cs.CVJun 12, 2026

HPSv3++: Scaling Reward Models Across the Full Spectrum of Diffusion Model Capabilities

Authors: Yijun LiuJie HuangZeyue XueYuming LiRuizhe HeHaoran LiShijia GeSiming Fu

Organizations: Tsinghua University · JD Explore Academy · Peking University · Zhejiang University

Abstract

Reward models guide text-to-image (T2I) systems toward outputs aligned with human preferences. However, typical reward models such as HPSv3 are trained on pre-annotated data from earlier T2I models, without accounting for quality discriminative shifts arising from evolving model capabilities and reinforcement learning (RL) iterations, limiting their broader applicability. In this work, we propose HPSv3++, a reward model framework that elevates the HPSv3 model for varying T2I model capabilities and their RL iteration changes across the full capability-iteration spectrum. Specifically, we first introduce HPDv3++, a 212K dual-dimension preference dataset annotated for text fidelity and aesthetic quality using a recent high-capability (Qwen-Image) model with human supervision. We then propose a two-stage training framework. Stage 1 employs data-aware orthogonal gradient projection to incorporate diverse aesthetic perception from HPDv3++ while preserving the original effective human preference knowledge in HPSv3. Stage 2 further leverages unlabeled data from T2I models spanning different capability levels and RL iterations, and introduces a joint capability-iterations conditioned signal for the reward model together with a standard deviation-driven unsupervised guidance mechanism, strengthening reward model across the capability-iteration spectrum. HPSv3++ achieves state-of-the-art preference prediction, outperforming HPSv3 9.8% on HPDv3, 5.5% on GenAI-Bench, while achieving 79.1%/88.1% on our proposed HPDv3++. When used for T2I RL training, it consistently improves GenEval scores across diverse T2I models, demonstrating its wide-range capabilities. The code is available at https://github.com/PlantPotatoOnMoon/HPSv3-PlusPlus.

Explore similar work

Jun 22, 2026cs.LG

DiT-Reward: Generative Representations for Text-to-Image Reward Modeling

Can representations learned for image generation also support the evaluation of generated images? We study text-to-image reward prediction as a downstream task of generative representation learning. To this end, we introduce DiT-Reward, which converts a pretrained text-to-image Diffusion Transformer into a reward model by processing near-clean image latents and aggregating text-conditioned image representations across transformer layers. Under the same training data mixture as HPSv3, DiT-Reward outperforms HPSv3 on all four evaluated preference benchmarks, reaching 85.6% on HPDv2 and 77.6% on HPDv3. When the generative backbone is frozen, a lightweight learned head can still extract meaningful preference predictions from its representations. Probing across depth further reveals that downstream reward performance is strongest in the middle-to-late layers and benefits from combining representations across different stages. We also observe consistent positive scaling with generative backbone capacity. Finally, when used to optimize Stable Diffusion 3.5 Large with Flow-GRPO, DiT-Reward outperforms HPSv3 along the matched training trajectory, with particularly clear gains in realism. Direct latent scoring also achieves a 1.65x inference speedup over HPSv3 with comparable peak memory. These results show that pretrained generative DiTs provide transferable representations for reward modeling and policy optimization.
Yuanming Yang, Guoqing Ma, Bo Wang +5
May 7, 2026cs.CV

Arena as Offline Reward: Efficient Fine-Grained Preference Optimization for Diffusion Models

Reinforcement learning from human feedback (RLHF) effectively promotes preference alignment of text-to-image (T2I) diffusion models. To improve computational efficiency, direct preference optimization (DPO), which avoids explicit reward modeling, has been widely studied. However, its reliance on binary feedback limits it to coarse-grained modeling on chosen-rejected pairs, resulting in suboptimal optimization. In this paper, we propose ArenaPO, which leverages Arena scores as offline rewards to provide refined feedback, thus achieving efficient and fine-grained optimization without a reward model. This enables ArenaPO to benefit from both the rich rewards of traditional RLHF and the efficiency of DPO. Specifically, we first construct a model Arena in which each model's capability is represented as a Gaussian distribution, and infer these capabilities by traversing the annotated pairwise preferences. Each output image is treated as a sample from the corresponding capability distribution. Then, for a image pair, conditioned on the two capability distributions and the observed pairwise preference, the absolute quality gap is estimated using latent-variable inference based on truncated normal distribution, which serves as fine-grained feedback during training. It does not require a reward model and can be computed offline, thus introducing no additional training overhead. We conduct ArenaPO training on Pick-a-Pic v2 and HPD v3 datasets, showing that ArenaPO consistently outperforms existing baselines.
Zhikai Li, Yue Zhao, Edward Zhongwei Zhang +4
Jan 6, 2026cs.CV

Understanding Reward Hacking in Text-to-Image Reinforcement Learning

Reinforcement learning (RL) has become a standard approach for post-training large language models and, more recently, for improving image generation models, which uses reward functions to enhance generation quality and human preference alignment. However, existing reward designs are often imperfect proxies for true human judgment, making models prone to reward hacking--producing unrealistic or low-quality images that nevertheless achieve high reward scores. In this work, we systematically analyze reward hacking behaviors in text-to-image (T2I) RL post-training. We investigate how both aesthetic/human preference rewards and prompt-image consistency rewards individually contribute to reward hacking and further show that ensembling multiple rewards can only partially mitigate this issue. Across diverse reward models, we identify a common failure mode: the generation of artifact-prone images. To address this, we propose a lightweight and adaptive artifact reward model, trained on a small curated dataset of artifact-free and artifact-containing samples. This model can be integrated into existing RL pipelines as an effective regularizer for commonly used reward models. Experiments demonstrate that incorporating our artifact reward significantly improves visual realism and reduces reward hacking across multiple T2I RL setups, demonstrating the effectiveness of lightweight reward augment serving as a safeguard against reward hacking.
Yunqi Hong, Kuei-Chun Kao, Hengguang Zhou +1