cs.LGOct 12, 2026

Learn from Move: the Next Step for GUI Agents

Authors: Jiahao Lu, Yize Shen, Chuanyuan Tan, Mianqiu Huang, Shicheng Fang, Xinchi Chen, Yining Zheng, Yuxin Wang, 

Organizations: Fudan University · Shanghai Innovation Institute · Soochow University

Abstract

Existing benchmarks for GUI agents primarily focus on increasing task difficulty by extending task horizons. Besides, enabling agents to explore unfamiliar environments and successfully complete tasks within them is also a critical yet challenging problem. We introduce LatentGUIWorld, a benchmark of six tasks in three matched pairs organized by the evidence needed for control: I0I_0 uses prior knowledge and available observations, I1I_1 requires interaction that directly reveals hidden semantics, and I2I_2 identifies dynamics from action-response relationships. Frontier models struggle especially on I2I_2 tasks. We introduce MOVE, which separates movement from button events and exposes intermediate visual feedback, together with demonstrations of iterative exploration and control. Ablations show that both action granularity and multi-step demonstrations improve performance. After SFT, LatentLearner-9B achieves 50.0% overall success on LatentGUIWorld, comparable to several frontier models. Joint RL further raises egocentric Drag and Ten-Choice success to 92.0% and 75.3%. Behavioral analysis reveals multi-step exploration. In egocentric Drag, RL increases Pearson correlation between error-normalized commands and ideal gain compensation from 0.610 to 0.803. Together, these behaviors show that models learn to explore through interaction and adapt their control to environment dynamics. The same format improves GUI grounding after RL, reaching 67.37% mean accuracy across five benchmarks versus 66.72% for conventional RL.

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