cs.CVOct 9, 2026

Token-Budgeted Candidate Retrieval for 3D Scene-Grounded VLMs: Category Names vs. Pairwise Geometry

Authors: Michał Zakrzewski, Mariia Shpir, Taras Rumezhak

Organizations: AGH University of Krakow, Krakow, Poland · SoftServe · ETH Zurich

Abstract

Under a fixed context budget, which objects and relations should a 3D scene-grounded VLM see first? On ScanNet indoor referring benchmarks (Dai et al., 2017), matching the query to object category names outperforms pairwise geometry scoring at every reported K. The gaps are largest at high recall. Analytic pairwise cues beat per-object cue scoring and query-agnostic kNN graphs, including on paraphrases. MiniLM and BGE-small still score higher on those splits. We evaluate token-budgeted candidate retrieval with axis-aligned boxes, a token-ratio metric, training-free baselines, two small encoders that match q to each object's category name, and QCRR (Query-Conditioned Relation Retrieval), a deterministic pairwise-geometry scorer. Across ScanRefer gt_val plus a custom 20% scan-id split of Nr3D and Sr3D (35,504 queries; not official ReferIt3D val), additive noun matching reaches R@10 0.864 on ScanRefer against QCRR's 0.626; MiniLM and BGE-small reach 0.911 to 0.913 on ScanRefer and 0.941 to 0.947 on Nr3D. A corrected 3DGraphLLM harness (native [email protected] 0.67 on the full graph, n=300 ScanRefer queries) shows that context selection changes downstream accuracy under a matched object budget (Random 0.44, QCRR 0.56, MiniLM 0.67, oracle 0.70). Semantic retrieval beats hand-designed geometry on that harness. We will release the protocol, retriever implementations, and per-query outputs so new selectors can be swapped in without rewriting the analysis.

Figures & tables

Appendix figures & tables4 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

May 27, 2026

SSR3D-LLM: Structured Spatial Reasoning via Latent Steps for Fine-Grained Grounding in Unified 3D-LLMs

3D object grounding localizes referred objects in a 3D scene from natural language. Unified instance-centric 3D-LLMs aim to solve grounding together with dialog, QA, and captioning, yet many rely on a single pointer-style grounding decision that compresses a relational instruction into one selection. This is brittle for fine-grained queries where multiple same-class candidates must be ruled out by context objects and spatial relations. We propose Structured Spatial Reasoning 3D-LLM (SSR3D-LLM), a structured grounding interface for unified 3D-LLMs. Given fixed Mask3D object proposals, the LLM writes a sequence of latent spatial reasoning steps and memory tokens from the query, and a geometry-aware scorer reads these latent steps in order to refine candidate rankings step by step with step-length masking. The latent steps are learned from standard benchmark target supervision with auxiliary referential-cue supervision during training, while inference uses only the input query and Mask3D proposals. Across ReferIt3D, ScanRefer, and Multi3DRef, SSR3D-LLM achieves the strongest results among unified 3D-LLM baselines, with substantial gains over the single-pointer QPG baseline on fine-grained grounding and consistent improvements over prior unified 3D-LLMs, while preserving the default language-task route.
Oct 20, 2026

P3^3-VLM: A Point-based Alternative for Grounded 3D Vision-Language Models

Examining existing benchmarks for grounding in 3D VLMs reveals a pervasive "semantic leakage" in the evaluation and prompting protocols: a heavy reliance on bounding boxes as spatial prompts or representation primitives. Because bounding boxes are highly informative of object categories, they introduce a shortcut for the models to neglect visual information during 3D VLM training. We demonstrate this with a "blind" LLM that, prompted only with the box coordinates, can perform surprisingly well. To further analyze this shortcut, we propose point-based grounding prompting - querying models with a single 3D point instead of a box. Under this protocol, the accuracy of the blind LLM drops from 36.4% to 18.0% on ScanNet's Nr3D, and similarly degrades for 3D VLMs (e.g. LL3DA). Building on this insight, we introduce P3^3-VLM, a novel tri-pathway 3D VLM that supports point-based prompts and achieves 52.1% state-of-the-art accuracy on location-grounded captioning under this setting. To achieve this, we redesign the architecture while keeping it detector-free, scene-centric, and suitable for 3D GS inputs. P3^3-VLM utilizes three complementary pathways (location-, task-, and context-aware), enabling strong reasoning about scenes without any bounding box dependencies. The key benefit of point-based learning is a consistent improvement across settings: P3^3-VLM achieves state-of-the-art performance under point-based grounding while also improving robustness, OOD generalization, and performance on ungrounded scene-centric 3D VQA benchmarks, reflecting its reduced reliance on bounding-box shortcuts and resulting stronger visual-spatial reasoning.
Oct 17, 2026

Do 3D Large Language Models Really Use 3D Evidence?

Recent 3D Large Language Models (3D-LLMs) have shown strong performance on scene question answering with extensive post-training. Yet, existing benchmarks rarely evaluate how 3D-LLMs respond to referential ambiguity, insufficient scene evidence, or false presuppositions, obscuring whether their responses are grounded in 3D evidence. In this work, we introduce UNICORNS, a benchmark for evaluating the reliability of 3D-LLM responses across four evidence conditions. UNICORNS contains 11,387 questions across 557 ScanNet scans, covering eight challenge categories alongside answerable controls. A response passes only if it satisfies the required response behavior and contains no scene claim unsupported by the available evidence. Evaluation of six open-sourced 3D-LLMs reveals a pronounced performance gap: even the strongest zero-shot model achieves 61.22% accuracy on answerable controls, but only 40.94% across the eight challenge categories. To address this gap, we further propose HORN, an obligation-aware post-training method combining group-relative task rewards, leaf-conditioned obligation rewards, and supervised control replay. Extensive experiments demonstrate that HORN reaches 75.1±1.0%75.1 \pm 1.0\% across the challenge categories and 77.2±0.8%77.2 \pm 0.8\% overall, outperforming all baselines without degrading answerable-control accuracy. Our findings enable a systematic evaluation and improvement of evidence-grounded 3D reasoning for 3D-LLMs (code: https://anonymous.4open.science/r/unicorns-6B38/).