Learning to Draw ASCII Improves Spatial Reasoning in Language Models
Authors: Shiyuan Huang, Li Liu, Jincheng He, Leilani H. Gilpin
Organizations: University of California, Santa Cruz
Abstract
When faced with complex spatial problems, humans naturally sketch layouts to organize their thinking, and the act of drawing further sharpens their understanding. In this work, we ask whether a similar principle holds for Large Language Models (LLMs): can learning to construct explicit visual layouts from spatial descriptions instill genuine spatial understanding? We introduce Text2Space, a dataset that pairs natural language descriptions with ground-truth ASCII grid layouts and spatial QA pairs, enabling us to separate failures in constructing spatial representations from failures in reasoning over them. We adopt ASCII because it is human-readable, operates entirely within the token space of language models, and encodes spatial relations in a structurally verifiable form. Our evaluation reveals a pronounced "Read-Write Asymmetry": LLMs interpret ASCII representations effectively but struggle to produce them from text, and these construction errors propagate to incorrect answers downstream. To address this limitation, we train models on layout construction (Text→ASCII) and find that it significantly improves spatial reasoning from text alone, even without producing any ASCII at inference time. Combining construction with comprehension training further amplifies these gains. Crucially, these improvements transfer to three external spatial reasoning benchmarks, demonstrating that, much as sketching sharpens human spatial thinking, learning to construct explicit layouts instills spatial understanding that generalizes beyond the training format.
Large language models (LLMs) trained only on text and code can sometimes generate programs that draw recognizable images. However, it is unclear whether this reflects an internal representation of 2D spatial layout or simply the ability to translate spatial descriptions into code. We introduce Autoregressive Mosaics (AM-Bench), a benchmark that separates these factors: First, a translation task gives a model a fully specified geometry of a picture in words as a prompt and asks for the code that produces it. Second, a layout task requires the model to compose an image from an underspecified prompt. Across eight open-weight text-and-code-only models, all models reliably translate specified geometry into code, but their open-ended layout performance differs substantially, indicating that these differences are not explained by code-generation ability alone. An output-medium ablation further shows that the interface or medium of expression that the model uses matters: replacing procedural code with raw SVG improves layout scores across all models. Finally, probing model activations shows that a coarse layout plan is present before generation, but reflects only the layout implied by the prompt. During generation, models track the evolving geometric state instead of executing an initially fixed plan. Overall, these results show that 2D spatial performance in text-only LLMs depends on both the model and the output medium, and is not explained by code-generation ability alone.
Recent large language models (LLMs) often appear to exhibit spatial reasoning ability; however, this capability is largely \emph{symbolic}, arising from pattern matching over spatial language rather than true \emph{geometric} reasoning over space. Because LLMs operate on discrete tokens, they lack native support for continuous spatial representations, explicit geometric computation, and structured spatial operators. To address this limitation, we introduce the \emph{Spatial Language Model (SLM)}, the first multimodal LLM that treats location information as a first-class modality and enables geometric spatial reasoning within the model's inference process. SLM directly operates on learned spatial representations rather than textual descriptions of spatial relations. To support effective training, we construct a \emph{Spatial Instruction Dataset} that aligns spatial representations, atomic geometric operations, and natural language instructions. We further propose a new benchmark named \emph{SpatialEval}, which is designed to evaluate spatial reasoning across attributes, distance, topology, and relative-position tasks. Extensive experiments show that SLM significantly outperforms existing LLM-based approaches that rely on symbolic reasoning via prompt engineering or textual abstraction, demonstrating the benefits of integrating geometric spatial representations for robust spatial reasoning. Our instruction dataset, evaluation benchmark, model training codes, and models' checkpoints can be found at: \hyperlink{https://github.com/chuchen2017/SLM}{https://github.com/chuchen2017/SLM}.
Existing LLM graph benchmarks typically ask models to answer graph-theoretic questions or compute symbolic solutions rather than construct spatial layouts. Within-task difficulty is also primarily stratified by vertex count. However, existing research also suggests that task difficulty is more closely related to the number of constraints imposed by the edges than to the number of vertices being arranged. We introduce PlanarBench, a benchmark that asks models to produce crossing-free ASCII drawings of planar graphs given only an edge list. Across 91 model configurations and 199 non-isomorphic connected planar graphs with 2-7 vertices, edge count is more strongly associated with mean task score than vertex count (r=−0.85) versus (r=−0.47) and remains strongly associated after controlling for vertex count (rp=−0.80). PlanarBench provides a controlled setting for separating these two difficulty axes. In addition, neither drawing area nor total response length demonstrated a meaningful correlation with score, which is evidence against a simple output-size explanation. Performance varies widely: the best model scores 159.5 out of 199, most models below 30B parameters score under 25, and substantial failures remain among frontier systems.