Organizations: Faculty of Computer and Information Science, University of Haifa, Israel · School of Therapy, Counseling and Human Development, University of Haifa, Israel · The PhD Program of Hermeneutics and Culture, Interdisciplinary Studies Unit, Bar-Ilan University, Israel · Department of Psychology, Bar-Ilan University, Israel
Existing approaches to persona simulation with Large Language Models (LLMs) mostly rely on shallow character descriptions that fail to sustain coherent character behavior across extended interactions. We introduce Deep Persona, a psychologically grounded, three-layered architecture that organizes personas into hierarchical levels of observable expression, latent beliefs, and core motivational drives, for constructing highly convincing role-playing agents. Governed by the principles of scripted determinism and bounded agency, the architecture restricts the model to a reactive engine guided by a structured internal script. We further propose a reference-free evaluation framework that benchmarks dialogue naturalness against empirical human distributions using established psychological clinical instruments and adversarial stress-tests. Empirical evaluation reveals that while LLMs achieve high pragmatic fluency, they exhibit systematic limitations in emotional expression and joint attention. In addition, we present a case study of two Deep Personas and evaluate them using the proposed framework, demonstrating that structured personas can produce interactions that more closely align with human conversational behavior.
Figures & tables
Figure 1: An illustration of the differences between a flat persona and the Deep Persona framework.
Information revealed only after trust or progression
Middle Layer
Table 1: Mapping interview dimensions to prompt specification components in the Deep Persona methodology.
Dataset
Spragmatics
Sjoint-attention
Semotion
DailyDialog
0.9400
0.3521
0.1152
CC (H-H)
0.9680
0.8854
1.4264
Table 2: Human baseline scores for the proposed dialogue evaluation metrics for the DailyDialog dataset and the human to human interactions from the CounselChat (human-human) (CC).
Dataset
Spragmatics
Sjoint-attention
Semotion
RP Boss
0.8881
0.8390
0.2068
RP Classmate
0.8923
0.7808
0.2934
RP Vanilla
0.8918
0.8221
0.2646
ABC-Eval
0.8931
0.4594
0.1108
CC (H-LLM)
0.9676
0.9344
2.2054
Sarah
0.9402
0.5202
0.4918
Table 3: Scoring profiles showing the average values for the datasets of Role-Play (RP), ABC-Eval, and CounselChat (human-LLM) (CC). At the bottom are the scores of the deep personas Sarah and Evelyn.
DailyDialog
CounselChat (H-H)
Combined Baseline
Evaluated Dataset
DNS
# Dialogues
DNS
# Turns
DNS
# Dialogues
Role-Play Boss
0.6618
26/28
0.0600
0/28
0.6899
26/28
Role-Play Classmate
0.6665
26/28
0.0529
0/28
0.7467
27/28
Role-Play Vanilla
0.6705
28/29
0.0645
0/29
0.7266
28/29
ABC-Eval
0.8181
505/528
0.0633
0/528
0.7929
504/528
CounselChat (H-LLM)
0.0479
124/3507
0.7940
3118/3507
0.5254
2107/3507
Table 4: DNS Scores for the datasets of Role-Play, ABC-Eval, CounselChat (human-LLM), and for the deep personas Sarah and Evelyn. The # Dialogues indicates the number of dialogues where the agent was statistically indistinguishable from a human ( p>0.05 ). Scores are calculated with respect to human baselines from the DailyDialog dataset, the CounselChat (human-human) dataset, and a combined baseline pooling both human-human datasets.
Appendix figures & tables1 asset
Supplementary material from the paper’s appendix.
Appendix
Dataset
Metric
μ
σ
Pragmatic Fluidity & Echolalia
RP Boss
Sˉoverlap
0.1772
0.0404
Sˉself
0.1522
0.0335
Erate
0.0045
0.0236
Spragmatics
0.8881
0.0222
RP Classmate
Sˉoverlap
0.1582
0.0371
Appendix
Table 5: Full table of scores for the datasets of Role-Play Tao et al. (2024) (RR), ABC-Eval Finch et al. (2023) , and CounselChat (human-LLM) Bird et al. (2024) (CC). For Spragmatics : α=β=γ=0.33 , and for Semotion : α=0.7 and β=0.3 .
