Flow Matching (FM) has recently emerged as a principled and efficient generative modeling framework for reinforcement learning (RL), enabling expressive, multimodal policy parameterizations via deterministic probability transport. Compared to diffusion-based policies that rely on stochastic denoising chains, FM uses sampling based on ordinary differential equations (ODEs), with learned velocity fields, which can substantially reduce inference latency and simplify the incorporation of RL objectives. As research in flow-based RL rapidly accelerates across offline continuous control, online fine-tuning, and foundation model alignment, the literature has become highly fragmented. In this survey, we provide a comprehensive taxonomy of flow-matching approaches in reinforcement learning. We organize the literature along two axes: the target distribution being modeled (e.g., action policies, value critics, transition dynamics) and the mechanism of RL signal integration (e.g., energy-weighted regression, flow-based policy gradients, and group relative policy optimization). Furthermore, we survey emerging frontiers such as discrete and non-Euclidean action spaces, provide a systematic comparative analysis against Gaussian and diffusion baselines, and outline critical open problems. Ultimately, this survey serves as a foundational roadmap for the next generation of generative reinforcement learning and alignment.
In maximum entropy and behavior-constrained reinforcement learning (RL), the optimal policy is given by a Boltzmann distribution. Generating samples from this distribution can be challenging, as it is often complex and multimodal. While flow policies trained with flow matching provide a powerful framework for representing such distributions, they traditionally rely on access to training data, which is generally unavailable in online RL. To address this limitation, we propose fixed-point flow matching (FFM), a data-free procedure for training and fine-tuning flow policies in RL. FFM leverages the target flow identity to formulate the actor update as a fixed-point iteration, utilizing a flow-matching-style regression objective where the critic's action gradients serve as regression targets. We show that the optimal policy is a fixed point of this iteration. Through extensive experiments, we demonstrate that FFM effectively fine-tunes pretrained flow policies in the offline-to-online setting and enables efficient and accurate training of flow policies from scratch in online RL. These results establish fixed-point flow matching as a principled approach for learning expressive flow-based policies without requiring training data.
Denis Blessing, Onur Celik, Gerhard Neumann
Karlsruhe Institute of Technology (KIT) Autonomous Learning Robots Lab (ALR)
Many reinforcement learning (RL) tasks have discrete action spaces, but most generative policy methods based on diffusion and flow matching are designed for continuous control. Meanwhile, generative policies usually rely heavily on offline datasets and offline-to online RL is itself challenging, as the policy must improve from new interaction without losing useful behavior learned from static data. To address those challenges, we introduce DRIFT, an online fine-tuning method that updates an offline pretrained continuous time Markov chain (CTMC) policy with an advantage-weighted discrete flow matching loss. To preserve useful pretrained knowledge, we add a path-space penalty that regularizes the full CTMC trajectory distribution, rather than only the final action distribution. For large discrete action spaces, we introduce a candidate-set approximation that updates the actor over a small subset of actions sampled from reference-policy rollouts and uniform exploration. Our theoretical analysis shows that focusing on a small set of high probability actions can reduce computation while keeping the approximation error small, making our method practical for large action spaces. We evaluate on macro-action MinAtar games where offline-pretrained DRIFT outperforms its online-only counterpart across all five games and achieves the highest mean return on three and on oracle free Jericho, DRIFT achieves a mean normalized score of 7.3% with a lightweight GRU encoder, outperforming the evaluated pretrained language-model baselines. Ablations demonstrate the importance of appropriately weighted path-space regularization and reference-guided candidate construction.
Fairoz Nower Khan, Nabuat Zaman Nahim, Peizhong Ju
Department of Computer Science, University of Kentucky
Generative policies based on expressive model classes, such as diffusion and flow matching, are well-suited to complex control problems with highly multimodal action distributions. Their expressivity, however, comes at a significant inference cost: generating each action typically requires simulating many steps of the generative process, compounding latency across sequential decision-making rollouts. We introduce flow map policies, a novel class of generative policies designed for fast action generation by learning to take arbitrary-size jumps including one-step jumps-across the generative dynamics of existing flow-based policies. We instantiate flow map policies for offline-to-online reinforcement learning (RL) and formulate online adaptation as a trust-region optimization problem that improves the critic's Q-value while remaining close to the offline policy. We theoretically derive FLOW MAP Q-GUIDANCE (FMQ), a principled closed-form learning target that is optimal for adapting offline flow map policies under a critic-guided trust-region constraint. We further introduce Q-GUIDED BEAM SEARCH (QGBS), a stochastic flow-map sampler that combines renoising with beam search to enable iterative inference-time refinement. Across 12 challenging robotic manipulation and locomotion tasks from OGBench and RoboMimic, FMQ achieves state-of-the-art performance in offline-to-online RL, outperforming the previous one-step policy MVP by a relative improvement of 21.3% on the average success rate.