Reinforcement learning (RL) has demonstrated potential for enhancing reasoning in large language models (LLMs). However, effective RL training, which requires medium-difficulty training samples, faces two fundamental challenges: Effective Data Scarcity and Dynamic Difficulty Shifts, where medium-difficulty samples are scarce and become trivial as models improve. Existing methods mitigate this scarcity to some extent by generating training samples. However, these approaches suffer from anchor-free generation, ignoring co-evolution, and difficulty mismatch. To address these issues, we propose D2Evo, a Dual Difficulty-aware self-Evolution RL framework. In each iteration, our method mines medium-difficulty anchors based on the current Solver's capability, trains the Questioner to generate diverse questions at appropriate difficulty levels, and jointly optimizes both components to enable progressive reasoning gains. Extensive experiments demonstrate that D2Evo outperforms existing methods on mathematical reasoning benchmarks with fewer than 2K real mathematical samples, and exhibits strong generalization on general reasoning benchmarks.
Recent advances in Large Reasoning Models (LRMs) demonstrate remarkable performance improvements by iteratively reflecting, exploring, and executing complex tasks, yet suffer from inefficiencies due to redundant reasoning, known as "overthinking". Existing methods to mitigate this issue either rely on static difficulty estimates or require task-specific training, and thus fail to adapt to the dynamic complexity during reasoning. In this work, we empirically show that the problem difficulty evolves dynamically throughout the reasoning process and is linearly encoded in the LRM's step-level embeddings. Building on this insight, we propose DyCon, a training-free framework that leverages latent step-level representations to explicitly model the evolving task difficulty, enabling the dynamic control of reasoning depth to mitigate the overthinking issue. Extensive experiments conducted on four models ranging from 4B to 32B, and across twelve benchmarks in math reasoning, general question answering, and coding tasks demonstrate that DyCon significantly enhances reasoning efficiency by reducing redundant steps without sacrificing accuracy or generalization. Code is available at https://github.com/yu-lin-li/DyCon.
Reinforcement Learning with Verifiable Reward (RLVR) is empirically shown to notably enhance the reasoning performance of large language models (LLMs), particularly in mathematics and programming. However, the mechanistic role of Sample Difficulty in RLVR remains poorly understood. In this paper, we investigate RLVR through the lens of difficulty-wise and one-sample analysis. We find that sample difficulty has a non-monotonic effect on RLVR: easy and medium-difficulty problems yield the strongest and most stable reasoning improvements, whereas overly hard problems often provide weak learning signals, induce degenerate behaviors such as answer repetition or skipping necessary computation, and can ultimately degrade the model's pre-existing capabilities. Beyond the obverse of response, we further analyze the model's internal feature dynamics using Temporal Sparse Autoencoders (T-SAE). Easy problems mainly reinforce direct-answer and basic-computation features while suppressing deliberative-reasoning features; hard problems activate reasoning-related features but become useful only when successful trajectories are sampled; medium-difficulty problems provide a more balanced signal, strengthening both computation and multi-step reasoning features. Motivated by these findings, we propose difficulty-adaptive strategies for hard-sample utilization, using backward-reasoning reformulation and T-SAE-guided training signals to improve reward density and credit assignment during RLVR. Overall, our results identify sample difficulty as a key factor governing both the optimization dynamics and representation evolution of RLVR.
Reinforcement learning improves the reasoning ability of large language models but remains costly and sample-inefficient, as many rollouts provide weak learning signals. Difficulty-aware data selection methods attempt to address this by prioritizing moderately difficult prompts, yet our analysis reveals three limitations: difficulty estimates become inaccurate under policy drift, data selection alone yields limited final-performance gains, and inference efficiency remains largely unchanged. These findings suggest that efficient and effective RL requires more than filtering by difficulty: the policy should learn to solve hard tasks while producing concise responses for easy ones. To this end, we propose Dare, a unified framework that co-evolves difficulty estimation with the policy via self-normalized importance sampling, maintains diverse difficulty coverage through a symmetric Beta sampling distribution, and applies tailored training strategies across difficulty tiers with adaptive compute allocation. Extensive experiments across multiple models and domains demonstrate that Dare consistently outperforms existing methods in training efficiency, final effectiveness, and inference efficiency, producing more concise responses on easy tasks while improving correctness on hard ones. Code is available at https://github.com/EtaYang10th/DARE.