Organizations: Hong Kong University of Science and Technology, Hong Kong · Tongyi Lab, Alibaba Group, Hang Zhou, China · ManyCore Tech Inc., Hang Zhou, China · Jilin University, Ji Lin, China
Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality. Existing methods based on video diffusion model (VDM) commonly rely on incomplete conditioning signals such as sparse point clouds or 2D panoramas, leading to stochastic hallucinations, long-term drifts and suboptimal 3D consistency. We present SpatialCrafter, a novel two-stage framework that addresses these issues by introducing a global 3D proxy for high-fidelity image-to-scene generation. Specifically, we decompose the generation process into global proxy generation and appearance refinement. For proxy generation, we propose a Point-anchored Sparse Structure~(PaSS) Flow module that predicts a spatially aligned and geometrically consistent 3D proxy. For appearance refinement, we re-frame the VDM as a Generative Deferred Refiner which synthesizes high-frequency photorealistic details upon proxy-defined scene geometry. To better integrate the proxy with the pre-trained VDM, we introduce Parallel Geometry Injection and Proxy-Aware Corruption training strategies, which improve robustness to proxy artifacts without disrupting the pretrained generative manifold. Furthermore, as no suitable dataset exists for this explorable scene generation task, we construct a new large-scale dataset of 115K scenes. To the best of our knowledge, it is the first hybrid dataset for image-to-scene generation. Extensive experiments on both synthetic and real-world datasets show that SpatialCrafter outperforms state-of-the-art methods, mitigates long-term drift, and remains robust and consistent under rapid camera motion and extreme viewpoint changes. Our project page: fangchuan.github.io/SpatialCrafter/
Figures & tables
Figure 1. SpatialCrafter enables 3D-consistent world modeling from a single image. Given an input image and a user-defined camera trajectory, SpatialCrafter first generates a global 3D proxy, then synthesizes a photorealistic RGB-D video that progressively reveals the surrounding environment.
Figure 2. Reconstructive vs. generative 3D proxies. Conditioning on an incomplete proxy (partial point clouds), as in Voyager ( Huang et al., 2025a ) , leads to severe geometric distortion, inconsistent lighting, and progressive content drift under large camera motion. In contrast, leveraging a global 3D proxy from a separate, native generator, our method yields photometrically and geometrically coherent novel view synthesis (zoom in for details).
Figure 3. Overview of SpatialCrafter . Given a single image and a camera trajectory, we first construct a global 3D proxy using a native 3D generator with Point-Anchored Sparse Structure (PaSS) Flow Matching. This proxy then serves as a reliable coarse 3D prior for the Generative Deferred Refiner, which transforms it into photorealistic RGB-D video sequences via Parallel Geometry Injection and Proxy-Aware Corruption.
Figure 4. Effects of PaSS-Flow in novel view synthesis. Without PaSS-Flow, the spatial misalignment between the input view and the generated 3D proxy results in severely degraded proxy renderings, which significantly misguide the video diffusion model and distort the refined novel views. By explicitly conditioning on point anchors, PaSS-Flow yields structurally coherent coarse renderings that serve as reliable conditioning signals for second-stage refinement. Please zoom in for a better view.
Figure 5. Dataset construction pipeline . We process hybrid data sources by extracting synthetic point clouds and estimating depth for real-world footage, then decode the geometry into coarse 3D Gaussians and render them along camera trajectories to form coarse RGB-D sequences. Pairing these with clean ground-truth videos and text captions yields the large-scale dataset used to train both stages of our framework.
