Score-based and flow-based generative models exhibit remarkable expressive capacity in capturing complex distributions, and have been extensively deployed in tasks ranging from image generation to reinforcement learning. Nevertheless, these models suffer from prolonged inference latency, which imposes a significant computational bottleneck in RL with iterative sampling. To overcome this limitation, we propose a new framework named Moment Matching Q-Learning (MoMa QL), which utilizes a technique from statistical hypothesis testing known as maximum mean discrepancy (MMD) that intend to match all orders of statistics between the original and target distribution. By enforcing strong regularization on all moment statistics, this algorithm guarantees distribution-level convergence for conditional score function and remains stable under various hyperparameters. Empirically, we show that our method MoMa QL is more computationally efficient with a comparable if not competitive performance in various D4RL tasks. Remarkably, by accelerating the action sampling process for flow-based policies, MoMa QL demonstrates superior performance in offline-to-online RL tasks because of faster and stronger adaptability for online interactive finetuning.
Diffusion-based Q-learning has emerged as a powerful paradigm for offline reinforcement learning, but its reliance on multi-step denoising makes both training and inference computationally expensive and brittle. Recent efforts to accelerate diffusion Q-learning toward single-step action generation typically introduce auxiliary networks, policy distillation, or multi-phase training, which frequently compromise simplicity, stability, or performance. To address these limitations, we introduce Bootstrapped Flow Q-Learning (BFQ), a novel framework that enables accurate single-step action generation during both training and inference, without auxiliary networks or distillation procedures. BFQ adopts a divide-and-conquer view of the displacement vector along the flow path: it begins by learning short-range displacements that can be accurately estimated from the Flow Matching marginal velocity, and bootstraps these components to directly learn a noise-to-action mapping in a single step. This formulation eliminates multi-step denoising, resulting in a learning procedure that is substantially faster, simpler, and more robust. Extensive D4RL evaluations show that BFQ improves performance while significantly reducing computational cost compared to multi-step diffusion baselines, demonstrating that single-step action generation suffices for high-performance offline Reinforcement Learning.
Iterative generative modeling techniques, such as flow matching, provide powerful tools to model complex behaviors for effective offline reinforcement learning (RL). In this work, we propose a new off-policy RL algorithm that trains a flow policy based on prior data. Our idea starts from the "expanded" Markov decision process (MDP) framework, which treats individual flow refinement steps as separate actions in an MDP. To enable off-policy RL within this framework, we apply two techniques: we generate virtual on-policy trajectories (by "reversing" flows) to make this framework compatible with prior data, and we apply a bias-and-variance reduction technique to mitigate the curse of horizon in off-policy RL. We call the resulting algorithm Reversal Q-learning (RQL). RQL has several advantages over previous flow-based RL methods: it does not suffer from backpropagation through time, makes better use of the learned value function, and directly trains the full, expressive flow policy. Through our experiments on 50 challenging simulated robotic tasks, we show that RQL leads to the best average offline RL performance compared to state-of-the-art flow-based offline RL algorithms.
We propose Flow-Anchored Noise-conditioned Q-Learning (FAN), a highly efficient and high-performing offline reinforcement learning (RL) algorithm. Recent work has shown that expressive flow policies and distributional critics improve offline RL performance, but at a high computational cost. Specifically, flow policies require iterative sampling to produce a single action, and distributional critics require computation over multiple samples (e.g., quantiles) to estimate value. To address these inefficiencies while maintaining high performance, we introduce FAN. Our method employs a behavior regularization technique that uses a single flow policy iteration and requires a single Gaussian noise sample for distributional critics. Our theoretical analysis of convergence and performance bounds demonstrates that these simplifications not only improve efficiency but also lead to superior task performance. Experiments on robotic manipulation and locomotion tasks demonstrate that FAN achieves state-of-the-art performance while significantly reducing both training and inference runtimes. We release our code at https://github.com/brianlsy98/FAN.