Personal Visual Context Learning in Large Multimodal Models
Authors: Zihui Xue, Ami Baid, Sangho Kim, Mi Luo, Kristen Grauman
Organizations: The University of Texas at Austin
Abstract
As wearable devices like smart glasses integrate Large Multimodal Models (LMMs) into the continuous first-person visual streams of individual users, the evolution of these models into true personal assistants hinges on visual personalization: the ability to reason over visual information unique to the wearer. We formalize this capability as Personal Visual Context Learning (Personal VCL), the prompt-time capability of using user-specific visual context to resolve personalized queries. To systematically evaluate this, we present Personal-VCL-Bench, a comprehensive benchmark capturing the personal visual world across persons, objects, and behaviors. Our analysis of frontier LMMs identifies a profound context utilization gap, revealing that the mechanisms for leveraging visual evidence, as well as aggregating multiple visual observations, remain critically understudied. Motivated by these findings, we propose the Agentic Context Bank, a strong inference-time baseline that structures a user's visual context into a self-refining memory bank and employs query-adaptive evidence selection. Our baseline approach consistently improves over standard context prompting regimes across tasks and evaluated backbones, demonstrating a practical path towards future personalized LMMs.
Large vision-language models (LVLMs) have demonstrated strong general multimodal capability and are increasingly deployed in downstream systems. This trend has driven growing interest in LVLM personalization, which aims to enable models to quickly and effectively learn out-of-distribution multimodal concepts to meet user-specific needs. However, many existing methods rely on inference-time training, which reduces efficiency. They also struggle to maintain accuracy in complex multi-image, multi-concept settings. These limitations restrict the broader deployment of LVLM-based systems. Therefore, this paper proposes in-context prompt tuning (ICPT). Specifically, ICPT employs a lightweight projection module capable of operating in complex scenarios to extract fine-grained visual semantics from multiple reference images, seamlessly transforming these features alongside identity-label mappings into continuous prompts. To maximize computational efficiency, this module adaptively determines the prompt length based on the intrinsic visual complexity of each concept. Crucially, to overcome the environmental biases and cross-concept interference prevalent in real-world applications, we introduce two novel geometric regularizations. These constraints refine prompt representations by decoupling key identities from transient environmental states and separating concepts to avoid semantic confusion. Extensive experiments show that ICPT achieves state-of-the-art personalization accuracy across diverse tasks and LVLM backbones.
Multimodal Large Language Models (MLLMs) achieve strong performance by integrating visual inputs with the rich priors of pretrained language models. However, they often fail on vision-centric tasks, especially when visual evidence conflicts with pretrained knowledge. We explore these failures separately using two diagnostic paradigms: (1) probing whether visual information is available, via image reconstruction, and (2) measuring multimodal context sensitivity, the extent to which the model follows visual context versus the language prior. To support the second, we introduce the WhatIfVis, a benchmark spanning five coarse-grained dimensions (spatial-temporal, color, count, size, and weight) whose questions admit answers from either the image or the prior. Our analysis yields three findings: (i) Coarse-grained visual evidence is preserved, as these attributes can be reconstructed from the final-layer image tokens of frozen MLLMs. Failures on questions about these attributes therefore point to post-perceptual utilization, rather than to degraded visual encoding during perception. (ii) Even when explicitly instructed to use or ignore visual evidence, vanilla models (without supervised fine-tuning on the WhatIfVis) show unstable visual context sensitivity. Supervised fine-tuning (SFT) improves this controllability and generalizes across domains, and activation patching further localizes the vision-versus-prior trade-off at architecture-specific depths across all six models. (iii) The vision-versus-prior trade-off is controllable along a learned vector. Applying this steering vector, even without any intent instruction, improves controllability over the vanilla model. Together, these results relocate the bottleneck, indicating that for the coarse attributes we study, MLLMs encode the visual evidence but cannot reliably control their reliance on it.
Personalizing Multimodal Large Language Models (MLLMs) aims to recognize users' unique concepts from visual data and provide personalized responses. Although prior work has shown the benefit of concept descriptions and reasoning for this task, MLLM descriptions often include information, such as state and context, that does not help and may in fact hinder the unique identification of the target concept among other visually similar items. Effective descriptions of personal concepts should instead be accurate, discriminative, and free of distracting details. To achieve such descriptions, we introduce Reinforced Reference Game (RRG), a learning framework that promotes discriminative descriptions through a novel reinforced multimodal reference game. The MLLM plays both the roles of speaker and listener in a contrastive game setting, whose goal is to effectively communicate discriminative information about a target concept. Our approach formulates a verifiable contrastive reward over hard positives (dissimilar views of the same concept) and hard negatives (visually similar but different concepts). Empirically, RRG achieves state-of-the-art across multiple tasks on three personalization benchmarks. RRG generalizes to unseen domains and outperforms existing methods based on concept descriptions and personalization-specific RL frameworks. We will release code and models in the project page.