Large language models (LLMs) increasingly serve as interactive social agents, yet their ability to maintain coherent and authentic persona-level role-playing remains limited, particularly in realistic social scenarios. Existing research predominantly focuses on character-level settings and relies on static evaluation formats, failing to capture the complexity of everyday social interactions. In this work, we present PersonaArena, a dynamic simulation framework for evaluating and improving persona-level role-playing in LLMs. PersonaArena leverages a large, filtered corpus of user-generated social content to construct a nuanced persona bank, and elicits multi-turn, context-rich interactions within simulated social environments. Our framework features a multi-agent debating judge for holistic and unbiased assessment. Through extensive experiments, we demonstrate that PersonaArena enables rigorous evaluation and enhancement of LLMs' role-playing capabilities, advancing the development of more authentic and socially adept AI agents.
Wenlong Shi, Jianxun Lian, Mingqi Wu +5
College of Computer Science and Software Engineering, Shenzhen University, China · Microsoft Research Asia · Microsoft Gaming +2
A core challenge for faithful LLM role-playing is sustaining consistent characterization throughout long, open-ended dialogues, as models frequently fail to recall and accurately apply their designated persona knowledge without explicit cues. To tackle this, we propose the Memory-Driven Role-Playing paradigm. Inspired by Stanislavski's "emotional memory" acting theory, this paradigm frames persona knowledge as the LLM's internal memory store, requiring retrieval and application based solely on dialogue context, thereby providing a rigorous test of depth and autonomous use of knowledge. Centered on this paradigm, we contribute: (1) MREval, a fine-grained evaluation framework assessing four memory-driven abilities - Anchoring, Recalling, Bounding, and Enacting; (2) MRPrompt, a prompting architecture that guides structured memory retrieval and response generation; and (3) MRBench, a bilingual (Chinese/English) benchmark for fine-grained diagnosis. The novel paradigm provides a comprehensive diagnostic for four-staged role-playing abilities across 12 LLMs. Crucially, experiments show that MRPrompt allows small models (e.g., Qwen3-8B) to match the performance of much larger closed-source LLMs (e.g., Qwen3-Max and GLM-4.7), and confirms that upstream memory gains directly enhance downstream response quality, validating the staged theoretical foundation.
Kai Wang, Haoyang You, Yang Zhang +1
Harbin Institute of Technology, China · Macquarie University, Australia
Large Language Model personas, explicit profiles specifying a user's attributes, preferences, and behavioural tendencies, are increasingly used to simulate human conversations for user modelling, social reasoning, and behavioural analysis. Evaluating whether such simulations faithfully reflect human conversational behaviour is critical, yet current practice often relies on LLM-as-a-judge approaches that provide limited grounding in observable behaviour and produce opaque scalar scores. We present Eval4Sim, an evaluation framework that measures alignment between simulated and human conversations across three dimensions: adherence, whether persona traits are recoverable from dialogue via dense retrieval; consistency, whether a persona maintains a distinguishable stylistic identity via authorship verification; and naturalness, whether conversations exhibit human-like turn-to-turn flow via dialogue NLI. Unlike optimization-oriented metrics, each dimension takes a human corpus as a reference baseline and penalizes deviations in both directions, distinguishing insufficient persona encoding from over-optimized, unnatural behaviour. The framework is corpus-agnostic: any persona-annotated conversational dataset can serve as the reference. Evaluated over ten simulation corpora, Eval4Sim surfaces systematic trade-offs invisible to single-score methods.
Eliseo Bao, Anxo Perez, Javier Parapar +1
IRLab, CITIC, Universidade da Coruña A Coruña, Spain · University of Sheffield Sheffield, United Kingdom