cs.CVOct 7, 2026

SoccerNet-FoulRet: Retrieving Semantically Similar Soccer Foul Videos

Authors: Jacobus Arthur, Ahmad Sait, Batool Hani, Merey Ramazanova, Jan Held, Marc Van Droogenbroeck, Bernard Ghanem, Anthony Cioppa, +1 more

Organizations: University of Liège · KAUST · SpAItial

Abstract

Refereeing decisions in professional soccer remain inconsistent because referees cannot easily compare a contentious foul against similar past cases. We cast this as a retrieval problem and introduce SoccerNet-FoulRet, the first benchmark for semantic foul retrieval. Given a query foul, the task is to retrieve past fouls judged to be relevant precedents, regardless of camera angle, teams, or appearance. This differs from prior video-to-video retrieval, which matches clips by visual similarity or a shared event. Here, relevance is defined by refereeing interpretation. We build the benchmark from the SoccerNet-MVFoul dataset and evaluate retrieval ability of zero-shot video and vision-language embedders together with a task-specific fine-tuned baseline on 693 human-verified queries and category-relevance labels. Semantic foul retrieval remains challenging. The strongest zero-shot model achieves under 5% HitRate@10 on human-verified precedents, while category-supervised fine-tuning improves category relevance but transfers only modestly to precedent retrieval. We release SoccerNet-FoulRet to establish semantic foul retrieval as an open problem: https://github.com/SoccerNet/sn-foulret.

Figures & tables

Explore similar work

May 10, 2026cs.CV

SoccerLens: Grounded Soccer Video Understanding Beyond Accuracy

Vision-language models (VLMs) have recently shown strong potential in soccer video understanding. However, given the high complexity of soccer videos due to large viewpoint variations, rapid shot transitions, and cluttered scenes, it remains unclear on whether VLMs rely on meaningful visual evidence or exploit spurious correlations and shortcut learning. Existing evaluation protocols focus primarily on classification accuracy and do not assess visual grounding. To address this limitation, we introduce SoccerLens, a benchmark for grounded soccer video understanding. The benchmark contains annotated video segments spanning 1313 common soccer events, with structured visual cues organized into three levels of semantic relevance. We further extend the attribution method of Chefer [arXiv:2103.15679] to jointly model spatial and temporal attention, and introduce evaluation metrics that measure whether model attention aligns with annotated cues or drifts toward spurious regions. Our evaluation of state-of-the-art soccer VLMs shows that, despite strong classification accuracy, current models fail to exceed 50%50\% grounding performance even under the loosest cue definitions and consistently underutilize temporal information. These results reveal a substantial gap between predictive performance and true visual grounding, highlighting the need for grounded evaluation in complex spatio-temporal domains such as soccer.
Apr 17, 2026cs.CV

RefereeBench: Are Video MLLMs Ready to be Multi-Sport Referees

While Multimodal Large Language Models (MLLMs) excel at generic video understanding, their ability to support specialized, rule-grounded decision-making remains insufficiently explored. In this paper, we introduce RefereeBench, the first large-scale benchmark for evaluating MLLMs as automatic sports referees. Spanning 11 sports with 925 curated videos and 6,475 QA pairs, RefereeBench evaluates five core officiating abilities: foul existence, foul and penalty classification, foul and penalty reasoning, entity perception, and temporal grounding. The benchmark is fully human-annotated to ensure high-quality annotations grounded in authentic officiating logic and multimodal evidence. Extensive evaluations of state-of-the-art MLLMs show that even the strongest models, such as Doubao-Seed-1.8 and Gemini-3-Pro, achieve only around 60% accuracy, while the strongest open-source model, Qwen3-VL, reaches only 47%. These results indicate that current models remain far from being reliable sports referees. Further analysis shows that while models can often identify incidents and involved entities, they struggle with rule application and temporal grounding, and frequently over-call fouls on normal clips. Our benchmark highlights the need for future MLLMs that better integrate domain knowledge and multimodal understanding, advancing trustworthy AI-assisted officiating and broader multimodal decision-making.
Apr 25, 2026cs.AI

SoccerRef-Agents: Multi-Agent System for Automated Soccer Refereeing

Refereeing is vital in sports, where fair, accurate, and explainable decisions are fundamental. While intelligent assistant technologies are being widely adopted in soccer refereeing, current AI-assisted approaches remain preliminary. Existing research mostly focuses on isolated video perception tasks and lacks the ability to understand and reason about foul scenarios. To fill this gap, we propose SoccerRef-Agents, a holistic and explainable multi-agent decision-making framework for soccer refereeing. The main contributions are: (i) constructing the multimodal benchmark SoccerRefBench with over 1,200 referee theory questions and 600 foul video clips; (ii) building a vector-based knowledge base RefKnowledgeDB using the latest "Laws of the Game" and a classic case database for precise, knowledge-driven reasoning; (iii) designing a novel multi-agent architecture that collaborates via cross-modal RAG to bridge the semantic gap between visual content and regulatory texts. This work explores the technical capability of integrating MLLMs with refereeing expertise, and evaluations show our system significantly outperforms general-purpose MLLMs in decision accuracy and explanation quality. All databases, benchmarks, and code will be made available.