Organizations: 1ByteDance Inc. · 2City University of Hong Kong
Abstract
Long-form video generation is rapidly moving from short, single-scene synthesis toward minute-long, multi-shot creation with narrative structure, cinematic control, audio, and cross-modal synchronization. However, evaluating such videos remains challenging, since existing benchmarks largely focus on local visual quality, short-horizon temporal consistency, or generic prompt alignment, and provide limited diagnosis of workflow failures and user-dependent preferences. We introduce DirectorBench, a personalized multi-agent diagnostic benchmark for long-form video generation. DirectorBench evaluates generated videos with respect to 80 structured metadata entries, 7 user profiles, and 40 checkpoint criteria across 5 dimensions: script, visual, audio, cross-modal, and stability. Instead of reducing quality to a single aggregate score, DirectorBench localizes checkpoint-level bottlenecks and supports profile-aware evaluation. We evaluate 4 long-form video generation workflows, 6 base LLMs, and 7 user profiles. Across workflows, DirectorBench reveals a between-unit bottleneck: transition quality averages only 0.256 and reaches 0.356 for the best workflow, while prompt-level user demand fulfillment averages 0.71. We further conduct human evaluation with 14 annotators to validate the alignment between DirectorBench and human judgment. The results show that DirectorBench captures human-perceptible quality differences and reveals workflow- and profile-dependent failure modes that are hidden by aggregate scoring. These findings highlight the importance of diagnostic and profile-aware benchmarking for long-form video generation.
Progress in video generation keeps narrowing the visual gap between AI-generated and professionally produced footage, yet most benchmarks still draw prompts from web sources or LLM templates and score them with untrained, generic multimodal models. More fundamentally, their evaluation taxonomies remain rudimentary (overall visual quality, coarse text alignment and temporal smoothness) rather than the professional Cinematic Language criteria by which films are actually made and judged, so they assess basic video plausibility rather than film-grade craft. We introduce FilmBench, a text-to-video (T2V) and reference-to-video (R2V) benchmark grounded in the professional Cinematic Language of the film- academy tradition and co-developed with directors and faculty from the Beijing Film Academy and the Hujing Digital Media & Entertainment Group film studio. It rests on three choices. First, prompts are reverse-engineered from clips of award-winning films spanning 20 cinematic genres and chosen by professional directors, so every prompt is anchored to a verified live-action reference; the prompts follow real shot lists, and most script multiple shots (1,056 of the 1,169 prompts are multi-shot), unlike prior single-clip benchmarks. Second, evaluation follows a three-level Cinematic taxonomy of 3 axes, 12 components and 35 (T2V) +3 (R2V-only) sub-metrics. Third, we develop an in-house expert-grade automatic evaluation agent and open-source its core suite of Cinematic Language operators (FilmOps). Benchmarking leading video generation models (9 for T2V, 7 for R2V), the evaluator reproduces the human model ranking at model-level Spearman \r{ho} = 0.95 (T2V) and 0.96 (R2V). Scores fall well below prior web-style benchmarks, with two consistent gaps in dynamic aesthetics and a marked single- to multi-shot performance drop that widens for weaker models.
Evaluating generated videos remains challenging because existing benchmarks rely on fixed evaluation content, cover only a subset of generation and editing settings, and provide limited evidence for their scores. We introduce VideoArgus, a unified rubric-grounded framework covering five video generation and editing settings. For each input instance, VideoArgus generates an output-blind, sample-specific rubric once and reuses it to evaluate all corresponding candidate videos. The rubric defines concrete criteria, scoring rules, failure modes, and evidence plans, which guide criterion-specific VLM QA and visual tools to produce evidence-grounded criterion scores, rationales, and a diagnostic report. We further construct VideoArgus-Bench, containing 1,026 curated input instances built from 653 high-quality images and 416 high-quality videos, with all benchmark rubrics pre-generated, frozen, and released. On a separate 1,260-video human-alignment set, VideoArgus achieves higher within-input Spearman and Kendall correlations with human judgments than the corresponding benchmark-specific evaluators across all five tasks. Model rankings also remain largely consistent across different rubric-generation and evaluation-VLM backbones. All code and data are released. Visit our project page: https://zzzmyyzeng.github.io/VideoArgus
Recent agent frameworks such as Claude Code, Codex, and OpenClaw are strong at tool use and orchestration, but whether they can handle long video generation, a long-horizon multimodal task, remains underexplored. Unlike earlier video agents whose pipeline is handcrafted, these frameworks can build and refine their own workflows. We introduce VideoWeaver, an agent harness and benchmark that evaluates and evolves skills for long video generation, where an agent turns a single instruction into a long video by composing foundation skills into its own workflow rather than following a predefined pipeline. The benchmark has 16 task categories and 285 cases, with references spanning text, image, audio, video, and their combinations. Because errors can arise at any stage and not just in the final video, we propose an agent-as-judge that inspects both the execution trace and the final video, grounding its scores in evidence such as metadata and intermediate files. Using this feedback, we further design a skill evolution algorithm that refines and merges the agent's skills. Across multiple frameworks and models, we find that an explicit composition skill improves the generation process over using foundation skills alone, that skill evolution further improves output quality, and that performance varies notably across harness and model choices. The proposed agent-as-judge also aligns well with human judgments, especially on process metrics. Code and dataset is available at https://github.com/JianhuiWei7/VideoWeaver