Evaluating LLM Creativity through Long-Tail Performance
Organizations: University of Chicago · Microsoft · Stanford University
Abstract
Creativity benchmarks for large language models (LLMs) vary widely in task and metric design. This raises the question of whether they capture a common notion of creativity. We propose that this shared target can be formalized as task-specific performance in the long tail of a reference input-output distribution, which describes how common input-output pairs are relative to a chosen source of text. We ground this proposition in the novelty-quality product formulation and evaluate it empirically across 15 benchmarks and 26 open-weight models, using n-gram absence from the pretraining data as a novelty proxy. Our results show that creativity benchmarks lie further in the tail regions than standard benchmarks. Moreover, on both creativity and standard benchmarks, model rankings from higher-tail subsets of each benchmark align more closely with human creativity judgments in LM-Arena. Building on these findings, we introduce q@Tail(), a lower-cost creativity diagnostic that measures mean task quality on the tail fraction of an existing benchmark. Applying it to creativity-promoting methods reveals substantial room to improve LLM creativity through stronger tail performance.
Figures & tables
| Method | Quality Overall | Quality at Tail ( ) | Novelty Overall | Novelty at Peak |
| Min- ( ) | 0.565 +11.7% | 0.558 +17.7% | 0.374 -16.3% | 0.159 -44.2% |
| Vanilla Model | 0.506 0% | 0.474 0% | 0.447 0% | 0.285 0% |
| Convergent-Divergent Thinking | 0.481 -4.96% | 0.442 -6.94% | 0.517 +15.5% | 0.322 +12.9% |
| Temperature Scaling ( ) | 0.428 -15.4% | 0.441 -6.96% | 0.495 +10.7% | 0.305 +7.02% |
| Persona | 0.442 -12.6% | 0.421 -11.2% | 0.484 +8.28% | 0.447 +56.8% |
| Branch-Solve-Merge | 0.438 -13.4% | 0.408 -13.9% | 0.508 +13.6% | 0.566 +98.6% |
| Dataset | Split | Diff. | Novelty | Overlap |
| MATH (n=1,000) | difficulty | 5.00 | 0.728 | 1.00 |
| novelty | 2.38 | 0.965 | 0.07 | |
| random | 2.94 | 0.774 | 0.17 | |
| Cambridge CEFR (n=300) | difficulty | 5.00 | 0.677 | 1.00 |
| novelty | 3.62 | 0.835 | 0.23 | |
| random | 2.65 | 0.693 | 0.12 |
Appendix figures & tables9 assets
Supplementary material from the paper’s appendix.
Appendix
| Dimension | Category | Description |
|---|---|---|
| TASK | ||
| Objective | Writing | Tasks whose primary objective is to produce textual artifacts. Examples: Story ( Chakrabarty et al., 2024b ; Atmakuru et al., 2024 ; Lu et al., 2025b ) , poetry ( West and Potts, 2025 ) , essay ( Kim et al., 2025a ) , and head-to-head comparison against a professional fiction author ( Marco et al., 2024 ) . |
| Problem Solving | Tasks whose primary objective is to reach a correct or valid solution. Examples: Math ( Ye et al., 2025 ; Han et al., 2025 ; Chen et al., 2025 ) , physical / multimodal ( Tian et al., 2025 ; Bhavya et al., 2024 ) . | |
