cs.AIJul 10, 2026

TopoExplore: Topological Discrimination for Archive-Based Exploration

Authors: Jason Carlson

Abstract

Archive-based exploration methods such as Go-Explore select which visited state to return to using visitation rarity, and frontier methods return to the boundary of the unknown; neither asks whether the unexplored region behind a boundary is enterable at all. Exploration is not just about finding reward - it is about collecting a structurally complete experience for downstream learning and planning. We introduce TopoExplore, which augments Go-Explore cell selection with a periodic topological pass: enclosed unexplored regions (voids) of the visited-set occupancy grid are detected by flood fill (the H1 classes of its cubical complex), and a decaying selection bonus is placed only on their strict entrances (gap or door cells), so sealed regions are never targeted and entered regions retire. On a controlled 18-environment MiniGrid suite (15 seeds, frozen hyperparameters) TopoExplore attains a 1.52x geometric-mean speedup in median steps-to-first-entry over its exact Go-Explore ablation, versus 1.37x for a frontier baseline; frontier exploration degrades when sealed decoy structure appears (0.83-1.48x on decoy environments vs. 1.65-2.11x for TopoExplore), while TopoExplore holds its largest win on hard multi-interaction doors (10.9x). We report an honest negative on Montezuma's Revenge - without wall knowledge, unreachable occupancy artifacts capture the bonus and performance degrades as it grows, isolating the wall-aware entrance test as the load-bearing component - and a preliminary positive on HM3D scanned buildings, where the speedup over Go-Explore tracks scene difficulty (r=0.69) even as frontier selection dominates blanket coverage. The evidence supports a deliberately scoped claim: topology-aware selection pays off where enclosed structure must be discriminated, and remains competitive at open coverage, where frontier methods are strongest, despite not being tuned for that regime.

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