VideoX-Qwen: Data-Centric Instruction-Based Video Editing
Authors: JJiahang Li, Dingbao Shao, Xinyu Chen, Song Wu, Jiang Lin, Duo Li, Yuhang Liu, Jiaxin Hu, +3 more
Abstract
Progress in general-purpose video editing depends on constructing large-scale paired supervision and effectively adapting video-generation backbones to instruction-driven editing. Unlike video generation, video editing must execute a requested transformation while preserving unrelated subjects, scene structure, motion, and temporal continuity. We present VideoX-Qwen, an integrated data-construction and model-training framework for general instruction-based video editing. Our scalable production pipeline organizes specialized generation and understanding models into complementary routes for addition, removal, replacement, and attribute editing, followed by quality screening and instruction enrichment. It produces more than 1.2 million directional video-editing records, including over 400,000 records in each major task group, with an automatic acceptance rate of 89%. The resulting corpus provides broad and structured coverage of common editing operations through a unified source-instruction-target interface. We further develop a unified Qwen-Wan editor that combines multimodal semantic conditioning with dense source-video latent guidance. A progressive image-video training strategy aligns the multimodal instruction interface, adapts the video generator to source-conditioned editing, and refines output quality with selected high-resolution data. In a 100-example comparison with UniVideo and Kling O1, VideoX-Qwen achieves the best mean result on nine of eleven reported metrics, including instruction following, editing quality, content preservation, structural and perceptual similarity, and video-distribution quality. Together, the large-scale data-production system and unified training framework provide a practical foundation for more capable instruction-driven video editing.
Video editing aims to modify input videos according to user intent. Recently, end-to-end training methods have garnered widespread attention, constructing paired video editing data through video generation or editing models. However, compared to image editing, the high annotation costs of video data severely constrain the scale, quality, and task diversity of video editing datasets when relying on video generative models or manual annotation. To bridge this gap, we propose LIVE, a joint training framework that leverages large-scale, high-quality image editing data alongside video datasets to bolster editing capabilities. To mitigate the domain discrepancy between static images and dynamic videos, we introduce a frame-wise token noise strategy, which treats the latents of specific frames as reasoning tokens, leveraging large pretrained video generative models to create plausible temporal transformations. Moreover, through cleaning public datasets and constructing an automated data pipeline, we adopt a two-stage training strategy to anneal video editing capabilities. Furthermore, we curate a comprehensive evaluation benchmark encompassing over 60 challenging tasks that are prevalent in image editing but scarce in existing video datasets. Extensive comparative and ablation experiments demonstrate that our method achieves state-of-the-art performance. The source code will be publicly available.
Video editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8% overall preference for EditVid over 7 competing methods.
Adheesh Sunil Juvekar, Onkar Kishor Susladkar, Kiet A. Nguyen +6
Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.