User simulators are essential for the scalable training and evaluation of interactive AI systems. However, existing approaches often rely on shallow user profiling, struggle to maintain persona consistency over long interactions, and are largely limited to English or single-domain settings. We present MUSE, a multi-domain Chinese user simulation framework designed to generate human-like, controllable, and behaviorally consistent responses. First, we propose Iterative Profile Self-Evolution (IPSE), which gradually optimizes user profiles by comparing and reasoning discrepancies between simulated trajectories and real dialogue behaviors. We then apply Role-Reversal Supervised Fine-Tuning to improve local response realism and human-like expression. To enable fine-grained behavioral alignment, we further train a specialized rubric-based reward model and incorporate it into rubric-guided multi-turn reinforcement learning, which optimizes the simulator at the dialogue level and enhances long-horizon behavioral consistency. Experiments show that MUSE consistently outperforms strong baselines in both utterance-level and session-level evaluations, generating responses that are more realistic, coherent, and persona-consistent over extended interactions.
Figures & tables
Figure 1: MUSE training pipeline overview. We first employ Iterative Profile Self-Evolution to extract persona-consistent profiles from real dialogues, then apply Role-Reversal SFT for human expression alignment. A two-stage rubric-based reward model is trained for fine-grained feedback, followed by Rubric-Guided multi-turn RL to optimize behavioral alignment in multi-turn interactions.
Domain
Source Dataset
Size (Sessions)
General Chat
WildChat
2,572
Customer Service
JDDC
1,293
Medical
MedDialog
1,481
Legal
Legal QA
1,476
Technology & Education
NaturalConv
1,472
Sports & Entertainment
NaturalConv
1,482
Table 1: Statistics of the constructed User Simulation Dataset across six domains.
Panel A: Utterance-Level Evaluation
Model
Objective Metrics
LLM-Judge Metrics
AI Prob. ↓
Style Sim. ↑
AVA ↑
Contxt. Relv. ↑
Resp. Fid. ↑
Goal Contr. ↑
Ling. Nat. ↑
UserLM
69.92
0.5888
55.38
0.5111
0.5289
0.4742
0.5655
USP
43.14
0.6644
59.25
0.6384
0.6874
0.5779
0.7314
Qwen3-8B
44.45
0.7307
64.69
0.8644
0.9102
0.7888
0.8976
GPT-4o
45.50
0.7181
62.79
0.8891
0.9221
0.8304
0.9214
Table 2: Main results on utterance-level and session-level evaluation. Best results are highlighted in bold .
Method
Human Likeness
Persona Consistency
Context Coherence
Overall
Acc
EM
Acc
EM
Acc
EM
Acc
EM
Qwen3-8B
0.7087
0.4400
0.6875
0.4250
0.6725
0.4375
0.6896
0.4342
Qwen3-8B-SFT w/o CoT
0.9087
0.8200
0.8525
0.7550
0.8712
0.8050
0.8775
0.7933
Qwen3-8B-SFT w/ CoT
0.9125
0.8325
0.8725
0.7850
0.8888
0.8300
0.8912
0.8158
Qwen3-8B-RL w/o CoT
0.8975
0.8175
0.8612
0.7525
0.9012
0.8550
0.8867
0.8083
Qwen3-8B-RL w/ CoT
0.9213
0.8425
0.8862
0.7950
0.9126
0.8600
0.9067
0.8333
Table 3: Ablation results of different reward model training strategies. Best results are highlighted in bold .
Method
Extraction Model
PPL ↓
Single-pass Profile Extraction
Gemini-3-Flash
85.97
Single-pass Profile Extraction
DeepSeek-V3
77.86
IPSE Framework (Ours)
DeepSeek-V3
73.12
Table 4: Perplexity (PPL) of different profile extraction methods on the test set.
