Stochastic Gradient Descent Ascent is Suboptimal for Nonconvex-PL Min-Max Games
Abstract
How far can stochastic gradient descent ascent (SGDA) go by tuning its timescale ratio and step sizes in nonconvex min-max games? We answer this question for nonconvex-PL (NC-PL) games by establishing the first tight complexity of two-timescale SGDA with a fixed timescale ratio and non-increasing step sizes. For -smooth games with an inner -PL inequality, we prove a complexity lower bound , where is the condition number, is the gradient variance, and measures the outer gradient norm. This matches existing SGDA upper bounds and establishes a complexity separation from Smoothed-AGDA (Yang et al., 22'). In addition, we show that SGDA can fail to find a stationary point when its timescale ratio is as small as . Our negative results highlight the fundamental limitation of SGDA in NC-PL games, and justify the development of alternative methods.
Figures & tables
| Algorithm | Citation | Feedback | Complexity / obstruction |
|---|---|---|---|
| SGDA Alt | Yang et al. (2022) | Bounded | |
| SGDA Sim | Theorem A.1 | Bounded | |
| Smoothed-AGDA | Yang et al. (2022) | Bounded | \widetilde{O}({\color[rgb]{0,0.3984,1}\bm{\kappa}}\ell\varepsilon^{-2}+{\color[rgb]{0,0.3984,1}\bm{\kappa^{2}}}\ell\sigma^{2}\varepsilon^{-4}) |
| SPIDER-GDA | Chen et al. (2022) | Finite-sum | |
| SGDA-RR | Cho and Yun (2023) | Finite-sum | |
| MSGDA | Huang et al. (2025) | Smooth samples | \widetilde{O}((\kappa^{3}\ell\sigma+\kappa^{4}\sigma^{3}){\color[rgb]{0,0.3984,1}\bm{\varepsilon^{-3}}}) |