Low-light conditions severely hinder 3D restoration and reconstruction by degrading image visibility, introducing color distortions, and contaminating geometric priors for downstream optimization. We present NAKA-GS, a bionics-inspired framework for low-light 3D Gaussian Splatting that jointly improves photometric restoration and geometric initialization. Our method starts with a Naka-guided chroma-correction network, which combines physics-prior low-light enhancement, dual-branch input modeling, frequency-decoupled correction, and mask-guided optimization to suppress bright-region chromatic artifacts and edge-structure errors. The enhanced images are then fed into a feed-forward multi-view reconstruction model to produce dense scene priors. To further improve Gaussian initialization, we introduce a lightweight Point Preprocessing Module (PPM) that performs coordinate alignment, voxel pooling, and distance-adaptive progressive pruning to remove noisy and redundant points while preserving representative structures. Without introducing heavy inference overhead, NAKA-GS improves restoration quality, training stability, and optimization efficiency for low-light 3D reconstruction. The proposed method was presented in the NTIRE 3D Restoration and Reconstruction (3DRR) Challenge, and outperformed the baseline methods by a large margin. The code is available at https://github.com/RunyuZhu/Naka-GS
Figures & tables
Figure 1: Overview of the proposed NAKA-GS pipeline. The pipeline consists of three stages: (1) NAKA-based enhancement for low-light image preprocessing, (2) VGGT-based multi-view reconstruction for generating a sparse scene package, and (3) Gaussian Splatting with PPM preprocessing, including voxel pooling and distance-adaptive pruning, followed by Gaussian initialization and scene optimization for novel view synthesis.
Figure 2: Overall architecture of the proposed chroma-guided correction network. The model takes the Naka-enhanced image and its auxiliary representations as input, predicts multiplicative and additive correction maps through a U-Net-style encoder-decoder, and reconstructs the corrected output via frequency-aware modulation.
Figure 3: Overview of the Point Preprocessing Module (PPM). The input point cloud is first voxelized and downsampled through voxel pooling to reduce redundancy. Then, distance-adaptive pruning is applied iteratively to remove sparse and unstable points according to local distance thresholds. The refined point cloud is finally used as the pruned point cloud for subsequent Gaussian initialization.
Methods
Metrics
BlueHawaii
Chocolate
Cupcake
GearWorks
Laboratory
MilkCookie
Popcorn
Sculpture
Ujikintoki
Avg.
3DGS Kerbl et al. ( 2023 )
PSNR ↑
7.49
7.89
4.42
6.9
7.59
6.15
7.46
5.85
6.23
6.66
SSIM ↑
0.055
0.084
0.064
0.081
0.041
0.052
0.062
0.018
0.062
0.058
LPIPS ↓
0.671
0.645
0.625
0.658
0.61
0.653
0.65
0.733
0.683
0.659
AlethNeRF Cui et al. ( 2024 )
PSNR ↑
15.84
11.53
13.49
8.82
14.14
13.49
13.25
12.22
14.12
12.99
SSIM ↑
0.572
0.406
0.552
0.217
0.484
0.567
0.452
0.208
0.544
0.445
LPIPS ↓
0.717
0.692
0.612
0.671
0.696
0.725
0.688
0.891
0.646
0.704
Table 1: Quantitative comparison across nine scenes. Darker blue denotes the best result and lighter blue denotes the second-best result for each metric.
Figure 4: Qualitative comparisons on six representative scenes. Each row shows the visual results of different methods on the same scene. Our method consistently yields more faithful render results, fewer artifacts, and clearer structures.
Figure 5: Additional qualitative comparisons on three representative scenes.
This paper presents our approach to the NTIRE 2026 3D Restoration and Reconstruction Challenge (Track 1), which focuses on reconstructing high-quality 3D representations from degraded multi-view inputs. The challenge involves recovering geometrically consistent and photorealistic 3D scenes in extreme low-light environments. To address this task, we propose Extreme Low-light Optimized Gaussian Splatting (ELoG-GS), a robust low-light 3D reconstruction pipeline that integrates learning-based point cloud initialization and luminance-guided color enhancement for stable and photorealistic Gaussian Splatting. Our method incorporates both geometry-aware initialization and photometric adaptation strategies to improve reconstruction fidelity under challenging conditions. Extensive experiments on the NTIRE Track 1 benchmark demonstrate that our approach significantly improves reconstruction quality over the baselines, achieving superior visual fidelity and geometric consistency. The proposed method provides a practical solution for robust 3D reconstruction in real-world degraded scenarios. In the final testing phase, our method achieved a PSNR of 18.6626 and an SSIM of 0.6855 on the official platform leaderboard. Code is available at https://github.com/lyh120/FSGS_EAPGS.
Reconstructing 3D scenes under real-world low-light conditions remains challenging due to severe sensor noise, low signal-to-noise ratios, and degraded photometric consistency, which destabilize geometry estimation and novel view synthesis. Existing approaches often rely on well-lit reference data for reliable Structure-from-Motion (SfM) initialization under degraded inputs or apply per-view enhancement methods that introduce cross-view inconsistencies. To address these limitations, we propose NOVA-GS, a unified noise-aware framework for low-light 3D Gaussian Splatting that subsumes enhancement, denoising, and geometry optimization within a single process. Our method leverages VGGT-based feed-forward estimation to obtain robust camera poses and geometry directly from degraded inputs, eliminating the need for SfM. Building on this initialization, NOVA-GS integrates three coupled components: a structure-aware enhancement module for exposure correction, a self-supervised denoising module with blind-spot masking for pseudo-supervision, and a consistency-driven Gaussian Splatting optimization enforcing cross-view geometric coherence. We further introduce a noise-guided spherical harmonic regularization to suppress view-dependent artifacts in noisy regions. Extensive experiments on diverse real-world low-light datasets demonstrate improved geometric fidelity, color consistency, and robustness without requiring paired supervision or well-lit references. https://shaurya2524.github.io/nova-gs/
Shaurya Pavan A, Vemunuri Divya Madhuri, Yash Pradeep Gawande +1
Novel view synthesis from low-light, noisy, and motion-blurred imagery remains a valuable and challenging task. Current volumetric rendering methods struggle with compound degradation, and sequential 2D preprocessing introduces artifacts due to interdependencies. In this work, we introduce FLED-GS, a fast low-light enhancement and deblurring framework that reformulates 3D scene restoration as an alternating cycle of enhancement and reconstruction. Specifically, FLED-GS inserts several intermediate brightness anchors to enable progressive recovery, preventing noise blow-up from harming deblurring or geometry. Each iteration sharpens inputs with an off-the-shelf 2D deblurrer and then performs noise-aware 3DGS reconstruction that estimates and suppresses noise while producing clean priors for the next level. Experiments show FLED-GS outperforms state-of-the-art LuSh-NeRF, achieving 21× faster training and 11× faster rendering.
Feng Zhang, Jinglong Wang, Ze Li +4
Nanjing University of Posts and Telecommunications, Nanjing. · The Hong Kong University of Science and Technology, Hong Kong. · The Hong Kong Polytechnic University, Hong Kong. +1