cs.CVSep 30, 2026

Video Evidence Indexing: Learning Where to Look from Video Previews for Token-Budgeted Long-Video Question Answering

Authors: Haowen Guan, Shengzhi Li, Shichao Pei

Abstract

Long-video question answering is limited by the high cost of visual tokens and by the fixed context width of current VLMs. A long-video question may require broad temporal coverage, but the answer is often supported by only a compact set of moments. To locate these moments efficiently, we propose token-budgeted Video Evidence Indexing (VEI): given a dense low-resolution Video Preview, the model constructs a compact high-resolution Evidence Set for final reasoning. We treat VEI as a policy that must jointly solve \textit{evidence localization}, which finds question-relevant moments, and \textit{budget planning}, which decides where to spend the limited high-resolution frame budget. We implement this idea with an inference pipeline: the Video Preview provides cheap global coverage, Video Evidence Indexing constructs the Evidence Set, and Answer Generation combines both inputs for final VQA. To address missing frame-level supervision, we adopt privileged self-distillation, where an answer-aware teacher guides the normal test-time policy on student-generated indexing traces. We explore previews at 1, 6, 12, and 24 visual tokens per frame, training a single policy that supports all four resolutions. Experiments show that Video Evidence Indexing improves accuracy under limited visual budgets, and self-distillation further improves both QA accuracy and temporal evidence localization.

Figures & tables

Appendix figures & tables7 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Aug 3, 2026cs.CV

Ground, Cover, and Refine: Evidence-Centric Frame Selection for Long-Video Question Answering

Long-video question answering requires identifying sparse yet critical evidence from videos containing thousands of frames under a constrained visual-token budget. Existing methods either select query-aware frames in a single pass or rely on timestamped text solely as retrieval guidance, leading to two key limitations. First, selected frames tend to cluster around local relevance peaks, and once the budget is exhausted, omitted evidence cannot be recovered. Second, textual and visual evidence remain weakly aligned. We propose GCR, a training-free framework that casts fixed-budget frame selection as a joint evidence curation problem. Ground converts timestamped text into temporal events, selects query-relevant real frame anchors, and renders each event text onto its temporally aligned frame. Cover supplements grounded events with direct visual anchors for complementary visual evidence and applies global maximal marginal relevance to preserve diverse context. Refine revisits omitted temporal regions and replaces the weakest revisable context frame with a real-frame medoid---but only when the medoid offers greater evidence value. GCR maintains a fixed number of chronologically ordered frames and requires no VLM training or architectural modification. Experiments on LongVideoBench and Video-MME, across three 7B backbones and frame budgets of 8, 32, and 64, demonstrate consistent improvements in long-video QA. With the 7B LLaVA-OV backbone and 32 frames, GCR achieves 64.25% and 62.15% on the two benchmarks, outperforming the strongest reproduced baselines by 2.54 and 1.93 percentage points, respectively.
Jun 4, 2026cs.CV

MemoryCard: Topic-Aware Multi-Modal Clue Compression for Long-Video Question Answering

Long-video question answering remains challenging for Vision-Language Models (VLMs), as answer-relevant evidence is often sparse, transient, and temporally dispersed across lengthy video contexts. Existing frame-centric approaches improve efficiency through uniform sampling, query-aware frame selection, visual-token compression, and adaptive resolution strategies. However, they still rely on isolated and fragmented frames as the fundamental evidence units, limiting VLMs' ability to effectively capture coherent event-level semantics. To address this limitation, we propose MemoryCard, a video-memory-based augmentation framework that organizes long videos into self-contained Memory Cards. Specifically, MemoryCard first performs a self-reading process over videos and aligned utterances to segment the video into semantically coherent units, each corresponding to a distinct topic or event. For each unit, it generates an event-level video gist and selects representative visual moments, which are then rendered into unified Memory Cards for retrieval and question answering. Experimental results demonstrate that MemoryCard consistently improves long-video QA performance under comparable visual-token budgets, achieving up to a 21.8% relative improvement in accuracy. All code is available at https://github.com/NEUIR/MemoryCard.
Sep 20, 2026cs.CV

PREM: Prefix-Steered Recurrent Memory for Long-Video Understanding

Long-video understanding must capture transient visual evidence under strict token budgets, yet existing methods compress frames, append memory tokens, or alter internal key-value (KV) caches. We introduce Prefix-Steered Recurrent Memory (PREM), a memory-token-free framework for frozen vision-language models (VLMs). PREM separates video ingestion from query answering: a recurrent writer distills visual streams into a compact 256 KiB multi-slot associative state, while a question-conditioned readout adds memory-derived key/value (K/V) steering modulations to existing non-visual prompt prefixes during prefill. This enables write-once, query-many inference without extra prompt tokens or decoding recurrence. Across six long-video benchmarks in offline and streaming end-of-stream settings, PREM consistently outperforms frozen baselines at every evaluated visual budget. Under a constrained budget of 16 frames, PREM improves macro-average accuracy by 3.06% on Qwen2.5-VL-3B, with gains of 11.0% on action antonym identification and 9.9% on localized needle retrieval. These gains require tuning 0.24% of backbone parameters at 0.03 GiB of peak GPU memory overhead.