Organizations: Department of Economics, University of Washington, Seattle, United States · Paul G. Allen School of Computer Science & Engineering, University of Washington, Seattle, United States
Abstract
Two-sided matching markets often involve information that unfolds over time through interviews, repeated interaction, learning, and separation. Existing matching models typically reduce this process to immediate sub-Gaussian feedback about fixed preferences, missing settings where payoff-relevant information is revealed gradually and changes future matching decisions. We introduce a framework with temporally extended feedback, that formulates two-sided matching as a partially observable Markov game with costly pre-match screening, noisy post-match observations, evolving latent profiles, and endogenous continuation or dissolution. We instantiate this framework in Learn2Match, a multi-agent reinforcement-learning benchmark for dynamic matching markets. Learn2Match supports decentralized decision making over whom to interview, whom to match with, and when to dissolve a match, while evaluating policies using regret, social welfare, and an information-friction loss that measures the welfare gap caused by incomplete revelation of latent preferences. We find that independent PPO achieves higher cumulative social welfare and lower cumulative regret than the bandit-style CA-ETC baseline under temporally extended feedback, demonstrating the promise of MARL for dynamic matching markets. However, PPO still incurs higher information-friction loss, revealing that end-to-end MARL does not yet provide the coordinated exploration structure of matching-bandit methods. These results position Learn2Match as a benchmark for developing the next generation of matching-market algorithms: methods that are adaptive like RL agents, statistically disciplined like bandit algorithms, and structurally aware like stable-matching mechanisms. Please refer to https://sites.google.com/view/learn-to-match/home for the official website and the code link.
We study a sequential learning problem for stable matchings in two-sided markets where preferences on both sides are initially unknown. We focus on a centralized setting where an algorithm matches agents at each time step and receives noisy rewards that reflect the preferences of the matched agents, following a semi-bandit feedback structure. We adopt a pure exploration perspective, aiming to efficiently identify the optimal stable matching with high probability. Our work extends prior results by handling \emph{two-sided uncertainty} and by exploiting \emph{partial preference} information. A central ingredient is the notion of \textbf{pervasive stable matching}, which enables the identification of optimal stable matchings under partial preferences. We propose elimination-based algorithms whose stopping criteria exploit the structure of the learned partial preferences, and provide a refined sample-complexity analysis. Beyond pure exploration, we extend our approach to regret minimization and establish regret bounds with respect to the \emph{optimal} stable matching that avoid dependence on the minimum reward gap Δmin.
Andreas Athanasopoulos, Anne-Marie George, Christos Dimitrakakis
Dynamic matching markets require decisions about whom to match and when: matching now yields value but removes participants who may create better future opportunities. We develop a value-based reinforcement-learning framework for this problem on finite, evolving weighted graphs. We study an infinite-horizon continuous-time model with stochastic arrivals, node-type transitions, edge realizations, and exogenous exits. We prove an event-time reduction: without loss of optimality, the planner acts immediately after each exogenous event and then waits for the next one. We further show that the optimal edge-wise Q-function is characterized by a single continuation-value function on post-decision residual graphs, reducing the learned object from state-action values to graph values. Exact action selection still requires combinatorial matching optimization; we approximate the value with a graph neural network, train it by temporal-difference learning, and use it in a forward-greedy matching heuristic. In a binary-type benchmark, the learned policy substantially outperforms immediate and threshold-greedy rules by preserving common nodes for rare arrivals of valuable matches while forming lower-value matches only in thick pools. In a kidney paired donation benchmark, it performs similarly to immediate greedy when exits are unpredictable, recovers the logic of patient matching when warnings are reliable, and outperforms the better of Immediate Greedy and Patient Greedy across intermediate warning probabilities. These results show that residual-graph value learning yields state-dependent dynamic matching policies that adapt to realized connectivity and exit information.
We study bandit learning in matching markets, where players and arms constitute the two market sides, and the players' utilities are linear in the arm contexts. In each round, new arms arrive with observable contexts. Then, the algorithm matches them to players, aiming to minimize each player's regret against a stable matching benchmark. This contextual structure creates significant complexity: subtle context shifts can slightly alter one player's utility while completely reconfiguring the underlying benchmark, causing large regret spikes for others. We address this in two settings: stochastic contexts, drawn from a latent distribution, and adversarial contexts, which may be arbitrary. For the stochastic case, we introduce a novel minimum preference gap to capture learning difficulty and provide a fully adaptive algorithm with an instance-dependent poly-logarithmic regret upper bound. We also establish matching instance-independent regret upper and lower bounds under a mild distributional assumption. For the adversarial setting, we propose a tractable regret notion that remains valid under arbitrary contexts and achieves an instance-independent sublinear regret bound via an adaptive algorithm.