Multi-step Proximal Policy Improvement in Offline Reinforcement Learning
Authors: Soohyun Choi, Seonvin Cho, Songnam Hong
Organizations: Department of Electronic Engineering, Hanyang University, Seoul, Republic of Korea
Abstract
Offline reinforcement learning (RL) must reconcile two competing requirements: policy updates should stay near dataset-supported actions to keep value estimates reliable, yet meaningful gains often require moving beyond the behavior distribution. We develop a geometric view of offline actor updates by modeling policies as a probability manifold endowed with a chosen metric geometry. Under this lens, a broad class of offline actor objectives can be interpreted as a single proximal policy improvement step (SPI), i.e., an implicit discretization of a manifold gradient flow induced by a critic-defined energy. Building on this insight, we propose multi-step proximal policy improvement (MPI), a plug-in refinement mechanism that composes sequential re-centered proximal steps. MPI enables controlled policy improvement beyond dataset support while retaining proximal control at each refinement. The framework accommodates multiple policy geometries and admits practical instantiations for deterministic and diagonal-Gaussian policies. Experiments on D4RL benchmarks show that small numbers of MPI refinements improve strong offline baselines, including TD3+BC, ReBRAC, and IQL, on many tasks. Focused diagnostics further distinguish re-centered refinement from fixed-objective update scheduling and characterize limitations under critic error.
In offline reinforcement learning (RL), the distribution shift between behavioral data and the learned policy can lead to erroneous \emph{Q}-value estimation, thereby misguiding the direction of policy optimization. To address this issue, we develop a behavioral advantage corrected policy evaluation (BAC-PE) approach, which utilizes the \emph{Q}-function of the behavior policy to correct the learned policy's \emph{Q}-function, thus mitigating pessimistic conservatism and overestimation bias. Furthermore, the convergence of BAC-PE is analyzed theoretically, and an upper bound on the difference between the learned \emph{Q}-function and the true \emph{Q}-function is derived. To alleviate distribution shift, this work employs diffusion models to represent both the behavior policy and the learned policy, performing distribution matching for accurate policy regularization. Additionally, \emph{Q}-value guidance is incorporated into the training process to achieve effective policy improvement. By combining BAC-PE with diffusion policy modeling, we propose the diffusion policy with behavioral advantage correction (DPBAC) algorithm. Compared to existing offline methods, DPBAC demonstrates stronger policy representation capabilities and effectively mitigates the bias in \emph{Q}-value estimation. Experimental results on multiple domains of D4RL tasks show that DPBAC achieves superior performance, with notable advantages over state-of-the-art (SOTA) algorithms.
One-step offline RL actors are attractive because they avoid backpropagating through long iterative samplers and keep inference cheap, but they still have to improve under a critic without drifting away from actions that the dataset can support. In recent one-step extraction pipelines, a strong iterative teacher provides one target action for each latent draw, and the same student output is asked to do both jobs: move toward higher Q and stay near that paired endpoint. If those two directions disagree, the loss resolves them as a compromise on that same sample, even when a nearby better action remains locally supported by the data. We propose DROL, a latent-conditioned one-step actor trained with top-1 dynamic routing. For each state, the actor samples K candidate actions from a bounded latent prior, assigns each dataset action to its nearest candidate, and updates only that winner with Behavior Cloning and critic guidance. Because the routing is recomputed from the current candidate geometry, ownership of a supported region can shift across candidates over the course of learning. This gives a one-step actor room to make local improvements that pointwise extraction struggles to capture, while retaining single-pass inference at test time. On OGBench and D4RL, DROL is competitive with the one-step FQL baseline, improving many OGBench task groups while remaining strong on both AntMaze and Adroit. Project page: https://muzhancun.github.io/preprints/DROL.
Offline policy improvement faces an inherent conflict between maximizing value and fitting the data distribution. While in-sample weighted regression is stable, it suffers from over-conservatism that suppresses high-value actions in the distribution tail; conversely, gradient-based approaches often exhibit a fitting-optimization conflict of gradients, which drives the policy off the data manifold. To address this, we propose Support-Preserving Action Rectification (SPAR), which reframes global learning as a local residual rectification anchored to a frozen pure behavior cloning policy. This framework performs fine-grained fitting and local policy improvement in the residual space, thereby contracting the search space. We further introduce Latent Self-Imitation, utilizing a latent-sampling weighted-regression mechanism to address fitting-improvement gradient conflict in the residual space. Theoretically, we prove this mechanism eliminates the manifold-normal drift of standard value gradients, while extensive D4RL experiments show SPAR extracts significant gains from suboptimal baselines to achieve state-of-the-art performance.