In persistent interactions, long contexts may encode an evolving process rather than a fixed record: later events can revise or revoke earlier information, changing what remains valid and what conclusions follow. We call this setting information evolution (IE). Solving IE requires identifying valid records, applying updates in order, and reconstructing the query-relevant state from the event history. Existing text-first synthesis pipelines make such data difficult to verify because state transitions and answer logic remain implicit. We introduce EvolveScaler, a code-driven framework that defines information evolution before rendering it as natural language. Human-authored operational specifications define state transitions, record validity, difficulty controls, and executable answer logic; a strong LLM then synthesizes a self-contained simulator from each specification. Executing validated simulators produces natural-language multi-turn event histories, while deterministic replay computes reference answers and atomic checklists. We instantiate EvolveScaler with 117 task prototypes and 159 final-question operators across five difficulty levels spanning approximately 7 to 1,200 events per instance, yielding about 35,100 training examples and 585 validated evaluation instances. On the very_long tier, the strongest model reaches 59.3% avg@5, while six models score below 10%. Training an internal A3B model on 6,000 EvolveScaler examples improves performance over its base checkpoint on all eight independently constructed out-of-distribution benchmarks, with a 5.25-point average gain. These results show that code-driven IE synthesis provides both challenging evaluation and transferable training supervision.
Evolve pairs a small local language model with a persistent, teacher-compiled knowledge store -- refined through sleep consolidation and usage-driven refresh -- to deliver substantial accuracy gains over the model's parametric baseline while amortizing teacher costs through cross-query knowledge reuse. Rather than retrieving document fragments at query time, Evolve constructs a store of semantically coherent sections compiled by teacher models at natural conceptual boundaries; new sections are staged on acquisition, consolidated offline through teacher-mediated merging, and refreshed inline when expired. A 2B-parameter local model handles classification and generation; large teacher models are invoked only for knowledge operations. Across 750 benchmark queries spanning custom specialist questions, NaturalQuestions, and TriviaQA, the 2B model augmented by Evolve improves from 20-33% baseline accuracy to 60-84% (+40-52pp) while reducing teacher invocations by over 50% through reuse. Post-consolidation compresses the knowledge store by 31-33.5% across three independent benchmarks while preserving accuracy; section-based retrieval outperforms chunk-based retrieval by 5-9pp across every lifecycle condition. The architecture supports two generation modes over the same lifecycle -- suppress (strict section-only grounding, auditable) and augment (section-supplemented responses).
We present CogEvol, a family of models trained specifically for Learning Environment Generation: turning a course brief into a finished learning artifact (structured-JSON slides or self-contained interactive HTML pages) in a single pass. Across 220k production requests, CogEvol completes a slide in a median of 17 seconds and an interactive page in 59, replacing minutes-long multi-turn agent scaffolding. Reliability is enforced rather than hoped for: a production-grounded data pipeline turns real failures into 53,687 verified SFT samples, and a hybrid rule-plus-VLM reward drives GRPO-based RL, hardened after we caught and fixed a reward-hacking episode that produced visually convincing but unplayable games. CogEvol-27B scores 83.7 on slide quality and 63.7 on a 500-case interactive-HTML benchmark with 26.9x fewer parameters than flagship coding models, and, in collaboration with the OpenMAIC team, serves their live production traffic. CogEvol-4B is released openly under the Apache 2.0 license at https://github.com/CogEvol/CogEvol-4B; external flagships are measured on the same suites under the identical harness. Scaffold editing cuts interactive-page generation cost by a further ~76%, and the full stack runs on domestic Ascend accelerators at application-level parity with A800 GPUs, lowering the unit cost of AI-native education at scale.
We introduce EVIL (\textbf{EV}olving \textbf{I}nterpretable algorithms with \textbf{L}LMs), an approach that uses LLM-guided evolutionary search to discover simple, interpretable algorithms for dynamical systems inference. Rather than training neural networks on large datasets, EVIL evolves pure Python/NumPy programs that perform zero-shot, in-context inference across datasets. We apply EVIL to three distinct tasks: next-event prediction in temporal point processes, rate matrix estimation for Markov jump processes, and time series imputation. In each case, a single evolved algorithm generalizes across all evaluation datasets without per-dataset training (analogous to an amortized inference model). To the best of our knowledge, this is the first work to show that LLM-guided program evolution can discover a single compact inference function for these dynamical-systems problems. Across the three domains, the discovered algorithms are often competitive with, and even outperform, state-of-the-art deep learning models while being orders of magnitudes faster, and remaining fully interpretable.