Structure-Guided Visual Perturbation Neutralization for LVLMs
Authors: Yuanhe Zhang, Xueting Wang, YanBin Ren, Haoran Gao, Xinhan Zheng, Zhenhong Zhou, Fanyu Meng, Li Sun, +1 more
Organizations: 1Beijing University of Posts and Telecommunications · University of Science and Technology of China · 3JIUTIAN Research · 4Nanyang Technological University · 5Chongqing University of Posts and Telecommunications
Abstract
Image inputs enable Large Vision Language Models (LVLMs) to perceive fine-grained visual information, but also introduce a pixel-level attack surface through which adversarial perturbations can elicit unsafe model behaviors. However, most existing defenses are designed for traditional computer vision settings and thus often overlook the cross-modal alignment required by LVLMs, leading to degraded performance. Meanwhile, the limited defenses tailored to LVLMs often require substantial image modifications and introduce considerable computational overhead, thereby compromising inference quality and efficiency. To address these limitations, we propose Structure-Induced Guided Neutralization (SIGN), a lightweight, plug-and-play defense framework that improves LVLM compatibility via Prior Structural Extraction and achieves efficient perturbation suppression via Dynamic Guided Neutralization. Extensive experiments show that SIGN achieves over 87% defense success rate with only 0.5% pixel modification and 0.16 seconds per image, while nearly preserving original visual representations and benign task performance. Our work offers a lightweight alternative to defenses that require costly model training and highlights the potential of exploiting a vision encoder for efficient adversarial protection. Our code is open source on https://anonymous.4open.science/r/SIGN-BCB1.
Targeted adversarial attacks on Large Vision-Language Models (LVLMs) test whether small image perturbations can steer model responses toward attacker-specified content. Under the standard L-infinity constraint, targeted attacks become a regional perturbation budget allocation problem: attack success depends not only on the perturbation objective, but also on which regions receive updates and in what order. Existing localized attacks improve over global perturbations but rely on stochastic spatial sampling, often updating weakly influential regions. We address this limitation through an attention-based analysis showing that cross-modal attention identifies adversarially sensitive regions and that perturbing high-attention hotspots induces predictable redistribution toward subsequent salient regions. These findings motivate attention-guided region sequencing, which begins from dominant hotspots and progressively moves the update support toward next-salient regions. Based on these principles, we propose Stage-wise Attention-Guided Attack (SAGA), a black-box region-sequencing framework that uses a fixed attention map from an open-source LVLM to guide perturbation updates without accessing target-model parameters, gradients, or attention maps. Across ten closed-source and open-source LVLMs, SAGA achieves state-of-the-art attack success rates and the best overall imperceptibility. The source code is available at https://github.com/jaehyun-kwak/SAGA.
Large Vision-Language Models (LVLMs) have achieved remarkable performance on multimodal tasks but remain highly vulnerable to small adversarial perturbations in input images. Existing attacks typically target the vision encoder's final output embeddings, implicitly treating the encoder as a uniform attack surface, while a systematic analysis of which internal components are most vulnerable has remained largely unexplored. We show such analysis is essential, as adversarial vulnerability in LVLM vision encoders is structurally concentrated rather than uniformly distributed. Building on this, we propose Vision Encoder Vulnerable-Component-Targeted Universal Adversarial Perturbation (VEV-UAP), a task-agnostic and cost-efficient attack framework. Through a component- and layer-wise analysis of attention mechanisms, we identify the value components in middle layers as critical vulnerabilities that strongly influence downstream language model behavior. VEV-UAP selectively targets these components to generate a single universal perturbation shared across images, without involving textual inputs or the language model during optimization. Experiments across multiple LVLMs and tasks show VEV-UAP achieves state-of-the-art attack success rates with reduced computational overhead. Moreover, a single VEV-UAP transfers across LVLMs sharing the same vision encoder, even when paired with different language models, making it a practical framework for scalable robustness evaluation.
Large Vision-Language Models (LVLMs) have advanced multimodal understanding, yet their reliability is limited by hallucination, where generated content conflicts with visual facts. Existing mitigation methods either rely on costly external interventions, such as instruction tuning and retrieval, or use internal mechanisms that remain limited by flawed attention weights and entangled hidden representations. We propose Adversarial Orthogonal Disentanglement (AOD), a latent geometric framework for mitigating LVLM hallucinations. AOD learns a hallucination-related direction through a minimax objective: a classifier concentrates hallucination signals into the projected component, while an adversary removes them from the orthogonal residual space via a Gradient Reversal Layer. The learned direction enables a training-free dual-forward-pass contrastive decoding strategy that suppresses hallucinations while preserving general capabilities. Experiments on three LVLMs across four hallucination and four utility benchmarks show that AOD consistently outperforms strong baselines. It improves POPE accuracy by over 6% on average, boosts AMBER by 6%, and maintains strong performance on utility tasks such as MMMU. Further analysis shows robust transfer across datasets, suggesting that AOD captures general hallucination-related biases rather than dataset-specific artifacts. Our source code and datasets are available at https://github.com/Hunter-Wrynn/AOD.