cs.LGOct 6, 2026

Reinforcement Learning with Segment Reward Feedback under Linear Function Approximation

Authors: Fengxu Liu, Siwei Wang, Gal Dalal, Shie Mannor, Yihan Du

Organizations: National University of Singapore. · Microsoft Research Asia. · NVIDIA Research. · Technion. · ESD, Singapore University of Technology and Design.

Abstract

Classical reinforcement learning (RL) assumes that a reward is observed for every visited state-action pair. However, in real-world applications such as autonomous driving, such fine-grained feedback can be costly or difficult to collect, whereas trajectory-level feedback may be too sparse for efficient learning. To provide a general feedback model bridging these two extremes and handle large state spaces, we study RL with segment reward feedback under linear function approximation. Our work answers how the granularity of segment feedback and the choice of segmentation influence learning. For equal-length segments with known transitions, we design algorithms \bitssegd\bitssegd and \edlinucbsegd\edlinucbsegd for binary and sum feedback types, respectively. They adopt posterior sampling with planning to achieve computational efficiency and the E-optimal experimental design to attain near-optimality. Nearly matching lower bounds are established. For equal-length segments with unknown transitions, we develop a unified \seglsvits\seglsvits framework with two instantiations for binary and sum feedback, which carefully integrates the posterior estimated reward parameters into least-squares value iteration. These results reveal a fundamental insight: under binary feedback, increasing the number of segments significantly reduces the regret through an exponential factor, while surprisingly, under sum feedback, the granularity of segments does not affect learning much. Finally, to investigate whether segmenting according to state-action features can further expedite learning, we design an algorithm \uneqsegbitsd\uneqsegbitsd that allows arbitrary segmentations. The resulting regret bound shows that under the usual elliptical potential analysis, the influence of state-action features on the regret appears only through logarithmic factors, and equal segmentation achieves the best performance.

Figures & tables

Appendix figures & tables2 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Aug 3, 2026cs.LG

SP3O: Reinforcement Learning from Segment Preferences without Reward Modeling

Preference-based reinforcement learning (PbRL) for general stochastic MDPs often requires training a reward model. Existing reward-model-free methods are either restricted to bandits or deterministic MDPs, such as DPO or P3O, or use zeroth-order, gradient-free optimization, which in general exhibits a slower convergence rate than gradient-based algorithms. Furthermore, existing reward-model-free preference-based RL algorithms almost exclusively use trajectory-level feedback, which can require significant effort from a human evaluator when trajectories are long. On the other hand, segments are much shorter, so they are easier to compare and evaluate. In this paper, we introduce a novel reward-model-free, critic-free, and gradient-based PbRL algorithm compatible with segment preferences named Segment Pairwise Proximal Policy Optimization (SP3O). SP3O utilizes segment-level preference feedback to construct an accurate policy value difference estimator via off-policy importance sampling, and then uses the estimator to compute the policy gradient via a PPO-type loss function. We provide a theoretical basis for the algorithm and analyze the tradeoff in choosing the segment length. We also evaluate it experimentally against other PbRL/RLHF algorithms in robotic control and LLM finetuning settings to show its improved performance, especially in long-horizon tasks.
Jun 19, 2026cs.LG

Discretizing Reward Models

Despite their widespread use, the role of reward models in shaping reinforcement learning is poorly understood. Reward models offer a tempting promise: they automatically estimate response quality in the absence of verifiers or human judges. Unlike "verifiable rewards" which typically produce binary scores, reward models typically produce continuous scores, allowing them to be sensitive to fine-grained differences in responses. However, we show this apparent strength is a serious weakness: many popular reward models are oversensitive, assigning different scores to equally good responses. Theoretically, we show that seemingly perfect reward models can be highly oversensitive; empirically, this oversensitivity can lead to bad policies. In place of existing notions of "reward model accuracy," we propose evaluating reward models using distinct measures of "discriminative ability" and "specificity" (the complement of oversensitivity). As a solution, we describe a training-free algorithm that uses Monte Carlo dropout on any neural reward model to produce discrete reward clusters. Theoretically, we prove there exist discretizations that reduce oversensitivity at minimal expense of discriminative ability; empirically we show, in both controlled and natural RL settings, that discretizing rewards leads to less reward hacking and better policies than training on the original rewards.
May 19, 2026cs.AI

What and When to Distill: Selective Hindsight Distillation for Multi-Turn Agents

Reinforcement learning can train LLM agents from sparse task rewards, but long-horizon credit assignment remains challenging: a single success-or-failure signal must be distributed across many actions. Existing methods rely on trajectory-level rewards or proxy signals, without fully leveraging per-step environmental feedback. Multi-turn agent settings are underexplored, where feedback can include error messages, page changes, observations, or reference trajectories. We systematically study five feedback sources and two insertion granularities and introduce SERL, a selective environment-reweighted learning framework. SERL uses the task reward to determine update direction, while environment feedback adjusts placement and magnitude, focusing on critical actions. On ALFWorld and WebShop, SERL achieves 90.0% and 80.1% success, outperforming strong RL and distillation baselines. Analysis shows that grounded, action-relevant feedback at meaningful points consistently outperforms indiscriminate use of longer or richer context.