cs.DCMay 20, 2026

Instant GPU Efficiency Visibility at Fleet Scale

Authors: Connor PedersenDong H. AhnMichel MigdalCollin NealeNik Konyuchenko

Organizations: NVIDIA

Abstract

We present Overall FLOP Utilization (OFU), a hardware-level, precision-agnostic GPU efficiency metric for AI workloads on HPC systems, derived from two on-chip performance counters: Tensor Pipe Activity and SM clock frequency. OFU requires no application instrumentation and works across GPU generations and numeric precisions. We characterize five properties of the OFU approximation -- tile quantization, floating-point precision scaling, clock sampling noise, Tensor Core clock domains, and non-tensor undercounting -- through controlled GEMM experiments on H100 and GB200 across FP16, TF32, FP8, and NVFP4. After tile-quantization correction, OFU predicts application-level MFU to within <=2 percentage points. Against 608 production training jobs, OFU achieves r = 0.78 correlation with application-level MFU and surfaces two framework-level FLOPs miscalculations. Deployed across large-scale GPU fleets, OFU has detected a 2.5x efficiency regression and tracked precision-dependent utilization changes in mixed-precision pretraining. Our evaluation and operational experience suggest OFU is a practical, deployment-ready complement to application-level MFU for continuous fleet-wide efficiency monitoring.

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Date pendingcs.AR

FP8 is All You Need (Part 1): Debunking Hardware FP64 as the HPC Holy Grail (Sep 3rd version)

We argue that on AI-optimised GPUs of the NVIDIA B300 generation and beyond, the FP8 tensor-core matrix operation, composed through CRT-based Ozaki Scheme II, can serve as the dominant matrix-work substrate for the surveyed matrix-dominated FP64 kernel classes at FP64-grade accuracy, with native FP64 recast from a hardware requirement into a derived accuracy guarantee. The claim is conditional: the FP8 op is the candidate dominant multiplication substrate, with a bounded auxiliary set of integer deconstruction/reconstruction work, FP32/Kulisch reductions, data movement and a native-FP64 fallback, organised as a hierarchy from the FP8 op through Ozaki II and the Berkeley dwarfs to applications. The instrument is the Tensor-Memory Equilibrium (TME) model, a Roofline extension with four parameters (compute multiplier α=3r+1\alpha=3r+1, bandwidth multiplier β\beta, reconstruction cost γ\gamma, and the per-input deconstruction cost cqc_q identified in an NVIDIA review) under which, at its upper bound, the reduction to FP8 costs no performance against an ideal native-FP64 machine of equal bandwidth. On-chip tile fusion drives β1\beta \to 1; the deconstruction term sets a threshold intensity below which emulation is conversion-bound. At the fused, engineered-cqc_q bound every surveyed class reaches the memory roof, with two priced exceptions: large dense-square DGEMM sits at a deconstruction floor near 0.50 of the FP8 arithmetic roof (about 235 of 473 TFLOPS on the NVIDIA Rubin GPU), a liftable co-design coordinate, and the 3-D FFT is walled by a per-output integer epilogue at 4.94.9-6.7×6.7\times its roof in software, recoverable with minor hardware and one moderate ask. Ozaki II lifts the emulated FP64 ceiling from 1.3\approx 1.3 to 135\approx 135 TFLOPS on B300 and 473\approx 473 on Rubin; three deconstruction-path hardware options are given; constants are engine-checked.
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