cs.LGOct 7, 2026
Savem-Set Adversarial Bandits with Winner Feedback
Organizations: Universit`a degli Studi di Milano · Politecnico di Milano
Abstract
We show upper and lower bounds on the regret of -set adversarial bandits for different utilities (winner reward or sum of rewards) and feedback models (winner index, winner reward, sum of rewards, and their combinations). By comparing to standard bounds for combinatorial and MNL bandits, our results reveal how subtle changes in the setting can have a dramatic impact on the learning rates. Our main technical contributions are the information-theoretic lower bounds on the regret. Experiments on synthetic data confirm our theoretical analyses.
Figures & tables
| Utility | Feedback | Name | Regret | Reference |
| Sum of | ||||
| rewards | Sum of | |||
| rewards | Full-bandit | Bubeck et al. (2012) | ||
| Ito et al. (2019) | ||||
| \SetRow bg=rowcolor Sum of | ||||
| rewards | Reward of |
Table 1: Old and new results for -set bandits.
Figure 1: Results of no-regret algorithms with their respective feedback on the stationary correlated reward instance. On the left (a), total regret per round, averaged over 10 seeds; on the right (b), final total regret after rounds for increasing action size , averaged over 5 seeds; 95% bootstrap confidence intervals are shown.
Figure 2: Results on corrupted rewards. Total regret per round, averaged over 10 seeds, with 95% bootstrap confidence intervals.
Appendix figures & tables4 assets
Supplementary material from the paper’s appendix.
Appendix
Figure 3: Results on stationary correlated rewards. Total regret per round, averaged over 100 independent reward sequences, with 99% bootstrap confidence intervals.
Figure 4: Results on stationary uniform rewards. Total regret per round, averaged over 10 seeds, with 95% bootstrap confidence intervals.
Figure 5: Results on nonstationary rewards. Total dynamic regret per round, averaged over 10 seeds, with 95% bootstrap confidence intervals.
Figure 6: Results on binary rewards. Total regret per round, averaged over 10 seeds, with 95% bootstrap confidence intervals.
Explore similar work
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Multi-Armed Bandits With Best-Action Queries
We study \emph{multi-armed bandits} (MABs) augmented with \emph{best-action queries}, in which the learner may additionally query an oracle that reveals the best arm in the current round. This setting was recently characterized by Russo et al. [2024] in the \emph{full-feedback} model, where the learner observes the rewards of all arms after each round. They show that, in both \emph{stochastic} and \emph{adversarial} environments, best-action queries reduce the optimal regret to . Whether this improvement extends to the more realistic \emph{bandit-feedback} model -- where the learner observes only the reward of the played arm -- was left as an open problem. We fully resolve this question. When rewards are stochastic but correlated among arms, we show that the full-feedback result does not carry over: any algorithm must incur regret at least . This lower bound directly extends to adversarial environments. On the positive side, we show that regret is still achievable when rewards are stochastic and i.i.d., and establish a matching lower bound, up to logarithmic factors. Together, these results provide a complete characterization of the benefits of \emph{best-action queries} in the \emph{bandit-feedback} model.
Bandits with Probing: Optimal Regret and the Limits of Winner Feedback
A learner probes at most of arms each round, receives the maximum of their rewards in , and competes with the best fixed arm. When does the probing advantage pay for learning? We determine two minimax laws. Under independent stochastic rewards with winner feedback (the maximum and a winning label), or on arbitrary fixed sequences given a single signed contrast between block maxima, the minimax regret has order , . Under winner feedback, both arbitrary joint i.i.d. rewards and fixed sequences have minimax regret of order . Both laws have universal constants and anytime upper bounds. The first reduces regret to a pure coverage cost: same-round contrasts absorb the stability cost, and independence permits exact resampling whose gains fund sample advancement. The second adds a learning cost that becomes comparable to coverage at horizon ; beyond , numerical maxima improve over labels alone. The lower bound allows every adaptive action size.