Modern reinforcement learning (RL) post-training pipelines for large language models (LLMs) increasingly combine rollout workloads across multiple domains and feedback paradigms. Prefix-aware routing improves inference efficiency through cache reuse and load balancing, but it does not control how heterogeneous rollout sessions compete for KV-cache capacity. When reinforcement learning with verifiable rewards (RLVR), reinforcement learning from human feedback (RLHF), and agentic rollouts share an asynchronous inference service, their distinct sequence structures, interaction patterns, and KV-residency times create substantially different serving demands. Rollout scheduling must account for this heterogeneity without distorting the workload mixture specified by the trainer. We present MISA-T, a routing-layer admission policy for mixed rollout serving. MISA-T combines adaptive session admission, workload-aware KV-capacity allocation, and residency-time-aware KV accounting. In rollout-only ablations on Step3.7 and Qwen3.6-35B-A3B, MISA-T improves rollout throughput over a sweep-tuned cache-aware vLLM Router by 53.3% and 43.6%, respectively, while maintaining high prefix-cache hit rates. In a matched 50-iteration Step3.7 experiment, it increases rollout throughput by 35.6% and reduces mean iteration time by 22.8%, while keeping the consumed workload mixture close to the trainer target and achieving comparable task scores.
Large language model (LLM) post-training for reasoning increasingly relies on reinforcement learning with verifiable rewards (RLVR), where models learn from ground-truth feedback on mathematical, logical, and scientific tasks. To enable flexible resource allocation and support heterogeneous training setups, modern RLVR systems adopt disaggregated architectures that decouple rollout generation and policy training across independent GPU pools. However, existing synchronous on-policy GRPO (Group Relative Policy Optimization) RLVR systems finish an entire rollout before starting training, leaving the trainer GPU pool idle while rollout is still ongoing. Asynchronous RL pipelines overlap the two stages, but at the cost of training on stale data. To address these challenges, we propose RolloutPipe, a post-training framework for disaggregated RLVR systems, which turns the fixed-weight rollout into a complete-group pipeline where trainable groups move to the trainer while later groups are still being generated. RolloutPipe achieves this through two techniques including complete-group pipelining (CGP) and frontier-group dispatch (FGD). CGP dispatches each trainable complete group to the trainer FIFO as soon as group materialization finishes, and FGD is an admission policy on the Rollout node that first admits requests for the frontier groups needed to form the next training batch, so that trainer-ready groups arrive earlier and more steadily. The design starts training before the rollout completes while maintaining on-policy correctness. Evaluated on Qwen3-1.7B across four reasoning and science benchmarks and twelve rollout settings, RolloutPipe shortens the rollout-to-train-end time by 30.7%-42.3%, and lowers the trainer waiting ratio by 37%-76% compared to Slime, a state-of-the-art rollout and training system.
Long-horizon rollout generation has become the dominant systems bottleneck in agentic reinforcement learning (RL). As agents interact with environments over many turns, trajectories rapidly grow to tens of thousands of tokens, making synchronous RL training increasingly constrained by rollout. We propose WAR, a workload-aware rollout system that substantially accelerates synchronous agentic RL by jointly optimizing decoding and scheduling. WAR is built on a key observation: the optimal rollout optimization strategy depends on runtime load: (1) Under low load, WAR enables model-free speculative decoding with SuffixDecoding, which reuses suffix patterns from previously completed trajectories as speculative drafts for future rollouts. Unlike model-based drafters, SuffixDecoding introduces no additional draft model and avoids GPU contention with rollout generation. (2) Under high load, where saturated batched decoding leaves limited room for speculative speedup, WAR shifts the optimization focus to cache-aware scheduling. A global scheduler places requests across rollout replicas based on cache locality, trajectory progress and server load, reducing redundant KV-cache recomputation and mitigating load imbalance. By combining decoding-level suffix reuse with system-level rollout scheduling, WAR delivers robust throughput improvements across workload regimes without changing the underlying RL algorithm. WAR improves long-context agentic rollout throughput by 1.4x under low load and up to 1.6x under high load. These results show that WAR removes a major rollout bottleneck in synchronous agentic RL and provides a practical path toward scalable long-context agent training.
Reinforcement learning (RL) has emerged as a standard post-training paradigm for shaping large language models (LLMs) into capable agents. In agentic RL, the rollout stage generates trajectories while invoking tools, producing long-tailed and non-stationary workloads that expose two fundamental challenges. First, due to the long-tailed response distribution, a small fraction of trajectories dominates rollout makespan.Second, rollout and training differ in their compute patterns, memory demands, and sensitivity to sequence length. As the policy evolves, shifts in the workload distribution further change their relative resource demands, making it difficult to maintain balanced execution across the two stages. We present Libra, an adaptive runtime for agentic RL post-training with two complementary components: (1) intra-stage scheduling via a Causality-Guided Bucket Scheduler that routes requests across execution buckets with different parallelism configurations, reducing delays from rollout stragglers; and (2) cross-stage coordination that dynamically reallocates workers between rollout and training as the workload changes. It moves workers between the two stages through a non-blocking protocol without interrupting ongoing training. Evaluated on a 48x NVIDIA A800 GPU cluster and a 160x Ascend 910B3 NPU cluster across three agentic benchmarks, Libra achieves up to 4.2x higher throughput and up to 2.7x faster reward convergence