Organizations: Waseda University · Shanghai Jiao Tong University · National University of Singapore
Abstract
Image matting is an essential enabling technology for modern visual content production, where foreground extraction determines the realism and editability of downstream creation workflows. However, precise alpha estimation in open-world scenes remains challenging because real foregrounds exhibit highly diverse appearances and opacity patterns. This makes existing methods struggle with semantic ambiguity and fine-grained opacity variation, especially in sparse boundary regions that are fragile and difficult to supervise. To address this gap, we present RenderMatte, a trimap-guided matting framework that adapts FLUX.1 Kontext through full-parameter fine-tuning, leveraging image editing priors for structure-preserving alpha prediction. During supervised adaptation, an alpha-edge objective preserves the latent flow-matching signal while strengthening pixel-space boundary supervision. We further introduce group-relative alpha alignment for post-training. It compares multiple mattes sampled under the same trimap condition using matting-specific rewards for alpha accuracy, boundary fidelity, trimap compliance, and compositional consistency. To overcome the lack of precise edge annotations, we construct the RenderMatte dataset, a large-scale synthetic dataset combining 3D-rendered RGBA foregrounds with diverse multi-source assets. It features exact strand-level alpha annotations and diverse background composites. Experiments show state-of-the-art performance across all benchmarks, demonstrating a scalable path toward high-fidelity matting in open-world scenes.
High-quality alpha mattes are notoriously expensive to annotate, creating a fundamental data bottleneck for deep image matting. While prior work attempts to reduce annotation cost using coarser labels like trimaps or masks, they remain reliant on costly per-pixel supervision, limiting scalability and generalization. In this work, we push the boundary further and ask: can we train an automatic matting model using only RGB images, with no manual annotation at all? We answer this by presenting SSMatte, a self-supervised framework that for the first time achieves performance on par with fully-supervised automatic matting. Our key insight is to decompose the problem into semantic anchoring and detail matting. SSMatte first generates a semantic matting prompt from frozen self-supervised ViT features by propagating class-token seeds via a novel, training-efficient semantic anchoring loss based on a generalized Rayleigh quotient. This prompt then anchors a detail matting network, which is optimized via a fixed-point-based loss that enforces alpha-RGB consistency. Extensive experiments show SSMatte outperforms prior weakly-supervised methods, matches the performance of fully-supervised models on portrait benchmarks, and demonstrates favorable scaling and generalization behaviors with additional data. Our work pushes automatic matting to an fresh, fully annotation-free paradigm. Code will be available.
Image matting is highly ill-posed, especially when both the foreground and background are richly textured. While single-image matting methods learn strong priors from data, they often struggle on these challenging cases. Existing approaches improve results by requiring additional signals such as green screens, polarized lighting, or clean background images, but these typically rely on specialized capture setups. We present Parallax Portrait Matting, a practical two-frame matting method that uses a second image captured with slight viewpoint change. Such a setting arises naturally in burst photography, where small camera motion induces foreground-background parallax and provides complementary observations for matting. Our pipeline estimates trimaps and foreground/background motion, then constructs aligned views for prediction. To handle imperfect motion estimation, the network uses the background-aligned pair for direct fusion and the foreground-aligned cue through cross-attention for error compensation. Experiments show that our method recovers finer details and more accurate foreground colors than strong single-image matting baselines on challenging portrait cases.
LED Virtual Production (VP) uses large LED volumes to render backgrounds in real time, enabling in-camera visual effects but making post-shot changes labor-intensive. We address this with CineMatte, a robust background matting framework for VP and beyond. CineMatte employs a cross-attention-conditioned design. Instead of concatenating the background with the input, CineMatte employs a Siamese, frozen DINOv3 Vision Transformer with shared weights to encode the input frame and the captured background separately. A cross-attention module compares the two streams to predict the foreground, preserving pretrained semantics and improving robustness to background shifts. Previous ViT-based matting models use a parallel convolutional "detail branch" to recover fine details, which can cause boundary artifacts in real-world samples due to semantic misalignment with the backbone. We instead replace it with a pretrained, image-guided feature upsampler, which largely mitigates the problem. We also introduce CineMatte-4K, a 4K HDR image-video dataset captured on a professional LED VP stage. To the best of our knowledge, the image subset is the first dataset for VP matting and is non-synthetic, obtained via green-screen insertion; the video subset includes camera motion with tracked trajectories so that arbitrary backgrounds can be rendered later with correct parallax. Across CineMatte-4K and public benchmarks (VideoMatte240K, YouTubeMatte), CineMatte not only excels in VP but also generalizes robustly to real-world footage.