cs.CVSep 8, 2026

SignRefine: Adapting Foundational Video Models for Sign Language Generation

Authors: Anton PelykhEdward FishOzge Mercanoglu SincanRichard Bowden

Abstract

Sign language video generation demands precise hand and facial articulation, yet modern video diffusion models, trained predominantly on spoken-language video, produce artifacts that render signing unintelligible. We propose SignRefine, a sign language video generation model that produces comprehensible signing from 2D keypoint conditioning alone, generalizing across appearances and visual conditions. Our approach builds on a pretrained video diffusion transformer and introduces local adapters with spatial grounding to selectively refine hand and face regions, steering the strong base model's prior toward accurate articulation. To enable this work and support broader sign language research, we present NVSign, a large-scale dataset of video content natively produced in sign language, offering diverse signer appearances, environments, and natural conversational settings. Trained on this data, our model shows up to 30% improvement in hand pose precision metrics over the strongest baseline and is preferred by sign language users for visual quality and comprehensibility in more than 80% of comparisons.

Explore similar work

Jul 14, 2026cs.CL

Text2Sign: A Single-GPU Diffusion Baseline for Text-to-Sign Language Video Generation

Sign language is a primary communication channel for millions of Deaf and hard-of-hearing people, yet text-to-signer video generation remains costly because video diffusion models are expensive to train and evaluate. This paper presents Text2Sign, a text-conditioned diffusion model for short sign-language clips that runs on a single NVIDIA L4 GPU. It combines a frozen vision-language text encoder with a 3D encoder-decoder and factorized spatiotemporal attention to reduce the cost of full-video attention while preserving motion coherence. We compare convolution-only and transformer-style backbones, frozen pretrained and task-specific text encoders, and factorized versus full attention. On a signer-disjoint How2Sign split, the best short-run ablation reaches a validation loss of 0.0648, while a longer-run checkpoint reaches 0.00999. On a compact evaluation slice, the latter achieves an SSIM of 0.2403±0.02380.2403 \pm 0.0238, a PSNR of 15.11±0.4215.11 \pm 0.42 dB, and temporal consistency of 1.0000±0.00001.0000 \pm 0.0000 using 8-step DDIM sampling with a guidance scale of 5.0. It generates a 32-frame, 64×6464 \times 64 clip in 12.60 seconds, or 2.54 frames per second, with peak inference memory of 3.12 GB. A held-out denoising audit shows only weak prompt sensitivity: removing text increases late-timestep loss from 0.9875 to 0.9891, while shuffled prompts perform similarly to correct prompts. Frozen text conditioning therefore improves short-budget validation loss, but prompt-specific separation remains limited. The system is restricted to low-resolution, short clips and lacks expert linguistic evaluation, so it should be viewed as a single-GPU research baseline rather than a complete sign-language production system. Code is available at https://github.com/xiaruize0911/text2sign.
Ruize Xia
May 3, 2026cs.CV

SignVerse-2M: A Two-Million-Clip Pose-Native Universe of 55+ Sign Languages

Existing large-scale sign language resources typically provide supervision only at the level of raw video-text alignment and are often produced in laboratory settings. While such resources are important for semantic understanding, they do not directly provide a unified interface for open-world recognition and translation, or for modern pose-driven sign language video generation frameworks: 1. RGB-based pretrained recognition models depend heavily on fixed backgrounds or clothing conditions during recording, and are less robust in open-world settings than style-agnostic pose-processing models. 2. Recent pose-guided image/video generation models mostly use a unified keypoint representation such as DWPose as their control interface. At present, the sign language field still lacks a data resource that can directly interface with this modern pose-native paradigm while also targeting real-world open scenarios. We present SignVerse-2M, a large-scale multilingual pose-native dataset for sign language pose modeling and evaluation. Built from publicly available multilingual sign language video resources, it applies DWPose in a unified preprocessing pipeline to convert raw videos into 2D pose sequences that can be used directly for modeling, resulting in a consolidated corpus of about two million clips covering more than 55 sign languages. Unlike many laboratory datasets, this resource preserves the recording conditions and speaker diversity of real-world videos while reducing appearance variation through a unified pose representation. Toward this goal, we further provide the data construction pipeline, task definitions, and a simple SignDW Transformer baseline, demonstrating the feasibility of this resource for multilingual pose-space modeling and its compatibility with modern pose-driven pipelines, while discussing the evaluation claims it can support as well as its current limitations.
Sen Fang, Hongbin Zhong, Yanxin Zhang +1
May 14, 2026cs.CV

Towards Continuous Sign Language Conversation from Isolated Signs

Sign language is the primary language for many Deaf and Hard-of-Hearing (DHH) signers, yet most conversational AI systems still mediate interaction through spoken or written language. This spoken-language-centered interface can limit access for signers for whom spoken or written language is not the most accessible medium, motivating direct sign-to-sign conversational modeling. However, sentence-level sign video data are expensive to collect and annotate, leaving existing sign translation and production models with limited vocabulary coverage and weak open-domain generalization. We address this bottleneck by constructing continuous sign conversations from isolated signs: large-scale labeled isolated clips are collected as lexically grounded motion primitives and recomposed into sign-language-ordered utterances derived from existing dialogue corpora. We introduce SignaVox-W, which provides, to our knowledge, the largest labeled isolated-sign vocabulary to date, and SignaVox-U, a continuous 3D sign conversation dataset built from SignaVox-W. To bridge structural mismatch between spoken and signed languages, we use a retrieval-guided spoken-to-gloss translator; to bridge independently collected isolated clips, we propose BRAID, a diffusion Transformer that performs duration alignment and co-articulatory boundary inpainting. With the resulting data, we train SignaVox, a direct sign-to-sign conversational model that generates 3D body, hand, and facial motion responses from prior signing context without spoken-language text or externally provided glosses at inference time. Quantitative and qualitative evaluations show improved isolated-to-continuous motion quality, stronger response-level semantic alignment, and scalable signer-centered interaction that better supports visual-spatial articulation.
Youngmin Kim, Kyobin Choo, Jiwoo Park +4