Large-scale AI training increasingly relies on massive video datasets with random temporal sampling patterns. However, existing video storage paradigms are optimized for sequential playback and employ sophisticated inter-frame reference structures to maximize compression efficiency. When applied to the random-sampling workloads of AI training, these paradigms face substantial decoding-efficiency bottlenecks. Workarounds such as independent JPEG frames and short groups of pictures (GOPs) reduce decoding work at the cost of larger storage and transfer volumes. In this paper, we identify two sources of decode amplification: sequential reconstruction of unrelated frames and reconstruction of the reference chains required by sampled targets. We address both sources by co-designing the decoding schedule and video reference structure. Dependency-aware sparse decoding reconstructs only requested frames and their required references, skipping unrelated reconstruction without transcoding the source videos. Optional offline Dependency-Decoupled Random Access (DDRA) encoding further reduces reference reconstruction by restricting each interior frame to two bounding intra-coded anchors. Together, sparse decoding and DDRA retain inter-frame prediction while bounding reconstruction to at most three frames per requested target, independent of the intra period. Experiments on a large-scale robotics corpus show that, at comparable reconstruction quality, our method achieves 1.45× the loading throughput of LeRobot v3 with 58.7% less media payload.
Figures & tables
Figure 2: Codec–loader co-design for video-based training. Optional offline DDRA encoding and online dependency-aware sparse decoding deliver requested RGB frames. (a) Hierarchical coding requires intermediate B-frame references; (b) DDRA coding restricts each interior frame to two intra-coded anchors, reducing the illustrated dependency closure.
1
Q←set(q)
2
(S,Ref)←SelectAndParse(V,Q)
3
D(Q)←BFSClosure(Ref,Q)
4
σ←InitState(V,S);X←∅
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for f∈S in order π do
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if f∈D(Q) then
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(x,σ)←DecodeFrame(V[f],σ)
Algorithm 1 Dependency-aware sparse decoding with a validated reference graph
Figure 3: Exact expected decode amplification for Sequential, Sparse, and DDRA + Sparse under the periodic counting model. Sparse denotes dependency-aware sparse decoding (Section 3.1 ) and DDRA denotes the encoding configuration in Section 3.2 .
No offline transcoding
Offline transcoding required
Pattern
Stat.
PyAV
Decord
Torch Codec
Ours native
JPEG
LeRobot v3
Ours-DDRA H.264
Ours-DDRA H.265
Loading time (ms/batch) ↓
Contiguous
Average
336.5
305.2
278.2
226.7
251.0
170.2
123.6
118.2
p95
2286.0
1916.3
1963.7
1348.3
1274.6
982.2
573.2
521.5
Random
Average
594.2
407.1
383.3
297.8
248.8
185.1
134.1
140.6
p95
2895.7
2088.3
1952.8
1921.3
1238.9
1218.2
633.4
714.9
Table 1: Batch-loading efficiency on three datasets. Average and p95 loading times are macro-averaged across datasets. For methods requiring offline transcoding, reconstruction distortion is aligned to LeRobot v3 using RGB PSNR. bold marks the best value within each method group.
Figure 4: Training performance under compression. DDRA (H.265) approximately halves storage and bandwidth requirements relative to LeRobot v3 at comparable VLA/WAM performance, while high-quality transcoding need not reduce VLM accuracy. Compression factors use the original visual representations as anchors, explaining their different ranges.
Figure 5: Loading ten contiguous frames per camera under node-wide bandwidth caps of 50–800 MiB/s. (a) Average loading time and (b) p95 loading time over 100 measured batches, both macro-averaged across datasets. (c) Aggregate object-storage response throughput over the full proxy window. The dashed line in (c) marks the cap. Arrows label values beyond the axis limits.
Figure 7
Appendix figures & tables3 assets
Supplementary material from the paper’s appendix.
Appendix
Representation
Quality setting
RGB PSNR (dB) ↑
LeRobot v3 (AV1)
CRF 30
41.473
JPEG
Quality 79, 4:4:4
41.393
Ours-DDRA (H.264)
CRF 16
41.294
Ours-DDRA (H.265)
CRF 16
41.496
Appendix
Table 3: Quality settings and dataset-macro-averaged RGB PSNR for the loading experiments.
