Self-attention-based vision backbones perform well on dense prediction, but the quadratic computational cost of global softmax attention limits their efficiency as image resolution increases. We introduce Gated Token Recurrence (GTR), a softmax-free recurrent vision backbone that combines gated linear attention, alternating spatial scan directions, and spatially enhanced SwiGLU blocks. GTR is distilled from a detection-specialized DINOv3 teacher using only final-layer patch-token alignment through a linear projection and squared ℓ2 loss, without masked-token prediction or intermediate-layer supervision. With Objects365 detector pre-training, GTR-L achieves 58.9 box AP on COCO \texttt{val2017} with 1.908,ms median batch-one latency under compiled FP16 execution on an RTX4090. The same backbone also transfers to instance segmentation, pose estimation, oriented detection, semantic segmentation, and monocular depth estimation. In an isolated kernel benchmark, our specialized chunkwise CUDA operator is 4.0× faster than FLA v0.5.0 at 1.6K tokens on RTX4090. TensorRT deployment on DRIVE AGX Thor achieves 2.282--8.769,ms median batch-one latency across the evaluated models. These results show that recurrent token mixing can provide an efficient alternative to global softmax attention for high-resolution dense prediction and edge deployment. Project page: https://intellindust-ai-lab.github.io/projects/GTR/
Query-based Vision Transformer segmentation models typically reconstruct dense spatial feature maps to predict masks, inheriting design patterns from convolutional architectures. We show that this explicit image-space reconstruction is not required. We introduce TokenMask, a token-space mask head that computes mask logits directly from query-token affinities and performs interpolation in logit space rather than feature space. This reformulation preserves the original linear scoring mechanism while simplifying the computational structure. Across diverse ViT backbones, datasets and segmentation tasks, TokenMask consistently improves efficiency over prior approaches by reducing computational and memory requirements while maintaining competitive accuracy, leading to tangible speedups on NVIDIA Jetson AGX Orin using TensorRT FP16 inference. Overall, TokenMask yields a simpler and more deployment-friendly design for embedded vision systems.
Calvin Galagain, Martyna Poreba, François Goulette
Visual Geometry Transformer (VGGT) is a strong feed-forward model for multiple 3D tasks, but its Alternating-Attention (AA) stack scales quadratically in the total token count, making long clips expensive. Existing token-reduction accelerators operate inside AA, leaving the patch grid that enters AA uncompressed. We introduce PaceVGGT, a pre-AA token pruning framework that prunes DINO patch tokens before the first AA block of a frozen VGGT. PaceVGGT trains a lightweight Token Scorer that estimates per-token importance from DINO features. The scorer is first distilled against an AA-internal attention target from the unpruned backbone, then refined under downstream camera, depth, and point-map losses. A per-frame keep budget fixes the backbone-visible sequence length, while an importance-adaptive merge/prune assignment preserves residual content from high-saliency frames under a fixed total merge budget. A Feature-guided Restoration module reconstructs the dense spatial grid required by the prediction heads. On ScanNet-50 and 7-Scenes, PaceVGGT remains on the reconstruction quality--latency frontier while reducing inference latency. On ScanNet-50, it reduces latency by 5.1× over unmodified VGGT at N=300 and 1.47× over LiteVGGT at N=1000. These results identify pre-AA pruning as a viable acceleration route for frozen VGGT-style geometry transformers.
Despite recent progress, vision-language encoders struggle with two core limitations: (1) weak alignment between language and dense vision features, which hurts tasks like open-vocabulary semantic segmentation; and (2) high token counts for fine-grained visual representations, which limits scalability to long videos. This work addresses both limitations. We propose T-REN (Text-aligned Region Encoder Network), an efficient encoder that maps visual data to a compact set of text-aligned region-level representations (or region tokens). T-REN achieves this through a lightweight network added on top of a frozen vision backbone, trained to pool patch-level representations within each semantic region into region tokens and align them with region-level text annotations. With only 3.7% additional parameters compared to the vision-language backbone, this design yields substantially stronger dense cross-modal understanding while reducing the token count by orders of magnitude. Specifically, T-REN delivers +5.9 mIoU on ADE20K open-vocabulary segmentation, +18.4% recall on COCO object-level text-image retrieval, +15.6% recall on Ego4D video object localization, and +17.6% mIoU on VSPW video scene parsing, all while reducing token counts by more than 24x for images and 187x for videos compared to the patch-based vision-language backbone. The code and model are available at https://github.com/savya08/T-REN.