Organizations: Yijiahe AI, Nanjing, China · Tianjin University, Tianjin, China · Nanjing University, Nanjing, China
Abstract
Training target speaker extraction (TSE) models for real conversational mixtures remains challenging because large-scale training corpora and clean target speech for supervision are unavailable. We present PS4, a proxy-supervised training framework for TSE in real conversational mixtures, with two main contributions. First, we construct a large-scale corpus of 71,771 training samples derived from four public datasets, covering both Chinese and English scenarios. Each sample contains an overlapping speech mixture, per-speaker enrollment audio, a ground-truth transcript, and frame-level voice activity labels. Second, we propose a proxy-supervised joint training strategy that fine-tunes a BSRNN-based TSE model using four complementary differentiable objectives: ASR cross-entropy, speaker similarity, frame-level voice activity detection, and perceptual audio quality. Starting from a publicly available pre-trained checkpoint, only the BSRNN separator is updated during fine-tuning. On the REAL-T challenge leaderboard, PS4 ranks 2nd overall, achieving the best speaker similarity and timing F1 among all submitted systems.
We introduce the REAL-TSE Challenge, an IEEE SLT 2026 satellite challenge on target speaker extraction~(TSE) from real conversational recordings. Given a multi-speaker mixture and one or more enrollment utterances from a target speaker, participating systems must recover only the target speech. Unlike simulated read-speech benchmarks, REAL-TSE evaluates Mandarin and English recordings that contain natural overlap, reverberation, noise, channel mismatch, and conversational dynamics. The challenge defines two complementary tracks: an Online track for low-latency streaming extraction and an Offline track for full-context processing. Systems are evaluated with Token Error Rate (TER), Speaker Similarity (SpkSim), DNSMOS, and target-speaker activity F1. This overview paper describes the task definition, datasets, baselines, evaluation protocol, submitted systems, condition-wise findings, and lessons for future real-world TSE benchmarks.
Real-world target speaker extraction (TSE) remains challenging because target speech, interference, and enrollment are recorded under mismatched acoustic conditions with reverberation, noise, and irregular conversational overlap. This paper describes the SonicAGI submission to the REAL-TSE Challenge (IEEE SLT 2026). We take a data-centric approach that combines fully simulated mixtures from clean speech with real meeting overlaps, and use a frozen offline enhancer to provide a denoised mirror of real targets for auxiliary supervision. For the online track, we introduce SwiftNet-Lookahead, which inserts a single bounded-lookahead module before a strictly causal iterative separator and keeps the total system latency at 96 ms. For the offline track, we use a frame-level enrollment cross-attention USEF-TFGridNet with a magnitude-domain fusion stage that trades off perceptual quality and speaker fidelity. In the official evaluation, SwiftNet-Lookahead ranks second in Track1 and USEF-TFGridNet ranks fifth in Track2, both exceeding the challenge baselines. These results suggest that real-data-oriented training and track-specific modeling are effective for conversational TSE.
Generative streaming models for Target Speaker Extraction (TSE) commonly exhibit a quality--intelligibility trade-off, wherein naive optimization for perceptual audio quality tends to degrade speech intelligibility, and conversely. We reveal that this trade-off arises not from the constraints of streaming architectures, but from an inappropriate choice of optimization anchor. Directly optimizing against audio quality metrics induces catastrophic reward hacking, where content critical to pronunciation and intelligibility is systematically erased to maximize a proxy score. To break this bottleneck, we propose two complementary improvements: an enlarged Conformer convolution kernel for richer local spectro-temporal modeling, and WavLM-anchored Direct Preference Optimization (DPO) fine-tuning strategy. DPO preference pairs are ranked by WavLM cosine similarity, a deep acoustic feature encoding both phonetic structure and speaker identity, providing an optimization anchor that resists hacking. Under a 560 ms streaming chunk size, the proposed method achieves a 10.9% relative intelligibility improvement (word error rate: 0.138 to 0.123), with marginal simultaneous gains in audio quality and speaker similarity.