Organizations: The Chinese University of Hong Kong · Macao Polytechnic University · Xi’an Jiaotong University · University of Science and Technology of China
Abstract
Large language models (LLMs) increasingly handle in-context learning (ICL) tasks where a long, novel context defines the rules, knowledge, and output schema for a series of questions. On benchmarks that grade against every detail of the context, even strong open-weights models pass only 12-16% of tasks: a single overlooked rule fails the whole response. We argue this brittleness is structural: the dominant "read-and-reason" paradigm asks the model to extract, plan, generate, and self-verify in one forward pass. We therefore ask whether explicit context compilation can fix it, how it compares to existing long-context strategies (gist retrieval, multi-agent self-play), and where the resulting harness benefit holds across task structure and model scale. We propose the Context Compilation Architecture (CCA), whose central novelty is a typed intermediate representation (IR) with fixed slots (rules.{must_do, must_not, conditional}, output_spec, available_tools, data_profile) into which any prose context is compiled once; executable verifiers and a violation-gated correction loop follow as downstream consequences. On CL-bench (1,899 tasks across 4 open base models), CCA outperforms vanilla prompting and two long-context baselines (ReadAgent-P, Ctx2Skill) on every base model, lifting Kimi K2.5 from 15.4% to 21.4% with gains concentrated on rule-dense sub-categories. Code and cached completions are available at https://github.com/TonyQJH/cca-emnlp2026.
Recent development of agents has renewed demand for long-context reasoning capacity of LLMs. However, training LLMs for this capacity requires costly long-document curation or heuristic context synthesis. We observe that agents produce massive trajectories when solving problems, invoking tools and receiving environment observations across many turns. The evidence needed to answer the original question is thus scattered throughout these turns, requiring integration of distant context segments. Nevertheless, standard agent SFT masks tool responses and only trains turn-level tool selection, creating a supervision blind spot where these scattered signals go unused. We propose Agent Context Compilation (ACC), which converts trajectories from search, software engineering, and database querying agents into long-context QA pairs that combine the original question with tool responses and environment observations gathered across multiple turns, training the model to answer directly without tool use. This makes the dependencies between the question and the evidence explicit, enabling direct supervision of long-context reasoning over distant segments without additional annotation. ACC is a simple but effective approach that can be combined with any existing long-context extension or training method, providing scalable supervised fine-tuning data. We validate ACC on long-range dependency modeling tasks through MRCR and GraphWalks, challenging benchmarks requiring cross-turn coreference resolution and graph traversal over extended contexts. Training Qwen3-30B-A3B with ACC achieves 68.3 on MRCR (+18.1) and 77.5 on GraphWalks (+7.6), results comparable to Qwen3-235B-A22B, while preserving general capabilities on GPQA, MMLU-Pro, AIME, and IFEval. Further mechanism analysis reveals that the ACC-trained model exhibits task-adaptive attention restructuring and expert specialization.
Large Language Models (LLMs) have a bounded context window. The context window is the maximum input size an LLM can consume for a single inference. AI agents rely on a process called context compaction to fit their state within the context window when calling an LLM. Despite its ubiquity, context compaction has received essentially no formal analysis. In this paper, we initiate a formal study of context compaction. We first introduce a framework consisting of two games that capture the two algorithmic strategies for context compaction used by contemporary AI agents in practice. The Context Selection Game models context compaction algorithms that select a subset of an agent's accumulated state to retain. The Context Generation Game models context compaction algorithms that summarize an agent's state by an arbitrary message of bounded length. We then prove an equivalence between the Context Generation Game and one-way communication complexity. The minimum context compaction budget for answering a set of queries within a target error is equal to the one-way communication complexity of the induced communication problem at the same error. Known bounds from communication complexity therefore transfer directly to context compaction. We also show that the Context Selection Game corresponds to a restricted class of one-way communication protocols. Any gap between selection and generation is therefore a gap between two classes of communication protocols. We prove that there exists a set of queries for which generation needs strictly less budget than selection. The equivalence between the Context Generation Game and one-way communication also lets us measure how well a deployed context compaction algorithm performs on a query relative to the optimal strategy. As an example, we present a case study that evaluates Anthropic's context compaction endpoint on set membership queries.
Recent benchmarks reveal that despite strong reasoning capabilities, large language models (LLMs) still struggle to faithfully apply complex contextual knowledge. These failures are often not wholesale reasoning collapses: in context-rich tasks, models may follow the central reasoning path while missing peripheral, persistent, or format-sensitive requirements.