Discrete motion tokenizers encode motion as atomic units and are widely used for co-speech gesture generation. It remains unclear which motion properties, especially those relevant to gesture semantics, are recoverable from these codebooks. We probe a reconstruction-trained codebook using 19 co-speech gesture descriptors spanning from raw motion to abstract communicative function. Results show that geometry and handedness are readily decodable from token embeddings, while motion category is only weakly decoded despite showing systematic differences in discrete code usage. This gap between reconstruction quality and descriptor decodability suggests that reconstruction objectives alone do not guarantee that gesture semantics are captured, and that evaluating codebooks on such properties can guide the design of more semantic motion tokenizers.
Figures & tables
Probing F1
Code usage
Reconstruction
Descriptor group
N
Linear ↑
Non-Linear ↑
MI ↑
Sig.
r (F1, MPJPE) ↓
Motion dynamics
2
0.49 ± 0.07
0.52 ± 0.08
0.35
1/2
−0.26
Spatial geometry
9
0.77 ± 0.01
0.74 ± 0.03
1.07
9/9
−0.69
Handedness
1
0.73 ± 0.03
0.66 ± 0.05
0.77
1/1
−0.89
Annotated spatial form
4
0.30 ± 0.01
0.31 ± 0.02
1.06
3/4
−0.48
Handshape
1
0.16 ± 0.03
0.20 ± 0.07
1.50
0/1
−0.67
Table 1: Group-level descriptor analysis. Linear and MLP probes use mean-pooled token embeddings; F1 is reported as mean ± SD across descriptors in each group. MI measures information in discrete code activations, and Sig. reports the number of descriptors with significant JS segregation. More negative correlations indicate that lower MPJPE is associated with higher probe performance. ∗ This group-level MI is driven primarily by motion category (MI = 3.8, q = 0.006)
Group
Descriptor
Motion dynamics
Gesture size, Kinematics
Spatial geometry
Left/Right vertical, horizontal, depth,
Left/Right elbow bend, Hand reach
Handedness
Handedness
Annotated spatial form
Hand orientation, Spatial radial,
Spatial height, Spatial distance
Table 2: Descriptor panel used in the main analysis.
Figure 1: Probe macro-F1 for each descriptor
Figure 2: Probing macro-F1 by descriptor group, for EMAGE.
Figure 3: Qualitative comparison showing that reconstruction-only VQ-VAEs preserve upper-body geometry but average out fine-grained hand poses
Table 3: The 19-descriptor panel used for probing. Automatic descriptors are computed and discretized from skeleton coordinates, whereas manual descriptors are human annotated. C denotes the number of retained classes after removing labels represented by fewer than five clips.
Group
Descriptor
Cls.
Maj-F1
Rand-F1
Embed.
One-hot
Motion dynamics
Gesture size
2
0.457
0.500
0.619
0.562
Motion dynamics
Kinematics
3
0.320
0.333
0.367
0.340
Spatial geometry
Left vertical position
5
0.113
0.200
0.639
0.563
Spatial geometry
Left horizontal position
3
0.248
0.333
0.749
0.611
Spatial geometry
Left depth
2
0.486
0.500
0.898
0.884
Spatial geometry
Left elbow bend
3
0.231
0.333
0.787
0.669
Appendix
Table 4: Descriptor-level linear probing macro-F1 with chance baselines. Cls. is the number of retained classes ( ≥5 samples). Maj-F1 is the majority-class macro-F1 and Rand-F1 is the random-assignment macro-F1 ( =1/C in expectation). For near-balanced binary labels such as depth and handedness, Rand-F1 exceeds Maj-F1, so the higher of the two is the relevant chance level. The best of the two probe representations is shown in bold. Spatial geometry and handedness clear chance by large margins, while motion category, communicative intent, and handshape exceed chance only marginally.
Group
Descriptor
Cls.
