cs.ROAug 21, 2026

Rethinking Demonstration Unlearning in Imitation Learning for Robotics

Authors: Jiazhuo Li, Yu Zhang, Yiming Fei, Kangkang Dong, Xiaojun Zhu, Houde Liu, Jinze Tao

Organizations: Zhejiang University · Tsinghua Shenzhen International Graduate School · Wuhan University of Technology

Abstract

Imitation learning for robotics depends on human demonstrations, some of which people may later ask to remove. Retraining without them is the natural reference, but its cost grows with policy and dataset scale, motivating cheaper operators that edit a trained policy. Metrics inherited from machine unlearning, such as forgetting loss or a single membership attack, do not establish what an edit removed from a policy acting in closed loop. We therefore introduce a retrain-calibrated audit that reads demonstration unlearning along two axes: behavior, whether the edited policy acts like one retrained without the removed demonstrations, and evidence, whether an auditor can still detect it was trained on them. The behavior axis measures action divergence to that retrain at matched states, calibrated by a floor built from independent retrains, so a policy at the floor is as close to a retrain as retrains are to each other. The evidence axis applies a per-demonstration membership attack against a retrain null, reporting both its rank and its absolute member-loss level, since rank alone accepts operators that inflate member losses past the null. A conformal test then combines both axes into one hypothesis of joint retrain consistency, against a fleet of independent retrains large enough to reject at conventional significance. Across five preregistered conditions on three real-robot policy classes and two simulation suites, the axes dissociate in both directions on one checkpoint, as an edit may repair task behavior while leaving evidence unchanged, or reduce evidence while moving behavior away from retraining. On the ACT arm, a redirect edit restores blind-scored robot success to 18 of 20 trials.

Figures & tables

Appendix figures & tables16 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Jun 4, 2026

Auditing Demonstration Curation Metrics: Action-Only Scorers Fail on the Structural Defects That Degrade Imitation Policies

Imitation-learning policies inherit the quality of the demonstrations they are trained on, and a growing set of curation metrics promise to score and filter low-quality demonstrations automatically. These metrics are each validated on different data with different protocols, so it is unclear which of them actually identify the demonstrations that harm a policy. We build a controlled testbed in which demonstration defects are injected with known type, and audit seven curation metrics along two axes: how well each separates defective from clean demonstrations, and whether training a behavior-cloning policy on each metric's curated subset improves task success. We study two defect regimes. Subtle perturbations (correlated action noise, tremor, truncation) are detectable by multivariate outlier scoring and, once removed, recover the full downstream gap. Structural errors, where the demonstration executes a wrong action at a key moment, are invisible to every action-only metric we test, and two of them are inverted: they score defective demonstrations as higher quality and, used for curation, tend to leave the policy at or below the uncurated baseline rather than above it. Only metrics that examine the state trajectory detect structural errors, and even the best of them recovers just a third of the downstream gap. High detection accuracy does not guarantee downstream improvement. We release the testbed and all curation implementations.
Oct 13, 2026

OneDemo: Unified Policy Learning and Data Generation from a Single Demonstration

Learning robot policies from demonstrations is often limited by the cost of collecting diverse, high-quality expert data. While an appealing alternative is to expand a single successful demonstration into a diverse set of successful trajectories, existing augmentation methods typically rely on manually designed transformation rules or complex trajectory planning, requiring substantial task-specific engineering and human effort. We introduce OneDemo, a reinforcement learning framework that learns to edit a single successful demonstration for new task configurations. We formulate demonstration editing as a structured reinforcement learning problem, in which an editor learns, from sparse task-success rewards, both when to transition between object-centric trajectory segments and how to geometrically adapt each segment. The learned editor serves both as a task policy and as a reusable demonstration generator. Across 15 Meta-World tasks, OneDemo reaches a 92.7% success rate within 53.7k environment interactions on average. Across 9 DexMimicGen tasks, it generates successful demonstrations with a 98.4% average success rate, and BC-RNN policies trained on the generated data achieve 99.6% average success at matched dataset scale. These results show that learning to edit a single successful demonstration provides a structured and effective basis for both policy learning and scalable demonstration generation.
Aug 23, 2026

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated settings (20,000+ paired episodes, 50+ tasks, 6 domains), and Imitator Arena, an open platform for blind A/B human evaluation. Across nine state-of-the-art models, performance is stable from L0 to L2 but collapses at L3, identifying functional substitution - achieving the same intent through a different object affordance - as the decisive barrier to intent-level imitation. Human-video-conditioned models outperform caption-conditioned ones, yet every model falls below 13% zero-shot success on unseen tasks; fine-tuning IG-10K-pretrained models with only 1010 paired human-robot demonstrations yields large gains that grow with pretraining scale. The project website and access to Imitator Arena are available at https://imitator-game.github.io.