Evolution of Accuracy and Visual-Cognitive Errors in a Decade of Vision-Language AI Models
Authors: Shravan Murlidaran, Miguel P. Eckstein
Organizations: aPsychological & Brain Sciences, University of California, Santa Barbara, , Santa Barbara, 93106, California, USA · bDepartment of Computer Science, University of California, Santa Barbara, , Santa Barbara, 93106, California, USA · cDepartment of Electrical and Computer Engineering, University of California, Santa Barbara, , Santa Barbara, 93106, California, USA
Abstract
Vision language models (VLMs) have made remarkable progress in visual reasoning during the last decade. Most evaluations have used simple scenes (MS-COCO) that do not showcase complex human interactions or behaviors, only a handful of non-curated human descriptions as a benchmark, and have not focused on understanding the model's error types. Here, we introduce the Complex Social Behavior (CSB) dataset, containing 100 images depicting complex social interactions/behaviors. We analyze the progression of scene descriptions over a decade (2017-2025) of VLMs (four pre-Multimodal Large Language Models, MLLMs, and five MLLMs). We evaluate the accuracy of the models and 20 human descriptions relative to a gold standard on the CSB dataset and on a sample from MS-COCO. We analyzed five visual-cognitive error types: object detection, recognition, hallucination, scene understanding, and spatial dependence. The CSB dataset showed a more pronounced improvement than MS-COCO in scene description accuracy, with pre-MLLMs achieving much lower accuracy than the bottom-ranked human descriptions and MLLMs attaining accuracies similar to the top-ranked human descriptions. We show that MLLMs have eliminated the gap in scene description accuracy between simpler MS-COCO scenes and scenes depicting complex behaviors (CSB). MLLMs have almost eliminated all error types in our tested datasets, except for occasionally relying on different image regions for scene descriptions than humans do (spatial dependence error). We also show that detection, recognition, and hallucination errors have the highest impact on scene description accuracy. Together, our findings provide a more thorough evaluation of how visual language models have advanced over the last decade.
Benchmark accuracy is often implicitly assumed to reflect grounded visual understanding in vision-language models (VLMs), yet it remains unclear to what extent such scores truly reflect reliance on visual evidence. Motivated by a surprising observation that removing a substantial fraction of image tokens only degrades model performance very slightly on a widely used hallucination benchmark, we systematically investigate this mismatch in a set of open-source VLMs. Our analysis spans multiple levels of granularity, spanning global visual degradation, localized occlusion, question reformulation, answer-space expansion, and decision-level analyses beyond standard accuracy. We further complement these behavioral results with a layer-wise analysis of vision-token geometry. Throughout the experiments, we find that although VLMs do incorporate visual input, their predictions are less sensitive to the loss of fine-grained visual evidence that standard accuracy should have suggested. Even when the final prediction remains unchanged, the model's internal support for the correct answer may already be weakened. We further complement a representation-level analysis, which shows increasing similarity among visual tokens in deeper layers, providing a possible explanation for our findings. Together, these results suggest that current benchmarks are not sufficient to reliably evaluate fine-grained visual grounding in VLMs.
While humans develop core visual skills long before acquiring language, contemporary Multimodal LLMs (MLLMs) still rely heavily on linguistic priors to compensate for their fragile visual understanding. We uncovered a crucial fact: state-of-the-art MLLMs consistently fail on basic visual tasks that humans, even 3-year-olds, can solve effortlessly. To systematically investigate this gap, we introduce BabyVision, a benchmark designed to assess core visual abilities independent of linguistic knowledge for MLLMs. BabyVision spans a wide range of tasks, with 388 items divided into 22 subclasses across four key categories. Empirical results and human evaluation reveal that leading MLLMs perform significantly below human baselines. Gemini3-Pro-Preview scores 49.7, lagging behind 6-year-old humans and falling well behind the average adult score of 94.1. These results show despite excelling in knowledge-heavy evaluations, current MLLMs still lack fundamental visual primitives. Progress in BabyVision represents a step toward human-level visual perception and reasoning capabilities. We also explore solving visual reasoning with generation models by proposing BabyVision-Gen and automatic evaluation toolkit. Our code and benchmark data are released at https://github.com/UniPat-AI/BabyVision for reproduction.
Vision-language models (VLMs) have made rapid progress in visual perception and increasingly support real-world tasks that depend on images. Many such tasks, however, require more than rec- ognizing what an image contains: a model must use visual evidence to make a complete decision whose parts jointly satisfy global constraints. We introduce COMPLEXITYWORLD, a benchmark of 390 tasks across 39 domain-inspired visual worlds and 29 decision categories. Each task is generated from a hidden structured specification, rendered as a visual scene, and scored by an exe- cutable verifier that accepts any feasible solution. Under direct inference, all evaluated models ex- cept GPT-5.6-Sol remain below 40% verifier ac- ceptance rate (VAR), while GPT-5.6-Sol reaches 75.6%. Performance improves substantially when the same decision information is made explicit in structured form, yet varies sharply across equiva- lent visual presentations. Agent scaffolds provide smaller, model-dependent gains. Together, these results reveal a persistent visual-to-decision bot- tleneck that additional inference alone does not remove.