Faithful user simulation is fundamental to building, evaluating, and improving interactive AI at scale. Yet current simulators often produce plausible individual responses without reproducing the intent evolution and outcomes observed in real interactions. We propose TRACER, a multi-turn user simulator that models evolving user intent and aligns simulated trajectories with real ones. TRACER is trained in two stages: supervised fine-tuning on real user dialogues, followed by multi-turn reinforcement learning. The RL stage combines hierarchical outcome- and trajectory-level rewards with deviation-aware advantage modulation, jointly addressing reward sparsity and credit assignment challenges in long dialogues. On real customer-service sessions organized into reference cohorts, TRACER-7B surpasses the strongest baseline by 11.4 conversion F1 points, while outperforming all baselines on group-level conversion-rate error and semantic trajectory distance and generalizing to out-of-distribution scenarios. In human Turing tests, annotators identified TRACER conversations at near-chance accuracy. Building on this simulator, we further introduce the Dynamic Marketing Benchmark, which jointly evaluates persuasion and response quality via simulated interactions, revealing that higher response quality does not necessarily correspond to higher conversion rates.
Geng Chen, Ruotong Pan, Zhirui Yang +9
Peking University · Kuaishou Technology · Xi’an Jiaotong University +3
User simulators are widely used as scalable environments for training and evaluating interactive assistants. Generating the next user turn is inherently one-to-many: the same profile and dialogue context may support multiple plausible continuations with different local interaction intents. A fluent response may therefore advance the dialogue through an inappropriate intent, such as acceptance rather than repair. Our key insight is that controllable user simulation should separate which local interaction intent the next user turn should realize from how that intent is expressed in language. We introduce UserIDA (User Intent-Directive Alignment), which exposes interaction intent as an explicit per-turn directive. UserIDA defines a six-way intent interface, learns directive-conditioned generation through supervised fine-tuning, and uses intent-calibrated policy optimization during group-based reinforcement learning. The reward preserves composite response quality while ensuring that intent-violating candidates rank below compliant alternatives in mixed groups. On LMSYS-USP, UserIDA achieves 86.6% intent accuracy, outperforming the strongest dedicated user-simulator baseline by 24.3 percentage points while improving semantic and stylistic similarity. In within-context interventions, it realizes at least four of the six target intents in 91.7% of evaluated dialogue states, compared with 22.9% for the strongest external baseline. These results establish per-turn intent control as a complementary dimension to response fidelity in user simulation.
Bo Wang, Ruixing Zhang, Yunqi Liu +4
the State Key Laboratory of Complex and Critical Software Environment, Beihang University
Training and evaluating interactive language agents typically requires rich user interactions, yet collecting human feedback is expensive and difficult to scale. Simulated users offer a scalable alternative, but they must both resemble real user behavior and provide useful learning experiences for agents. In contrast, most agent-training frameworks rely on off-the-shelf assistant LLMs, whose helpfulness can make them overly cooperative, explicit, and behaviorally homogeneous compared with real users. We introduce MIMESIS, a purpose-built user simulator trained on human conversations with explicit reasoning supervision and 13 realistic behavioral patterns derived from real user interactions. Empirically, our 9B model achieves a SOUL-Index of 65.7, surpassing the strongest frontier model. Compared with Claude-Opus-5, the strongest baseline on RealUserSim and SimulatorArena, MIMESIS improves behavioral fidelity by 13.4 points and reduces Turing distance by 3.6 points, respectively. We then freeze the simulator and train an agent by interacting with the frozen simulator using multi-turn reinforcement learning. Across eight environments, training with MIMESIS yields better agent performance than training with GPT-5.5 under all nine unseen user simulators, demonstrating stronger generalization to new user simulators. Moreover, we propose Coached On-Policy Self-Distillation (CSD), which leverages simulator-generated private reasoning traces and subsequent utterances as feedback on how well the agent addresses user needs. A coach converts this information into concise coaching notes that describe how the agent can better anticipate user needs and adapt its behavior over the course of an interaction. CSD turns this feedback into dense, token-level supervision beyond sparse task rewards, yielding further gains across all nine evaluation user models.
Hoang Phan, Dat Huynh, Andrey Zhmoginov +7
Meta Superintelligence Labs · New York University · University of Wisconsin - Madison