cs.CVOct 21, 2026

AVAtt: A Free-Viewing Eye-Tracking Dataset and Benchmark for Visual Attention on Paintings

Authors: Mohamed Amine Kerkouri, Marouane Tliba, Aladine Chetouani, Alessandro Bruno

Organizations: F-Initiatives, France · University of Orléans, PRISME Laboratory, France · IULM University, Milan, Italy

Abstract

Saliency and scanpath models are developed almost exclusively on natural photographs, yet paintings are composed by artists to guide the viewer's eye and differ from photographs in texture, colour and abstraction. We introduce \avatt, a free-viewing eye-tracking dataset on \nImages{} paintings spanning sixteen art movements and five centuries, with \nScanpaths{} scanpaths and \nFixations{} fixations from \nParticipants{} participants (\spPerImageMin--\spPerImageMax{} observers per painting). For every painting we release individual scanpaths with fixation timing and eye--screen distance, fixation maps, saliency maps smoothed at one degree of visual angle, temporal saliency videos and rich art metadata. We benchmark classic and deep saliency models against human agreement, revealing substantial headroom for art-aware models, and rank 44 scanpath-similarity measures, including a new language-free family of image-encoder metrics built on ten CNN, ViT and self-supervised encoders. With controls that remove viewing biases, we show that faces are fixated \faceEnrich×\times more than expected and within half a second, that local structure draws the eye, that composition rules fitted from image content predict where people look, and that art style shapes how much viewers agree. Dataset, code and a Python package are available at: https://huggingface.co/datasets/Amine-CV/AVAtt.

Figures & tables

Appendix figures & tables23 assets

Supplementary material from the paper’s appendix.

Appendix

Explore similar work

Feb 25, 2026

SPGen: Stochastic scanpath generation for paintings using unsupervised domain adaptation

Understanding human visual attention is key to preserving cultural heritage We introduce SPGen a novel deep learning model to predict scanpaths the sequence of eye movementswhen viewers observe paintings. Our architecture uses a Fully Convolutional Neural Network FCNN with differentiable fixation selection and learnable Gaussian priors to simulate natural viewing biases To address the domain gap between photographs and artworks we employ unsupervised domain adaptation via a gradient reversal layer allowing the model to transfer knowledge from natural scenes to paintings Furthermore a random noise sampler models the inherent stochasticity of eyetracking data. Extensive testing shows SPGen outperforms existing methods offering a powerful tool to analyze gaze behavior and advance the preservation and appreciation of artistic treasures.
Aug 11, 2026

MMArt: A Multi-Perspective Multimodal Dataset for Visual Art Understanding

Recent vision-language models demonstrate impressive general visual understanding, yet their art interpretation remains shallow: they describe surface content but struggle with formal analysis, grounded historical interpretation, or affective characterization. We argue this is not only a model but also a dataset limitation. Existing art datasets are single perspective resources, where no dataset provides narrative, formal, emotional, and historical perspectives simultaneously for the same artworks. We introduce MMArt, a large-scale dataset of 74,234 WikiArt paintings, each annotated with four independently annotated perspectives plus a harmonized unified caption, produced by specialized vision-language models or human annotation and validated through complementary quality evaluations. Two complementarity analyses establish that perspectives encode genuinely distinct information. A generative analysis shows that formal analysis descriptions best preserve compositional style, and historical descriptions carry strong affective signal in reconstructed images. A discriminative retrieval analysis reveals task-asymmetry: narrative descriptions drive retrieval (R@1 = 44.0%), while formal descriptions, strongest for reconstruction, are nearly nondiscriminative at retrieval scale (R@1 = 7.8%). Leave-one-out analysis further confirms that historical descriptions are the least replaceable perspective across both tasks. Together, the two analyses establish that no single perspective suffices for all tasks, directly motivating MMArt multi-perspective design. The dataset, code, and additional information are available at https://shuaiwang97.github.io/MMArt/.
Jul 2, 2026

DeepGaze3.5-VL: Modeling Scanpaths via Autoregressive Token Prediction

Understanding human visual attention on a scene over time has applications in domains such as interface design and inferring cognitive states. Modeling visual scanpaths has historically relied on specialized architectures with hand-crafted priors. While these architectures can model fixation sequences, their rigid structural biases restrict easy extendability and flexible conditioning. For instance, integrating task-specific instructions or adapting to distinct viewer identities requires custom, disjoint architectural additions. We frame scanpath prediction purely as a discrete sequence modeling task. By mapping coordinates into a text vocabulary, we leverage the pretrained representations of Vision-Language Models. This framing absorbs diverse factors of variation: simple prompting allows for global conditioning, such as providing viewer identities to capture personalized biases, or task-specific objectives like visual search. The framework can also integrate per-fixation attributes, such as individual fixation durations, alongside spatial locations. The autoregressive alignment enables the scalable, exact computation of per-fixation log-likelihoods, directly equivalent to the commonly used Information Gain (IG) metric. Our model, DeepGaze3.5-VL, establishes a new state-of-the-art across multiple datasets, achieving 2.18 bits of IG on MIT1003, a 46% improvement over DeepGaze III. This advantage persists even when baselines use identical high-capacity vision encoders. Beyond predictive performance, our generative framework serves as a powerful computational tool for direct behavioral interventions, allowing for controlled in-silico simulations that would be experimentally difficult or impossible to conduct in vivo. We demonstrate this ability by performing controlled interventions on the durations of pre-saccadic fixations, recovering known oculomotor phenomena purely from data.