WMEval: Evaluating Interactive World Models Grounded on Physical Simulations
Organizations: UC San Diego · Unity
Abstract
Interactive world models hold immense potential for high-stakes applications in robotics, game engines, and immersive digital twins, yet existing benchmarks primarily focus on perceptual similarity rather than the physical-causal coherence essential for real-world utility. We introduce WMEval, a comprehensive benchmark that evaluates interactive world models against Unity-based physical simulations. By leveraging Unity as a high-fidelity ground-truth oracle, we shift evaluation beyond perceptual visual assessment toward the objective state-based verification required for downstream applications. Spanning 9 diverse scenes, WMEval assesses action controllability, scene and character consistency, prompt adherence, kinematics, fluid mechanics, physical causality, and lighting. By executing matched action sequences in both the simulator and the world model, WMEval enables evaluation at both the perceptual level and the physical-causal level, using simulator-derived states as reference. Experiments on state-of-the-art models reveal significant room for improvement in dimensions that remain hidden by standard perceptual metrics but are vital for real-world deployments. Our code is available at: https://github.com/hao-ai-lab/WMEval.
Figures & tables
Appendix figures & tables23 assets
Supplementary material from the paper’s appendix.
Appendix
| Scene | Act. | Obs. | Camera | Primary Evaluation Dimensions |
| BallRoller | 2C | 48 | Fixed-offset follow | Controllability, cLPIPS, Consistency |
| BeamDomino | 2C | 92 | Fixed-offset follow | Physical Causality, Controllability, cLPIPS |
| BilliardGame | 10C + 2D | 13 | Fixed overhead | Kinematics & Mechanics, cLPIPS |
| ChessBoard | 2C + 2D | 8 | Third-person follow | Scene & Character Consistency |
| MirrorRollingBall | 2C | 297 | Fixed-offset follow | Consistency, Kinematics |
| LiquidContainer | 6C | 24 | Static side | Fluid Mechanics |
| Model | VLM judge | Human |
| Unity Reference | ||
| Project Genie | ||
| LingBot-World (Cam) | ||
| Matrix-Game 3.0 | ||
| HY-WorldPlay | ||
| Spearman ( ) | ||
| Category | Metric | Racing Car (3P) | Billiard Game (1P) |
| Kinematics | DTW | ||
| FDE | |||
| Mechanical Laws | Robust Error (%) |
World Model Evaluation
World Model Evaluation measures whether learned simulators predict consistent, physically plausible, action-responsive futures that help agents plan and act.
See all 212 papers