cs.ROMay 13, 2026

Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models

Authors: Yiran LingQing LianJinghang LiQing JiangTianming ZhangXiaoke JiangChuanxiu LiuJie Liu+1 more

Organizations: Faculty of Computing, Harbin Institute of Technology · International Digital Economy Academy (IDEA) · National Key Laboratory of Smart Farm Technologies and Systems · ‡ This work was done during an internship at Futian Laboratory. · Futian Laboratory · School of Robotics, Hunan University · South China University of Technology · Visincept

Abstract

In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. Details of the project can be found here: https://signalispupupu.github.io/GTA-VLA_ProjPage/

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