Large-scale visual generative models have achieved remarkable performance. However, their high computational and memory costs make deployment challenging in resource-constrained scenarios, such as interactive applications and personal single-GPU usage. Post-training quantization (PTQ) offers a practical solution by compressing pretrained models without expensive retraining. However, existing PTQ methods still suffer from severe quality degradation under extremely low-bit settings. In this paper, we identify channel ordering as an important but underexplored factor in per-group quantization. In this setting, each contiguous group shares one quantization scale. When channels with very different statistics are placed in the same group, the scale can be dominated by outliers and cause large quantization errors. Based on this observation, we propose PermuQuant, a simple and effective PTQ framework for low-bit diffusion models. PermuQuant sorts channels by a joint second-moment criterion before per-group quantization, placing channels with similar activation and weight statistics into the same group. It further uses a calibration-based acceptance rule to apply reordering only when the selected permutation reduces quantization error on calibration data. The selected permutations are absorbed into adjacent modules or applied to weights offline, avoiding explicit runtime permutation operations. Extensive experiments on multiple large diffusion models show that PermuQuant consistently reduces quantization error and outperforms existing PTQ baselines. On FLUX.1-dev with an RTX 5090, PermuQuant achieves up to a 1.7× single step speedup and reduces the DiT memory footprint by 3.5× under W4A4 NVFP4 quantization. Code will be available at https://github.com/yscheng04/PermuQuant.
Diffusion models have become a dominant paradigm for high-quality generative modeling, while post-training is essential for adapting them to diverse downstream applications. However, post-training of large diffusion models is still challenging due to the prohibitive memory footprints and slow training speed, which existing parameter-efficient fine-tuning methods only partially address. To overcome these limitations, we propose FourTune, an efficient post-training framework for diffusion models based on an end-to-end W4A4G4 paradigm. FourTune introduces a triple-branch hybrid pipeline that augments the standard LoRA architecture with a frozen numerical stabilizer to isolate quantization-sensitive outliers, enabling stable training under native 4-bit computation. In addition, FourTune employs hardware-efficient block-wise quantization and customized fused kernels to support efficient quantized backpropagation and reduce memory bandwidth overhead. Across customization, reinforcement learning, and distillation tasks, FourTune matches the quality of full-precision fine-tuning. On FLUX.1-dev (12B), FourTune reduces memory overhead by 2.25× and increases end-to-end training throughput by 2.27× compared to BF16 LoRA.
Diffusion transformers (DiTs) achieve state-of-the-art image and video generation, but their multi-step sampling and growing parameter count make inference expensive. Post-training quantization (PTQ) is the natural remedy, yet DiT activations shift across timesteps, prompts, and guidance branches, forcing prior methods to re-fit calibration data for every new checkpoint or modality. We present OrbitQuant, a data-agnostic weight-activation quantizer that bypasses range estimation by quantizing in a normalized, rotated basis. In this basis, a randomized permuted block-Hadamard (RPBH) rotation concentrates each coordinate around one fixed, known marginal regardless of the input, so a single Lloyd-Max codebook serves all timesteps, prompts, and layers of a given input dimension. We extend the same quantizer to weight rows offline, absorbing the rotation into the weights so that it cancels inside each linear layer and only a forward rotation on the activations remains at runtime. The same recipe transfers from image to video with no per-modality tuning. Across FLUX.1, Z-Image-Turbo, Wan 2.1, and CogVideoX, it sets the state of the art for PTQ at several low-bit settings. It also pushes PTQ of image diffusion transformers to W2A4 with usable generation quality.
Diffusion Transformers (DiTs) achieve state-of-the-art image generation quality but incur substantial memory and computational costs at inference. While aggressive Post-Training Quantization (PTQ) to 4-bit precision offers significant efficiency gains, it typically results in severe quality degradation. Existing approaches, including smoothing-based methods, mixed-precision schemes, rotation techniques, and low-rank residual methods, partially mitigate this issue but still leave a noticeable gap to FP16/BF16 performance. In this work, we introduce DiRotQ, a W4A4 PTQ framework that mitigates this degradation through rotation-aware activation quantization. DiRotQ identifies a low-rank subspace capturing dominant activation variance via Principal Component Analysis (PCA), preserving coefficients in this subspace at higher precision while quantizing the remaining components to 4-bit. Activations are rotated into the PCA basis at inference time using calibration-derived orthogonal transformations, while the inverse rotation is fused into the layer weights offline. Combined with GPTQ-based weight quantization, DiRotQ achieves an FID (lower is better) of 15.9 and PSNR (higher is better) of 19.1 dB on PixArt-Σ over the MJHQ-30K dataset, outperforming the prior state-of-the-art SVDQuant (FID 18.9, PSNR 17.6) under the same INT W4A4 setting. Beyond standard metrics, we introduce a VLM-as-a-Judge evaluation protocol for diffusion model quantization, the first such evaluation in this setting, providing a more holistic assessment of perceptual quality and prompt alignment under aggressive compression. On the systems side, we implement a Triton-based custom kernel to enable efficient end-to-end inference, reducing memory usage of the 12B FLUX.1-dev model by 2.1x and delivering 2.3x speedup over the BF16 baseline, on a 24 GB RTX 4090 GPU.