Through the Lens of Character: Resolving Modality-Role Interference in Multimodal Role-Playing Agent
Authors: Yihong Tang, Kehai Chen, Xuefeng Bai, Min Zhang
Organizations: Harbin Institute of Technology, Shenzhen, China · Shenzhen Loop Area Institute (SLAI), Shenzhen, China
Abstract
The advancement of Multimodal Large Language Models (MLLMs) has expanded Role-Playing Agents (RPAs) into visually grounded environments. However, human vision is inherently subjective and identity-driven, whereas existing MLLMs extract objective, character-agnostic features for general tasks. In RPAs, this generic visual noise overpowers fragile character traits, causing Modality-Role Interference (MRI), where agents struggle to integrate visual grounding and character consistency. To address this, we introduce the training-free Character-Aware Visual Intervention (CAVI) framework, enabling agents to perceive the world through the lens of character. CAVI systematically targets MRI: macroscopically, Character-Guided Token Pruning (CTP) restricts the visual receptive field to role-relevant entities; microscopically, Orthogonal Feature Modulation (OFM) projects tokens onto a character-context subspace to extract aligned facts; and during decoding, Modality-Adaptive Role Steering (MARS) dynamically optimizes steering intensity based on visual reliance. Extensive experiments show CAVI effectively alleviates MRI, significantly enhancing character-consistent multimodal interactions.
Unified multimodal understanding and generation models enable richer human-AI interaction. Yet jointly customizing a character's persona, dialogue style, and visual identity while maintaining output consistency across modalities remains largely unexplored. To mitigate this gap, we introduce a new task, Customized Multimodal Role-Play (CMRP). We construct the RoleScape-20 dataset comprising 20 characters, including training and evaluation data that cover persona, stylistic descriptions, visual/expressive cues, and text-image interactions. Building on a unified model, we devise UniCharacter, a two-stage training framework containing Unified Supervised Finetuning (Unified-SFT) and character-specific group relative policy optimization (Character-GRPO). Given only 10 images plus corresponding interaction examples, the model acquires the target character and exhibits coherent persona, style, and visual identity in both generated text and images. This process takes about 100 GPU hours. Experiments on the RoleScape-20 dataset show that the proposed method substantially outperforms prior approaches. Ablation studies further validate the effectiveness of our cross-modal consistency design and few-shot customization strategy. We argue that CMRP, coupled with unified modeling, provides a basis for next-generation characterful and immersive interactive agents.
Recent advancements in Reinforcement Learning (RL), particularly Group Relative Policy Optimization (GRPO), have significantly enhanced the reasoning capabilities of Large Language Models. However, applying these problem-centric optimization methods to role-playing agents often leads to a loss of character fidelity and style collapse, as they prioritize context-specific utility over persona alignment. To address this, we propose Character-Centric Group Relative Policy Optimization (CRPO), a framework designed to realign RL objectives with the role-playing task. CRPO improves character distinctiveness through three mechanisms: decoupling task logic from stylistic rewards to resolve gradient conflicts, dynamically adapting optimization constraints based on character complexity, and utilizing generic responses as negative baselines to prevent the model from reverting to a common distribution. Extensive experiments demonstrate that CRPO outperforms existing methods in consistency, emotion and others.
Multimodal large language models via reinforcement learning (RL) have demonstrated remarkable capabilities in complex visual reasoning tasks, yet they remain limited in long-horizon multimodal scenarios, often suffering from visual hallucination and logical error. Current methods typically pre-encode high-dimensional visual scenes into discrete textual proxies to facilitate downstream reasoning. As the reasoning chain unfolds, however, the inherent information asymmetry between text and visual scenes tends to erode visual grounding, resulting in misguided reasoning and erroneous outputs. To address this issue, we introduce IVR-R1 (Iterative Visual-grounded Reasoning), a novel RL training framework that facilitates dynamic visual re-alignment that actively rectifies reasoning trajectories to guide policy optimization. Specifically, by leveraging a reward-driven screening mechanism to identify flawed rollouts, IVR-R1 executes a fine-grained, step-level error attribution within the multimodal context. By iteratively cross-referencing intermediate reasoning states against pristine visual priors, a Re-Reasoning Loop enables automated trajectory rectification, effectively synthesizing expert-level demonstrations that serve as high-fidelity reasoning templates for the policy model. Our experiments across diverse multimodal benchmarks demonstrate that IVR-R1 consistently outperforms existing reinforcement learning methods, establishing a superior paradigm for maintaining logical and visual consistency in complex multimodal reasoning.