Method
SpatialGen-Video ( Fang et al., 2025b )
Re10K ( Zhou et al., 2018 )
DL3DV ( Ling et al., 2024 )
FVD ↓
PSNR ↑
SSIM ↑
LPIPS ↓
RPE ↓
RVE (rFID ↓ )
FVD ↓
PSNR ↑
SSIM ↑
LPIPS ↓
RPE ↓
FVD ↓
PSNR ↑
SSIM ↑
LPIPS ↓
RPE ↓
DFoT ( Song et al., 2025 )
771.84
12.678
0.442
0.607
0.209
84.11
277.54
15.369
0.567
0.315
0.118
691.17
10.375
0.219
0.601
0.243
GeometryForcing ( Wu et al., 2025a )
661.71
12.722
0.483
0.541
0.197
70.44
190.41
16.46
0.627
0.28
0.093
643.50
10.652
0.236
0.580
0.235
GEN3C ( Ren et al., 2025 )
525.23
13.718
0.524
0.522
0.151
26.60
199.57
15.00
0.541
0.351
0.118
369.99
12.155
0.276
0.554
0.189
Voyager ( Huang et al., 2025a )
801.04
8.204
0.302
0.66
0.278
317.0
414.72
11.605
0.374
0.488
0.144
920.27
8.792
0.178
0.683
0.219
ViewCrafter ( Yu et al., 2024b )
339.04
14.098
0.555
0.471
0.125
41.51
347.29
14.95
0.613
0.363
0.119
470.05
13.036
0.334
0.522
0.147
Table 1. Quantitative comparison on SpatialGen-Video, RealEstate10K ( Zhou et al., 2018 ) , and DL3DV ( Ling et al., 2024 ) datasets for single image to video generation. Best and second best results are highlighted in red and blue , respectively.
Method
FVD ↓
PSNR ↑
SSIM ↑
LPIPS ↓
RPE ↓
RVE ↓
Ours (w/o PaSS-Flow)
472.07
12.386
0.492
0.577
0.169
153.47
Ours (w/ PaSS-Flow)
193.54
14.775
0.579
0.416
0.093
38.69
Ours (Camera-only)
178.47
14.50
0.565
0.435
0.107
47.81
Ours (RGB-only)
136.27
19.47
0.681
0.287
0.066
38.69
Ours (RGB-D)
114.13
19.99
0.743
0.251
0.062
32.17
Ours (Full)
107.03
20.39
0.743
0.249
0.057
30.96
Table 2. Ablation study on SpatialGen-Video.
Figure 6. Qualitative comparison with SOTA methods. SpatialCrafter significantly surpasses the baseline methods under extreme challenging camera motions, yielding photorealistic and spatially consistent novel view synthesis. Please refer to the supplementary material for more comparison results.
Previous works that leverage video models for image-to-3D scene generation often suffer from geometric distortions and blurry content. Using video generation models to implicitly maintain geometric consistency according to a single-frame input is ineffective. In this paper, we present a two-stage method, named GeoWorld, that renovates the image-to-3D scene generation pipeline by providing full-frame geometry features. The first-stage video generation model, followed by a multi-view geometry model, produces full-frame geometry features, which are then used as a mental draft of geometric conditions to aid the second-stage video-generation model. A geometric loss is proposed to impose real-world geometric constraints, and a geometry adaptation module is introduced to ensure the effective utilization of geometry features. Thanks to full-frame geometric modeling, the two smaller video models in our two-stage method can generate higher-fidelity 3D scenes than SOTA methods, while being even faster, e.g. 7.5× faster than Hunyuan-Voyager. Project page: https://peaes.github.io/GeoWorld.
Yuhao Wan, Lijuan Liu, Jingzhi Zhou +6
1VCIP & AAIS, Nankai University · 2ByteDance Inc. · 3Renmin University of China +2
Existing diffusion-based 3D scene generation methods primarily operate in 2D image/video latent spaces, which makes maintaining cross-view appearance and geometric consistency inherently challenging. To bridge this gap, we present OneWorld, a framework that performs diffusion directly within a coherent 3D representation space. Central to our approach is the 3D Unified Representation Autoencoder (3D-URAE); it leverages pretrained 3D foundation models and augments their geometry-centric nature by injecting appearance and distilling semantics into a unified 3D latent space. Furthermore, we introduce token-level Cross-View-Correspondence (CVC) consistency loss to explicitly enforce structural alignment across views, and propose Manifold-Drift Forcing (MDF) to mitigate train-inference exposure bias and shape a robust 3D manifold by mixing drifted and original representations. Comprehensive experiments demonstrate that OneWorld generates high-quality 3D scenes with superior cross-view consistency compared to state-of-the-art 2D-based methods. Our code will be available at https://github.com/SensenGao/OneWorld.
Sensen Gao, Zhaoqing Wang, Qihang Cao +5
Mohamed bin Zayed University of Artificial Intelligence · AISphere · Shanghai Jiao Tong University +3
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.