| Ideation | Tasks whose primary objective is to propose ideas or generate candidate solutions or associations. Examples: Brainstorming ( Lv et al., 2024 ; Ruan et al., 2025 ) , association tasks ( Chen and Ding, 2023 ; Qiu and Hu, 2025 ) , TTCT-style divergent-thinking suites ( Yao et al., 2024 ; Sun et al., 2025 ) , and analogy generation ( Czinczoll et al., 2022 ) . | |
| Domain | Commonsense | Tasks grounded in everyday knowledge and informal reasoning. Examples: Commonsense QA ( Talmor et al., 2019 ) , Physical Commonsense Reasoning ( Bisk et al., 2019 ) , PlanBench ( Valmeekam et al., 2023 ) , RiddleSense ( Lin et al., 2021 ) . |
| Language | Tasks centered on natural language generation or understanding. Examples: SQuAD ( Rajpurkar et al., 2016 ) , GLUE ( Wang et al., 2019 ) , WritingBench ( Wu et al., 2025 ) , Creative Writing v3 ( Paech, 2025b ) . | |
| Creative-writing ranking vs. | Spearman | |
| Overall | 0.9443 | |
| Instruction Following | 0.8927 | |
| Math | 0.6739 | |
| Coding | 0.6347 |
| Model Name | Date | Architecture (Size) | LM Arena Creative Writing (Rank / Elo) | Link |
| Qwen3.5-27B | Feb 2026 | 28B Dense | #26 (1367 28) | Hugging Face |
| Gemma-3-27b-it | Mar 12, 2025 | 27B Dense | #34 (1349 8) | Hugging Face |
| Qwen3.5-35B-A3B | Feb 2026 | 36B (3B MoE) | #39 (1339 28) | Hugging Face |
| Gemma-3-12b-it | Mar 12, 2025 | 12B Dense | #42 (1334 23) | Hugging Face |
| Qwen3-30B-A3B-Instruct-2507 | Jul 29, 2025 | 30.5B (3.3B MoE) | #47 (1325 11) | Hugging Face |
| Mistral-Small-3.2-24B-Instruct | Jun 20, 2025 | 24B Dense | #49 (1322 12) | Hugging Face |
| Domain | Benchmark | Type | Link |
| Writing | Arena-Hard Creative Writing | Rubric | GitHub |
| Writing | CS4 | Rubric | GitHub |
| Writing | StoryGen | Rubric | Hugging Face |
| Writing | StoryGen-Px | Rubric | Hugging Face |
| Writing | LitBench-Test | RefSim | Hugging Face |
| Writing | WritingBench-EN100 | Rubric | GitHub |
| Benchmark | Mean 1:5 | Mean 6:10 | ||||||||||
| Arena-Hard | 0.000 | 0.091 | 0.182 | 0.000 | 0.030 | 0.061 | 0.273 | 0.485 | 0.333 | 0.364 | 0.061 | 0.303 |
| GPQA-Diamond | 0.117 | 0.064 | 0.097 | 0.198 | 0.085 | 0.180 | 0.425 | 0.451 | 0.178 | 0.266 | 0.112 | 0.300 |
| Benchmark | Bin 1 | Bin 2 | Bin 3 | Bin 4 | Bin 5 | |
| AIME-All | 0.131 | 0.095 | 0.135 | 0.089 | 0.290 | |
| Alpaca | 0.091 | 0.182 | 0.030 | 0.091 | 0.091 | |
| BookMIA | 0.273 | 0.182 | 0.273 | 0.333 | 0.364 | |
| Braingle | 0.155 | 0.243 | 0.231 | 0.137 | 0.290 | |
| StoryGen | 0.364 | 0.455 | 0.333 | 0.333 | 0.273 | |
| TinyStories | 0.303 | 0.212 | 0.273 | 0.303 | 0.212 |
| Benchmark | Tailness | vs Arena | ||
| Arena-Hard | 250 | 0.646 | 0.368 ∗ | 0.029 |
| CS4-mid | 50 | 0.357 | 0.286 | 0.093 |
| CS4-light | 50 | 0.310 | 0.357 ∗ | 0.034 |
| BookMIA | 247 | 0.274 | 0.497 ∗ | 0.002 |
| StoryGen | 200 | 0.255 | 0.485 ∗ | 0.003 |
| Alpaca | 384 | 0.244 | 0.158 | 0.368 |
Creativity Assessment
Creativity assessment measures originality, usefulness, diversity, and other creative qualities in people and AI-generated work.
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