Stream
MI
q
Motion dynamics
Gesture size
2
hand
0.397
0.006
Motion dynamics
Kinematics
3
hand
0.311
0.327
Spatial geometry
Left vertical position
5
hand
1.849
0.006
Spatial geometry
Left horizontal position
3
hand
1.056
0.006
Spatial geometry
Left depth
2
hand
0.493
0.006
Spatial geometry
Left elbow bend
3
hand
1.039
0.006
Appendix
Table 5: Descriptor-level code activation results using the stream with the highest mutual information for each descriptor. Bold q -values indicate FDR-corrected q<0.05 . Spatial geometry is consistently significant. Motion category is the main higher-level descriptor that shows a reliable code-level trace despite weak linear probing performance.
Learning a shared representation between spoken text and gesture is central to co-speech gesture retrieval, synthesis, and understanding, but remains challenging for semantically meaningful gestures whose communicative intent is not captured by motion alone. Direct contrastive alignment between transcripts and continuous motion embeddings often overemphasizes low-level kinematics and misses the symbolic content of semantic gestures. We propose semantic motion anchors, natural-language abstractions of gesture motion capturing physical form and communicative intent. Our method discretizes 3D gestures into body-hand motion primitives, verbalizes them into structured descriptions, and grounds them in the transcript to provide auxiliary contrastive supervision. On BEAT2, our method improves text-to-gesture R@1 by 8.2% over a direct text-motion baseline and outperforms prior retrieval approaches on text to gesture and gesture to text retrieval directions. Beyond aggregate retrieval metrics, semantic motion anchor supervision helps retrieve gestures that are semantically meaningful for the spoken query, rather than defaulting to generic motion patterns. A downstream retrieval-augmented gesture generation study showed that users significantly preferred gestures retrieved by our approach over a retrieval-augmented generation baseline, demonstrating that semantically grounded retrieval translates to gestures that better convey communicative intent in downstream generation.
Varsha Suresh, Mohammad Mahdi Abootorabi, Mohamed Salman +5
1Saarland University · University of British Columbia · 4Vector Institute +2
Discrete motion representations have substantially advanced autoregressive text-to-motion generation. However, most motion tokenizers are optimized for reconstruction and do not explicitly allocate capacity according to semantic role. Action-level meaning and fine-grained kinematic detail must therefore be encoded through the same reconstruction-driven hierarchy. We introduce SeMoCo, a semantic-first motion codec, together with a dual-axis motion generator for language-conditioned motion generation. Each motion token contains one semantic token and a residual sequence of kinematic tokens. The generator models semantic progression across time and autoregressively refines the residual entries. We also construct Ω-MotionVerse, a large-scale, multi-source human-motion dataset unified under the SOMA representation. Across the reported comparisons, SeMoCo achieves the best reconstruction accuracy among the compared codecs, while strong text-to-motion results demonstrate the effectiveness of its motion tokens for downstream generation.
Tianlv Huang, Hetian Guo, Ziyi Cai +6
Jilin University · Frontier Robotics · Harbin Institute of Technology, Shenzhen
Co-speech gesture generation aims to synthesize realistic body movements that are semantically coherent with speech and faithful to a user-specified gestural style. Existing VQ-VAE based co-speech gesture generation methods improve generation quality but fail to encode semantic structure into the motion representation or explicitly disentangle content from style, limiting both semantic coherence and personalization fidelity. We present PersonaGest, a two-stage framework addressing both limitations. In the first stage, a semantic-guided RVQ-VAE disentangles motion content and gestural style within the residual quantization structure, where a Semantic-Aware Motion Codebook (SMoC) organizes the content codebook by gesture semantics and contrastive learning further enforces content-style separation. In the second stage, a Masked Generative Transformer generates content tokens via a semantic-aware re-masking strategy, followed by a cascade of Style Residual Transformers conditioned on a reference motion prompt for style control. Extensive experiments demonstrate state-of-the-art performance on objective metrics and perceptual user studies, with strong style consistency to the reference prompt. Our project page with demo videos is available at https://danny-nus.github.io/PersonaGest/
Junchuan Zhao, Qifan Liang, Ye Wang
School of Computing, National University of Singapore