LIBERO
MVBench
Method
Setting
C ( × )
VLA (%)
WAM (%)
C ( × )
VLM (%)
Original
–
1.000
98.00
99.20
1.000
65.87
DDRA (H.264)
CRF18
28.885
97.75
98.90
0.703
66.13
DDRA (H.264)
CRF28
92.307
97.00
98.55
2.067
66.42
DDRA (H.264)
CRF38
249.160
85.60
86.40
5.511
64.89
DDRA (H.264)
CRF48
574.095
39.45
45.25
15.510
63.82
Appendix
Table 4: Numerical results corresponding to Figure 4 . Compression factor C uses PNG as the LIBERO anchor and H.264 as the VLM anchor; relative storage is S=1/C . VLA and WAM report success rate, and VLM reports accuracy. Higher values are better for all columns. Dashes indicate configurations not shown for that model family. Scores below the figure’s vertical range are listed in full.
Figure 7: Sensitivity to access patterns and loader resources. The top row varies requested frame count, fixed stride/temporal span, and random candidate span; the bottom row varies batch size, worker count, and CPU allocation. Each point reports average loading time over 100 measured batches, macro-averaged across datasets. Panels share a linear loading time scale; lower is better.
Video compression reduces the bits needed to store or transmit moving images while balancing visual quality, computational cost, and downstream usefulness.
Latent diffusion models enable high-quality video generation, but video VAE encoding and decoding remain computationally expensive. Existing methods use stage-specific lightweight operators, yet either constrain spatial and temporal computation jointly or remove temporal computation altogether, without distinguishing their compression sensitivities in pretrained Conv3D. To address these limitations, we present LightVAE, a compression framework that exploits redundancy in temporal modeling and network depth. LightVAE exactly reparameterizes eligible causal Conv3D layers into an aggregate spatial response and a difference-driven temporal correction. Based on their distinct compression sensitivities, temporal low-rank compression (TLR) keeps the aggregate spatial kernel dense and applies layer-specific low-rank approximation only to the temporal correction. An algebraically equivalent folded implementation converts the arithmetic savings into practical acceleration. LightVAE further uses width-preserving block pruning to reduce depth and probe-guided feature alignment, guided by feedback from a frozen teacher suffix, to recover quality after compression. The framework also extends to video encoders. Across three video VAE backbones and two GPU platforms, LightVAE consistently accelerates decoding. For the Wan VAE family, it achieves up to 2.24× and 1.11× the decoding throughput of state-of-the-art efficient VAE decoders on NVIDIA H100 and RTX~5090, respectively, with higher DAVIS PSNR and lower LPIPS. On MiniMax-H3, it achieves up to 2.97× the original decoding throughput while retaining 99.51% of the original model's overall VBench-2.0 score. Our code is available at https://github.com/ModelTC/LightVAE.
Shiqiao Gu, Yang Yong, Fengjun Zhong +5
SenseTime · Beihang University · Nanyang Technological University
Autoregressive (AR) video diffusion models enable long-form video generation but remain expensive due to repeated multi-step denoising. Existing training-free acceleration methods rely on binary cache-or-recompute decisions, overlooking intermediate cases where direct reuse is too coarse yet full recomputation is unnecessary. Moreover, asynchronous AR schedules assign different noise levels to co-generated frames, yet existing methods process the entire valid interval uniformly. To address these AR-specific inefficiencies, we present SCOPE, a training-free framework for efficient AR video diffusion. SCOPE introduces a tri-modal scheduler over cache, predict, and recompute, where prediction via noise-level Taylor extrapolation fills the gap between reuse and recomputation with explicit stability controls backed by error propagation analysis. It further introduces selective computation that restricts execution to the active frame interval. On MAGI-1 and SkyReels-V2, SCOPE achieves up to 4.73x speedup while maintaining quality comparable to the original output, outperforming all training-free baselines.
Hanshuai Cui, Zhiqing Tang, Zhi Yao +3
School of Artificial Intelligence, Beijing Normal University, Beijing, China · Institute of Artificial Intelligence and Future Networks, Beijing Normal University, Zhuhai, China · Shenzhen University of Advanced Technology, Shenzhen, China
Although current Video-LLMs achieve impressive performance in video understanding tasks, their autoregressive decoding efficiency remains constrained by the massive number of video tokens. Visual token pruning can partially ease this bottleneck, yet existing approaches still suffer from information loss and yield only modest acceleration in decoding. In this paper, we propose ParallelVLM, a training-free draft-then-verify speculative decoding framework that overcomes both mutual waiting and limited speedup-ratio problems between draft and target models in long-video settings. ParallelVLM features two parallelized stages that maximize hardware utilization and incorporate an Unbiased Verifier-Guided Pruning strategy to better align the draft and target models by eliminating the positional bias in attention-guided pruning. Extensive experiments demonstrate that ParallelVLM effectively expands the draft window by 1.6∼1.8× with high accepted lengths, and accelerates various video understanding benchmarks by 3.36× on LLaVA-Onevision-72B and 2.42× on Qwen2.5-VL-32B compared with vanilla autoregressive decoding.