cs.LGApr 23, 2026

Insect-inspired modular architectures as inductive biases for reinforcement learning

Authors: Anne E. Staples

Organizations: Department of Mechanical Engineering, Virginia Tech, Blacksburg, Virginia 24061, USA

Abstract

Most reinforcement-learning (RL) controllers used in continuous control are architecturally centralized: observations are compressed into a single latent state from which both value estimates and actions are produced. Biological control systems are often organized differently. Insects, in particular, coordinate navigation, heading stabilization, memory, and context-dependent action selection through distributed circuits rather than a single monolithic controller. Motivated by this contrast, we study an RL policy architecture that decomposes control into interacting modules for sensory encoding, heading representation, sparse associative memory, recurrent command generation, and local motor control, with a learned arbitration mechanism that allocates motor authority across modules. The model is evaluated on a two-dimensional navigation task that require simultaneous food seeking, obstacle avoidance, and predator escape. In a six-seed predator-navigation experiment trained with Proximal Policy Optimization (PPO) for 75 updates, the modular policy achieves the strongest final mean performance among the tested controllers, with final episodic return 2798.8±964.4-2798.8\pm964.4 versus 3778.0±628.1-3778.0\pm628.1 for a centralized gated recurrent unit (GRU) and 4727.5±772.5-4727.5\pm772.5 for a centralized multilayer perceptron (MLP). The modular policy also attains the lowest final value loss and stable PPO optimization statistics while driving module-assignment entropy to 0.0457±0.02440.0457\pm0.0244, indicating highly selective control allocation. These results suggest that distributed control can serve as a useful inductive bias for RL problems involving dynamically competing behavioral objectives.

Explore similar work

Nov 4, 2025cs.RO

A Quantitative Comparison of Centralised and Distributed Reinforcement Learning-Based Control for Soft Robotic Arms

This paper presents a quantitative comparison between centralised and distributed multi-agent reinforcement learning (MARL) architectures for controlling a soft robotic arm modelled as a Cosserat rod in simulation. Using PyElastica and the OpenAI Gym interface, we train both a global Proximal Policy Optimisation (PPO) controller and a Multi-Agent PPO (MAPPO) under identical budgets. Both approaches are based on the arm having nn number of controlled sections. The study systematically varies nn and evaluates the performance of the arm to reach a fixed target in three scenarios: default baseline condition, recovery from external disturbance, and adaptation to actuator failure. Quantitative metrics used for the evaluation are mean action magnitude, mean final distance, mean episode length, and success rate. The results show that there are no significant benefits of the distributed policy when the number of controlled sections n4n\le4. In very simple systems, when n2n\le2, the centralised policy outperforms the distributed one. When nn increases to 4<n124< n\le 12, the distributed policy shows a high sample efficiency. In these systems, distributed policy promotes a stronger success rate, resilience, and robustness under local observability and yields faster convergence given the same sample size. However, centralised policies achieve much higher time efficiency during training as it takes much less time to train the same size of samples. These findings highlight the trade-offs between centralised and distributed policy in reinforcement learning-based control for soft robotic systems and provide actionable design guidance for future sim-to-real transfer in soft rod-like manipulators.
Linxin Hou, Qirui Wu, Zhihang Qin +3
Sep 12, 2026cs.AI

Distributed Optimization of Modular Production Systems using Model-based Reinforcement Learning with Inverse Models

This paper presents a novel approach for data-driven self-learning control of highly flexible, modular manufacturing systems. Specifically, we employ a novel framework for model-based reinforcement learning which introduces approximate inverse process models within the training of reinforcement policies. This approach disentangles the learning of actuation dynamics and the dynamics in state space, resulting in RL-based training solely within the task space. We propose a lightweight feedforward architecture for approximate inverse models and integrate them within the policy network of standard RL algorithms. We apply the approach to a laboratory modular production testbed with heterogeneous production modules. The results underline the efficiency improvements for modular manufacturing units in terms of both performance and training speed, particularly for off-policy algorithms.
Andreas Schwung, Steve Yuwono, Sofiene Lassoued +1
Jun 24, 2026cs.RO

MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins

Reinforcement learning (RL) for locomotion frequently converges to locally optimal but undeployable behaviors, such as vibrating limbs or scooting on the torso, that maximize return without producing a usable gait. We present MPC-Injection, a low-overhead method that steers RL toward a designer-preferred gait by inserting transitions into the replay buffer from a model predictive controller solving the same Markov decision process. Unlike reward shaping, MPC-Injection does not require redesigning the task reward, and unlike adversarial imitation learning, it adds no discriminator, no kinematic retargeting, and no auxiliary objective. Instead, the controller's preferred behavior is transferred to the policy purely through the replay state distribution. On a 2D walker in simulation and with sim-to-real evaluation on a Go2 quadruped, we show that MPC-Injection drives the policy into the controller's behavior basin using a one to two-term task reward, producing gaits qualitatively comparable to those of reward shaping with twenty-one tuned terms and of adversarial motion priors without their discriminator and retargeting overhead. We further analyze how the injected transitions bias actor-critic updates toward controller-visited states, allowing the policy to learn behaviors that pure RL may fail to reach under simple reward functions.
Roy Xing, Seyoung Ree, Brian Plancher