Dynamic environmental changes, confined workspaces, and stringent real-time constraints make pathfinding in Robotic Mobile Fulfillment Systems (RMFS) a challenging problem for conventional search- and rule-based methods, which typically suffer from high computational complexity and long decision latency. While reinforcement learning (RL) has emerged as a powerful alternative, deploying learned policies with extreme energy efficiency on resource-constrained hardware remains an open challenge. We present SDQN-RMFS, an end-to-end framework that achieves high-fidelity deployment of an RL-trained policy from a full-precision artificial neural network (ANN) through to a neuromorphic chip. By computing only when triggered by sparse events, this framework unlocks ultra-low-power RMFS pathfinding. Our full-stack pipeline operates as follows: an ANN policy is first efficiently trained via a collision-allowing strategy to densify informative trajectories, and then converted into a spiking neural network (SNN) via a hard-label knowledge distillation approach. This effectively addresses the output distribution mismatch, preserving policy capability across the ANN-to-SNN pipeline while substantially reducing inference latency. Hardware experiments demonstrate up to 11,281× energy savings and a nearly two-fold reduction in latency compared to a high-performance GPU baseline, while maintaining decision quality on par with the original trained policy. These results establish physical neuromorphic inference as a practical and energy-sustainable pathway for large-scale RMFS operations.
Adaptive robot navigation in dynamic environments requires policies that can reach the target reliably while producing efficient and stable trajectories. This paper presents Q-SpiRL, a quantum spiking reinforcement learning framework for obstacle-aware robot navigation. The framework develops and evaluates five agent families: tabular Q-learning, classical MLP, classical SNN, quantum-enhanced MLP (QMLP), and quantum-enhanced spiking neural network (QSNN). While all models are implemented under a unified training and evaluation pipeline, the QSNN is the central architecture of interest, as it combines spike-based temporal processing with variational quantum feature transformation. Experiments are conducted across three grid-world environments of increasing size, namely 20x20, 30x30, and 40x40, with both static and dynamic obstacles. Performance is assessed using success rate, success-weighted path length, path length, and turn rate under deterministic inference. Results show that QSNN achieves the strongest overall trade-off between task completion, trajectory efficiency, and motion smoothness, reaching up to 99% success rate while maintaining high path efficiency in the most challenging setting. Execution on IBM quantum hardware further demonstrates the feasibility of deploying the proposed hybrid policy under real-device conditions.
Mohamed Khair Altrabulsi, Nouhaila Innan, Alberto Marchisio +2
Deep reinforcement learning has shown strong potential for robot navigation, but its practical deployment is still limited by the long wall-clock cost of policy training. This paper presents FlashNav, a GPU-first framework for ultra-fast range-based robot navigation training. To the best of our knowledge, FlashNav is the first DRL-based robot navigation framework that reaches seconds-level policy training, with the fastest deployable policy trained in less than 20 seconds. The key idea is to align simulation with the navigation MDP: FlashNav preserves the essential components for velocity-level navigation, including occupancy geometry, range sensing, goal-conditioned control, robot motion dynamics, collision handling, termination, and reset, while removing unnecessary rendering and high-fidelity physical details from the training loop. Built on a batched bitmap simulator and a fully GPU-resident training pipeline with our FastDSAC learner, FlashNav generates massive parallel navigation transitions entirely on GPU. Experiments on TurtleBot2 and Unitree Go2 show that FlashNav achieves a 100% success-rate below 20 seconds on an RTX 5090 and remains within tens of seconds across desktop GPUs. The learned policies further transfer to physical wheeled and legged robots in static and dynamic indoor scenes, demonstrating that DRL-based navigation can be trained at seconds-level speed while preserving deployable obstacle-avoidance behavior.
Embodied navigation requires an agent to make sequential decisions from egocentric observations in a physical environment. Existing Artificial Neural Network (ANN)-based navigation models have achieved strong performance, yet they often rely on dense computation and may degrade under visual corruptions. Spiking neural networks (SNNs) provide event-driven computation and intrinsic temporal dynamics, which are promising for compact and robust navigation on resource-constrained platforms. However, whether spike-based sensing and policy dynamics can improve robustness in visually rich embodied navigation remains an open problem. This paper proposes SpikingNav, a spiking framework for robust indoor embodied navigation. It contains a Spiking Sensing Encoder (SSE) and a Spiking Policy Network (SPN). The SSE extracts task-conditioned visual features with a spike-based backbone. The SPN maintains a recurrent policy state through membrane integration, thresholding, and spike-triggered reset. In this way, SpikingNav exploits the dynamic properties and spike activations of SNNs to improve navigation performance and robustness. We evaluate SpikingNav on PointNav and ObjectNav under clean observations and visual corruptions. SpikingNav achieves competitive clean performance and stronger robustness with fewer parameters and lower per-step computation than a matched ANN baseline. For instance, SpikingNav improves ObjectNav success from 31.05% to 34.12%, and raises the average success under visual corruptions from 8.45% to 13.71%, demonstrating the benefits of spike-based sensing and policy dynamics. We further validate the deployability of our spike-based sensing method on the Thruster-V2 neuromorphic chip. This physical hardware validation shows that SpikingNav can be instantiated on a real neuromorphic substrate for cyber-physical systems.