Audio-driven facial animation underpins real-time avatars, telepresence, and embodied virtual agents. And it must run online: each frame emitted from audio observed up to the current time, at interactive rates. Recent progress is dominated by diffusion models, which need many network evaluations per sample and are therefore a poor fit for streaming. We argue the cost is unnecessary in this domain. Audio-conditioned facial motion occupies a comparatively low-dimensional manifold, a regime where a single-pass GAN suffices. The obstacle is not capacity but stochastic structure. We show that a causal, time-invariant generator driven by i.i.d. noise cannot suppress its output spectrum over a band without collapsing its per-step innovation. We proposed FaceGAN, which dissolved the limitation by shaping the noise pathway acausally. Because the driving noise is synthetic, its future can be sampled now, so the audio-to-expression path stays causal, and the model supports fully causal operation. FaceGAN emits expression and head pose in a single forward pass per frame and matches or outperforms state-of-art approaches in generation quality. Being feed-forward with bounded attention windows, it generates indefinitely without drift.
Recent advances in Audio-LLMs like GPT-4o have ushered in an era of conversational interaction with language models. Conversational avatars however, still seem robotic in facial expression and conversational flow, in part due to sequential stages of speech recognition, text generation, turn-based text response, speech synthesis, and audio driven facial animation. Based on our insight that audio-tokens produced by current Audio-LLMs carry sufficient information to reconstruct a plausible facial performance, we present TokTalk, a system that directly outputs expressive facial animation in real-time from streaming audio-tokens. We construct a novel audio-token to 3D facial motion dataset, on which TokTalk is trained using a Chunk-based Conditional Flow Matching model. A lightweight adaptation strategy allows our trained model to seamlessly connect to any token-based Audio-LLM at minimal computational overhead. Our chunk-based processing further enables parametric trade-off between latency and facial quality, shown through ablation studies. We further show that the real-time performance of TokTalk is comparable in latency to prior art solutions, and significantly favorable (via a perceptual study) in terms of quality, expressivity and control of the 3D facial performance. We showcase TokTalk's flexibility using a chatbot Avatar, a voice-driven user Avatar, and an animation Director's interface, as diverse audio-visual face applications.
Audio-driven facial animation is essential for immersive digital interaction, yet existing frameworks fail to reconcile real-time streaming with high-fidelity personalization. Current methods often rely on latency-inducing audio look-ahead, or require high user compliance to pre-encode static embeddings that fails to capture dynamic idiosyncrasies. We present an end-to-end causal framework for personalizing causal facial motion generation via dynamic multi-modal style retrieval, enabling ultra-low latency while uniquely leveraging unstructured style references. We introduce two key innovations: (1) a temporal hierarchical motion representation that captures global temporal context and high-frequency details while maintaining decoding causality, and (2) a multi-modal style retriever that jointly queries audio and motion to dynamically extract stylistic priors without breaking causality. This mechanism allows for scalable personalization with total flexibility regarding the number and contents of templates. By integrating these components into a causal autoregressive architecture, our method significantly outperforms state-of-the-art approaches in lip-sync accuracy, identity consistency, and perceived realism, supported by extensive quantitative evaluations and user studies.
Xuangeng Chu, Yu Han, Wei Mao +1
The University of Tokyo, Codec Avatars Lab, Meta, USA · Codec Avatars Lab, Meta, USA · Codec Avatars Lab, Meta, Pittsburgh, PA, USA
Streaming talking-head generation produces each frame as its driving audio arrives, yet fidelity and efficiency have so far pulled in opposite directions: end-to-end methods condition a video diffusion model on audio directly and achieve high quality but only at large scale, while cheaper two-stage methods generate an intermediate motion representation and trail in fidelity. We argue the cost of the former lies in the target of fusion: the video latent is dominated by identity, appearance and background, none of which audio bears on, so coupling audio to every pixel blurs detail and wastes capacity. We instead fuse conditions in a low-dimensional identity-disentangled motion space, routing audio and motion captions by their temporal granularity, and generate motion latents with a small causal autoregressive transformer that a pretrained diffusion renderer turns into video. Conditions thus control video transitively, and high fidelity no longer requires a large backbone. Streaming this decomposition needs both models to be causal, and the exposure-bias problem could be solved by self-forcing given a bidirectional teacher. But there is no such teacher in motion space. Our decoupled self-forcing distillation resolves both models under one frozen teacher: conditioned on motion, it distills the renderer into a block-causal student; unconditionally, it scores rendered rollouts against real videos, supervising motion by the video it produces. This lifts the fidelity ceiling from the motion generator onto the stronger renderer. The two models run as parallel causal streams, reaching 15.4 FPS at 1.3 s latency with no quality degradation.