VeriSpace: Spatially Grounded Action Verification for Vision-Language-Action Models
Authors: Guiyu Zhao, Longteng Guo, Junyou Zhu, Jun Fu, Yanghong Mei, Bin Cao, Jie Jiang, Xingjian He, +1 more
Organizations: Institute of Automation, Chinese Academy of Sciences, Beijing, China · University of Chinese Academy of Sciences, Beijing, China
Abstract
Vision-language-action (VLA) models have shown strong promise for robotic manipulation, but their reliability at test time remains limited by one-shot action prediction, where even small action errors can cause grasp failure, collision, or incorrect task progression. A natural alternative is to equip VLA systems with test-time verification, allowing multiple candidate actions to be proposed and evaluated before execution. However, reliable action verification is challenging because it requires not only distinguishing subtle geometric differences between candidate actions, but also assessing whether an action makes meaningful progress toward the task goal. We present VeriSpace, a 3D-aware action verifier for test-time action selection in VLA systems. VeriSpace evaluates candidate actions through two key components: Dual-Path 3D-Injected Scene Encoding, which constructs a scene representation that jointly preserves visual semantics and explicit 3D geometry, and Spatially-Grounded Action Reasoning, which evaluates each action by reasoning over task-relevant spatial relations, geometric validity, and expected goal progress. Together, these components enable more reliable discrimination between subtle yet outcome-critical action candidates while remaining fully compatible with existing VLA policies. Experiments on public benchmarks and real-world robotic manipulation tasks show that VeriSpace consistently improves decision reliability over both underlying VLA policies and prior verification-based methods, yielding substantial gains in both in-distribution and out-of-distribution settings.
Precise spatial reasoning is fundamental to robotic manipulation, yet the visual backbones of current vision-language-action (VLA) models are predominantly pretrained on 2D image data without explicit 3D geometric supervision, resulting in representations that lack accurate spatial awareness. Existing implicit spatial grounding methods partially address this by aligning VLA features with those of 3D-aware foundation models, but they rely on empirical layer search and perform alignment on LLM-level visual tokens where spatial structure has already been entangled with linguistic semantics, limiting both generalizability and geometric interpretability. We propose VEGA (Visual Encoder Grounding Alignment), a simple yet effective framework that directly aligns the output of the VLA's visual encoder with spatially-aware features from DINOv2-FiT3D, a DINOv2 model fine-tuned with multi-view consistent 3D Gaussian Splatting supervision. By performing alignment at the visual encoder output level, VEGA grounds spatial awareness before any linguistic entanglement occurs, offering a more interpretable and principled alignment target. The alignment is implemented via a lightweight projector trained with a cosine similarity loss alongside the standard action prediction objective, and is discarded at inference time, introducing no additional computational overhead. Extensive experiments on simulation benchmark and real-world manipulation tasks demonstrate that VEGA consistently outperforms existing implicit spatial grounding baselines, establishing a new state-of-the-art among implicit spatial grounding methods for VLA models.
Recent Vision-Language-Action (VLA) methods improve generalization by aligning their representations with 3D scene geometry. However, these methods are fundamentally instruction-agnostic: the representations align the entire scene uniformly, neglecting the 3D geometry of the specific target object designated by the language instruction. This causes failures on fine-grained manipulation and target occlusion tasks, where success depends on accurate 3D understanding of the target object rather than the entire scene. To address this, we present Mind-VLA, an instruction-aware spatial representation alignment method for VLA models. Specifically, Mind-VLA first obtains the target object specified by the language instruction, then prepares its target-object tri-view and extracts the corresponding VAE and VGGT features. Finally, the latent representation of the VLA model is aligned with these features to enable instruction-aware 3D understanding. Mind-VLA reaches 93.9% on LIBERO and 4.47 on CALVIN with a compact 345M-parameter backbone. On real-robot tasks with target occlusion, Mind-VLA reaches 54% average success, outperforming the best-performing instruction-agnostic method in real-robot comparison by 32 percentage points. Code will be publicly available.
Vision-Language-Action (VLA) models leverage large-scale vision-language pretraining for flexible robot manipulation, yet at test time they remain brittle along two axes: spatial generalization, when object positions differ from those seen during training, and task generalization, when a familiar scene is paired with a different language instruction than the one seen in training. A growing family of methods addresses this brittleness by endowing a policy with the spatial and task-aware information such as 2D pixel-coordinate for object localization and placement. However, we find that existing representation through language prompting or visual prompting does not address the limitations; in contrast, exploiting a 3D point-based representation and feeding it directly to the action head leads to substantial improvements-revealing that how the grounding signal is represented and injected into the VLA is the true game changer. Thus, we propose a lightweight, model-agnostic module that represents the grounding signal in 3D, computes its relative displacement to the gripper, and injects the resulting spatial embedding directly into the action head through adaptive layer normalization. The entire module is a two-layer MLP that requires no changes to the VLA backbone or pretraining pipeline. On LIBERO-PRO, our method improves the average success rate of GR00T-N1.6 from 31.2 to 77.5 points under task perturbation and from 28.1 to 60.2 points under position perturbation (gains of 46.3 and 32.1 points). Comparable gains are achieved for π0.5 as well, demonstrating that the mechanism is backbone-agnostic. Together, these results support our central finding: given adequate grounding lifted into 3D, injecting it directly into the action head is what unlocks both spatial and task generalization in VLAs-achievable with nothing more than a lightweight module on top of a pretrained backbone.
Shiang-Feng Tsai, Jin-Cheng Jhang, Yen-Ling Tai +4