Organizations: Leibniz Universität Hannover, L3S Research Center, Hanover, Germany · Ekumen, Buenos Aires, Argentina · University of Southern Denmark, Odense, Denmark · The Iniciativa de Datos e Inteligencia Artificial, University of Chile, Santiago, Chile
Abstract
Event-based vision is becoming an increasingly important sensing paradigm for robotics, yet its adoption remains limited by sensor availability and the lack of integrated simulation tools for modern robotics platforms. This paper presents EsaacSim, a multimodal event camera add-on for NVIDIA Isaac Sim that enables online simulation of configurable event cameras with grayscale and Bayer RGGB event generation. The framework supports multiple event camera resolutions and provides synchronized RGB, APS, event, depth, and IMU outputs through native ROS2 interfaces. A motion-guided frame-gap synthesis strategy further increases the effective temporal resolution while preserving compatibility with the Isaac Sim rendering pipeline. Experimental evaluation demonstrates synchronized multimodal simulation across representative robotic scenes and efficient online performance over five event camera resolutions at effective event rates from 240 to 960Hz. Event stream generation requires 6.98--27.28ms for grayscale events and 7.58--29.16ms for Bayer RGGB events while using less than 400MB of additional GPU memory on an NVIDIA RTX~4060 GPU. These results show that EsaacSim enables supports online multimodal event-camera simulation for robotics research and synthetic data generation. We release an early version of the simulator and report its current architecture and performance.
Event cameras are increasingly adopted in embodied perception for their microsecond temporal resolution, high dynamic range, and resilience to motion blur. However, training event-based models for robotics requires large-scale, action-conditioned data with dense physical annotations that are difficult to collect in the real world. We introduce EVIS, an open-source physics-grounded event simulator integrated into NVIDIA Isaac Sim that generates events from linear-HDR radiance from a closed-loop robot training episode. Rather than relying on learning-based video interpolation or expensive dense rendering, EVIS exploits renderer-provided motion vectors and depth maps through bi-directional warping and depth-based splatting. This enables high throughput, real-time, and high-fidelity event generation. We evaluate EVIS across runtime efficiency, sim-to-real transfer, and zero-shot model compatibility. A rotation-speed estimator trained solely on EVIS events achieves 2.75 rad/s MAE on real sensor data. Pretrained models for reconstruction, matching, and tracking perform competitively on EVIS events without any fine-tuning. EVIS sustains real-time generation across GPU-parallel environments on a single GPU. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin.
Event cameras emit asynchronous events in response to environmental appearance changes. The scarcity of real-world event datasets makes simulation essential. However, most simulators infer event timestamps from frame sequences, forcing many threshold crossings to share a small set of discrete times; a failure mode we term timestamp batching that worsens under fast motion and occlusion. We present TIDES, a continuous-time event simulator built on dynamic Gaussian splatting. Because TIDES operates on an explicit 3D scene representation with learnt geometry and motion, it can derive per-pixel intensity dynamics directly from the scene, rather than by differencing rendered frames. This enables accurate threshold-crossing prediction, including multiple crossings per rendering step, without temporal upsampling or frame interpolation. The same 3D scene model reveals where objects partially occlude one another; TIDES uses this to guide adaptive time stepping, concentrating computation only in regions where occlusion dynamics make simple models of brightness change unreliable. Finally, we model finite sensor bandwidth using a tile-level arbiter whose throughput, jitter, and event drops reproduce realistic sensor artifacts. Across paired RGB-event benchmarks, TIDES attains state-of-the-art event-stream fidelity. We also show that events simulated by TIDES transfer more effectively to real downstream tasks than competitors'.
Christopher Thirgood, Dipon Kumar Ghosh, Simon Hadfield
Event cameras asynchronously report brightness changes with microsecond-level temporal resolution, but real event data remain difficult to collect at scale because specialized sensors, careful synchronization, and task-specific annotations are required. Event-camera simulation is therefore important to event-based vision tasks. Most practical simulators build on contrast-threshold event generation, some with additional filtering, stochastic noise, or hand-tuned sensor parameters. While effective, such formulations often simplify the temporal structure produced by the lifecycle of each pixel, which can distort event timing and weaken downstream transfer. We introduce FracEvent, an event simulator that models this pixel-level lifecycle with fractional-relaxation voltage dynamics. Given a log-intensity trajectory, FracEvent drives a compact stack of relaxation modes, combines their responses into a voltage state, emits ON/OFF events by localizing threshold crossings on the continuous voltage trajectory, and updates the reference while retaining the underlying memory modes. This retained state links residual voltage response to later event timing. We evaluate FracEvent through event-stream comparison and downstream transfer on image reconstruction and optical flow estimation. Across multiple datasets, FracEvent improves the temporal structure of generated events and achieves stronger downstream-transfer results than competing simulator baselines, showing its practical value for event-camera simulation.