cs.CVSep 11, 2026

MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling

Authors: Lei ShiSen PengZhiyang DengZhonggui ChenXiaohu GuoBaorong YangXiao Dong

Organizations: Guangdong Provincial/Zhuhai Key Laboratory of IRADS, Beijing Normal-Hong Kong Baptist University, China · School of Informatics, Xiamen University, China · Department of Computer Science, The University of Texas at Dallas, USA · College of Computer Engineering, Jimei University, China

Abstract

Accurate head modeling requires a stable yet expressive geometric representation. Existing Gaussian-based head avatars commonly rely on parametric templates (e.g., FLAME) for Gaussian initialization and deformation, but these templates lack personalized priors and struggle to represent structures such as hair and clothing. To address this issue, we propose MGAvatar, a Gaussian-mesh hybrid representation that jointly models geometry and appearance through two Gaussian-mesh binding modes. Specifically, we introduce vertex-bound Gaussians and constrain their learnable parameters, enabling progressive mesh deformation to represent complex head geometry, while a pose-dependent offset module accounts for non-rigid deformations. Once geometry is stabilized, MGAvatar switches to face-bound Gaussians for appearance modeling. To improve appearance consistency across novel poses and viewpoints, we introduce a view-conditioned neural color field that alleviates artifacts caused by independently optimized Gaussian colors. In addition, we design a Gaussian offset network to predict Gaussian offset maps in the observation space, providing greater flexibility for face-bound Gaussians to capture dynamic facial textures. Extensive experiments on multi-view and monocular videos show that MGAvatar outperforms existing methods in rendering quality, producing high-fidelity head avatars with rich texture details.

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