cs.LGApr 23, 2026

When Policies Cannot Be Retrained: A Unified Closed-Form View of Post-Training Steering in Offline Reinforcement Learning

Authors: Elias HossainMohammad Jahid Ibna BasherIvan GaribayOzlem GaribayNiloofar Yousefi

Organizations: College of Engineering and Computer Science University of Central Florida, Orlando, FL, USA

Abstract

Offline reinforcement learning (RL) can learn effective policies from fixed datasets, but deployment objectives may change after training, and in many applications the trained actor cannot be retrained because of data, cost, or governance constraints. We study deployment-time adaptation for frozen offline actors using Product-of-Experts (PoE) composition with a goal-conditioned prior. Our main practical finding is graceful degradation rather than universal performance gain: under degraded or random priors, precision-weighted composition remains anchored to the frozen actor, while additive and prior-only adaptation collapse, and a KL-budget selector often recovers a near-oracle operating point. We also make explicit a closed-form identity in the frozen-actor setting: for diagonal-Gaussian actors and priors, PoE with coefficient alpha yields the same deterministic policy as KL-regularized adaptation with beta = alpha / (1 - alpha), with posterior covariances differing only by a global scalar factor. Empirically, across four D4RL environments (3,900 MuJoCo episodes), we observe a 4/5/3 HELP/FROZEN/HURT split. Extending the analysis to six harder cells and two AntMaze diagnostics reveals an actor-competence ceiling: medium-expert remains HURT in all 9 cells at every tested alpha, while AntMaze with a behavior-cloned frozen actor yields zero success for all composition rules. Overall, PoE and KL-regularized adaptation are best viewed as a single actor-anchored safety mechanism for deployment-time steering.

Explore similar work

May 6, 2026cs.LG

Adaptive Policy Selection and Fine-Tuning under Interaction Budgets for Offline-to-Online Reinforcement Learning

In offline-to-online reinforcement learning (O2O-RL), policies are first safely trained offline using previously collected datasets and then further fine-tuned for tasks via limited online interactions. In a typical O2O-RL pipeline, candidate policies trained with offline RL are evaluated via either off-policy evaluation (OPE) or online evaluation (OE). The policy with the highest estimated value is then deployed and continually fine-tuned. However, this setup has two main issues. First, OPE can be unreliable, making it risky to deploy a policy based solely on those estimates, whereas OE may identify a viable policy with substantial online interaction, which could have been used for fine-tuning. Second--and more importantly--it is also often not possible to determine a priori whether a pretrained policy will improve with post-deployment fine-tuning, especially in non-stationary environments. As a result, procedures committing to a single deployed policy are impractical in many real-world settings. Moreover, a naive remedy that exhaustively fine-tunes all candidates would violate interaction budget constraints and is likewise infeasible. In this paper, we propose a novel adaptive approach for policy selection and fine-tuning under online interaction budgets in O2O-RL. Following the standard pipeline, we first train a set of candidate policies with different offline RL algorithms and hyperparameters; we then perform OPE to obtain initial performance estimates. We next adaptively select and fine-tune the policies based on their predicted performance via an upper-confidence-bound approach thereby making efficient use of online interactions. We demonstrate that our approach improves upon O2O-RL baselines with various benchmarks.
Alper Kamil Bozkurt, Xiaoan Xu, Shangtong Zhang +2
Jul 13, 2026cs.LG

Active Offline-to-Online Reinforcement Learning

Background: Offline reinforcement learning (RL) enables effective policies to be trained from large, previously collected datasets and subsequently improved through limited online interaction. This offline-to-online RL (O2O-RL) paradigm is particularly promising in nonstationary domains where interaction is costly or potentially hazardous. Standard O2O-RL pipelines train multiple candidate policies offline, evaluate them using off-policy or online evaluation, and then deploy and fine-tune the policy with the highest estimated value. However, as in offline pretraining, fine-tuning performance is highly sensitive to the choice of algorithm and hyperparameters, making it risky to commit to a single policy. Objectives: We study active policy selection for fine-tuning under a limited interaction budget in O2O-RL settings. To our knowledge, this is the first work to address this problem. Methods: We formulate the problem by identifying a fundamental trade-off between allocating online interactions to policy evaluation, which helps identify high-performing policies, and allocating them to fine-tuning, which improves policy performance. We then propose an approach that balances this trade-off by actively selecting policies for fine-tuning based on upper-confidence bounds on their future performance. These bounds are derived from locally linear performance forecasts fitted to observations obtained through online evaluation. Results: Across a diverse range of experiments, the proposed approach consistently outperforms existing O2O-RL baselines. Conclusions: Actively selecting and fine-tuning policies uses limited online interaction budgets more effectively than either committing to a single policy or dividing the budget equally among all policies. Our framework also advances offline RL toward practical deployment in real-world systems where online interaction is costly or risky.
Alper Kamil Bozkurt, Shangtong Zhang, Yuichi Motai
Oct 1, 2025cs.LG

The Three Regimes of Offline-to-Online Reinforcement Learning

Offline-to-online reinforcement learning (RL) has emerged as a practical paradigm that leverages offline datasets for pretraining and online interactions for fine-tuning. However, its empirical behavior is highly inconsistent: design choices of online fine-tuning that work well in one setting can fail completely in another. Guided by the stability--plasticity principle, we propose a framework that can explain this inconsistency: We argue that efficient fine-tuning must preserve the utility of the stronger offline prior, whether that is the pretrained policy or the offline dataset, while maintaining sufficient plasticity. This perspective identifies three regimes of online fine-tuning, each requiring distinct stability properties. We validate this framework through a large-scale empirical study, finding that the results strongly align with its predictions in 45 out of 63 cases, with only 3 opposite mismatches. This work provides a framework for guiding design choices in offline-to-online RL based on the relative performance of the offline dataset and the pretrained policy.
Lu Li, Tianwei Ni, Yihao Sun +1