Hybrid Advantage Estimation with Unified Critic for VLM Agentic Reinforcement Learning
Authors: Wenxuan Zhang, Yuhui Wang, Donggang Jia, Xiaoqian Shen, Jian Ding, Ivan Viola, Jürgen Schmidhuber, Mohamed Elhoseiny
Organizations: KAUST
Abstract
Large Vision-Language Models (VLMs) now act as agents in interactive environments, where success requires coherent reasoning and decision-making across turns. Although end-to-end training in agentic environments can improve such multi-turn decision-making abilities, current methods mainly rely on either token-wise optimization over concatenated token trajectories or turn-wise optimization with uniform within-turn credit. In this work, we establish theoretical formulations for the two levels of optimization and derive a hybrid advantage that serves both objectives. Furthermore, with an appropriate choice of discount factor and learning target, we prove that a unified critic model can estimate values for both turn-wise and token-wise. As such, we propose HyGAE, an actor-critic framework that jointly optimizes token- and turn-level objectives with the hybrid advantage and unified critic. We conduct extensive evaluations of HyGAE across five multi-turn decision-making environments, where it achieves an average success rate of 91% and a significant improvement of 10% over other methods. Furthermore, we provide an in-depth analysis showing that the exact analytic form of the hybrid advantage and return is crucial for optimization. Project Page: https://wx-zhang.github.io/hygae-web/.
Given the rapidly growing capabilities of vision-language models (VLMs), extending them to interactive decision-making tasks such as video games has emerged as a promising frontier. However, existing approaches either rely on large-scale supervised fine-tuning (SFT) on human trajectories or apply reinforcement learning (RL) only in relatively short-horizon settings (typically around 20--30 turns). In this work, we study RL-based training of VLMs for long-horizon decision-making in Super Mario Land, a visually grounded environment requiring 100+ turns of interaction with coordinated perception, reasoning, and action. We begin with a systematic investigation of key algorithmic components and propose an adapted variant of PPO with a lightweight turn-level critic, which substantially improves training stability and sample efficiency over critic-free methods such as GRPO and Reinforce++. We further show that pretrained VLMs provide strong action priors, significantly improving sample efficiency during RL training and reducing the need for manual design choices such as action engineering, compared to classical deep RL trained from scratch. Building on these insights, we introduce Odysseus, an open training framework for VLM agents, achieving substantial gains across multiple levels of the game and at least 3 times average game progresses than frontier models. Moreover, the trained models exhibit consistent improvements under both in-game and cross-game generalization settings, while maintaining general-domain capabilities. Overall, our results identify key ingredients for making RL stable and effective in long-horizon, multi-modal settings, and provide practical guidance for developing VLMs as embodied agents.
Reinforcement fine-tuning with verifiable rewards (RLVR) has emerged as a powerful paradigm for equipping large vision-language models (LVLMs) with agentic capabilities such as tool use and multi-step reasoning. Despite striking empirical successes, most notably Visual Agentic Reinforcement Fine-Tuning (Visual-ARFT), the theoretical underpinnings of this paradigm remain poorly understood. In particular, two critical questions lack rigorous answers: (i)how does the composite structure of verifiable rewards (format compliance, answer accuracy, tool executability) affect the convergence of Group Relative Policy Optimization (GRPO), and (ii)why does training on a small set of tool-augmented tasks transfer to out-of-distribution domains? We address these gaps by introducing the \emph{Tool-Augmented Markov Decision Process} (TA-MDP), a formal framework that models multimodal agentic decision-making with bounded-depth tool calls. Within this framework, we establish three main results. First, we prove that GRPO under composite verifiable rewards converges to a first-order stationary point at rate O(1/T) with explicit dependence on the number of reward components and group size (\textbf{Theorem1}). Second, we derive a \emph{Reward Decomposition Theorem} that bounds the sub-optimality gap between decomposed per-component optimization and joint optimization, providing a precise characterization of when reward decomposition is beneficial (\textbf{Theorem2}). Third, we establish a PAC-Bayes generalization bound for tool-augmented policies that explains the strong out-of-distribution transfer observed in Visual-ARFT (\textbf{Theorem~3}).
Recently, vision-language model (VLM) agents have shown promising progress in open-world tasks, where successful task completion often requires multiple turns of visual perception and action execution. However, existing methods still rely primarily on Supervised Fine-Tuning (SFT) with expert demonstrations, while the advanced reinforcement learning (RL) algorithm, specifically Group Relative Policy Optimization (GRPO), has not been effectively employed for multi-turn RL in these tasks because standard GRPO requires full trajectories as training samples which leads to excessively long context and noise. To address this issue, we propose GROW, a RL framework for open-world VLM agents that decomposes collected trajectories into state-action samples, and computes advantages between these samples rather than treating a full trajectory as a single entity. We further provide a surrogate analysis indicating that, even though the grouped samples are conditioned on different local states rather than an identical prompt context, the objective can preserve the core relative policy optimization signal of GRPO under simplifying assumptions. Experiments on more than 800 Minecraft tasks show that our method achieves state-of-the-art (SOTA) performance, demonstrating the effectiveness of our proposed RL framework for open-world VLM agents.