Authors: Ke He, Le He, Shunpu Tang, Yafei Wang, Lisheng Fan
Abstract
Expressive generative policies such as diffusion and flow models are appealing for MaxEnt online reinforcement learning because of their ability to model multimodal and highly non-Gaussian action distributions. However, training effective soft generative policies faces two obstacles that often arise together. First, marginal action densities are often unavailable, so existing methods typically rely on entropy bounds, heuristic proxies or approximations. Second, iterative shared-parameter samplers raise inference cost and require backpropagation through time over repeated network evaluations, increasing memory cost and destabilizing policy optimization. These obstacles motivate us to seek a generative policy that exposes a tractable MaxEnt objective while requiring only a single sampled actor forward pass for action generation. To this end, we propose soft generative actor-critic (SoftGAC), whose actor defines a stochastic bridge from a fixed base latent to a terminal action latent in pre-tanh space. This structured bridge allows us to lift the MaxEnt objective as an analytically tractable path-wise relative-entropy objective against a high-entropy reference process. In practical finite-step implementation, this relative entropy reduces exactly to sampled transition control energy and thus provides principled soft regularization. Moreover, we keep the single-pass actor lightweight by using small step-specific bridge transitions, each evaluated only once per sampled action, while maintaining a parameter budget comparable to strong actor baselines. Extensive experiments on challenging continuous-control benchmarks show that SoftGAC attains higher or competitive returns than strong generative policy baselines, including diffusion and flow-matching policies, while staying in the low-latency regime of one-pass actors and showing considerable improvements in the compute-return tradeoff.
Online off-policy reinforcement learning (RL) is shaped by two coupled choices: the policy class and the update rule. Gaussian policies are fast and have tractable entropy, but struggle with multimodal action distributions. Generative policies are more expressive, but often require iterative sampling or lack tractable entropy estimates. On the optimisation side, SAC-style soft policy improvement and mirror descent (MD) can be viewed as minimising different KL divergences: the former moves the policy towards a value-induced Boltzmann distribution, while the latter regularises each update against the previous policy. Combining entropy regularisation with an MD constraint is therefore attractive, as it supports exploration while stabilising policy improvement; however, the resulting target can be multimodal and is poorly matched by unimodal Gaussian policies. We propose Stochastic MeanFlow Policies (SMFP), a one-step generative policy class that maps Gaussian noise to actions through a MeanFlow transformation. This stochastic reparameterisation yields a tractable entropy surrogate and allows MeanFlow policies to be trained within off-policy mirror descent under a unified objective for exploratory yet stable improvement. Across seven MuJoCo benchmarks, SMFP improves over Gaussian and generative baselines while retaining single-step inference efficiency.
Mixture policies theoretically offer greater flexibility than unimodal policies in continuous action reinforcement learning, but the practical benefits of this complexity remain elusive. Mixture policies are notably absent from most state-of-the-art algorithms, raising a fundamental question: Is the added representational overhead useful? We show that increased flexibility can theoretically enhance solution quality and entropy robustness. Yet standard algorithms like SAC do not leverage these advantages. A core issue is the lack of a low-variance reparameterization trick for mixtures, a luxury Gaussian policies enjoy. We propose a marginalized reparameterization (MRP) estimator to address this, proving it offers lower variance than the standard likelihood-ratio (LR) approach. Our experiments across Gym MuJoCo, DeepMind Control Suite, and MetaWorld show that MRP mixture policies significantly outperform their LR ones, and reach parity (sometimes better) with Gaussian counterparts. In addition, we do find several cases where MRP mixture policies exhibit clear empirical advantages. In this paper, we provide a clearer understanding of the trade-offs involved, elevating MRP mixture policies from theoretical curiosity to a practical tool.
Maximum entropy reinforcement learning (MaxEnt-RL) enables robust exploration, yet practical implementations often restrict policies to simple Gaussians. While recent approaches incorporate expressive generative policies via importance-weighted supervised learning, they are prone to importance weight collapse, which limits their scalability in high-dimensional action spaces. Our key insight is to mitigate this limitation by localizing the sampling region, avoiding the weight degeneracy induced by importance sampling over the entire action space. To instantiate this insight, we introduce \textbf{FLAG} (\textbf{F}low policy with \textbf{L}atent-\textbf{A}ugmented \textbf{G}uidance). FLAG augments the state space with a flow latent variable and optimizes a provably consistent proxy MaxEnt-RL objective. We empirically demonstrate that FLAG enables expressive policy optimization with limited importance samples and scales to high-dimensional control tasks. Furthermore, FLAG achieves state-of-the-art performance across challenging benchmarks. Our project webpage: https://flag-rl.github.io/